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Everything posted by nametakenz
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People are not quiting because they are not used to the space theme of the game. They are quitting because they are not used to the lackluster endgame that is provided.Which is even more disappointing since there werent very high standards to live upto. People left wow due to the terrible endgame as of recent and came here to find less, and worse. This is from the pve standpoint Pvp-wise it is because its just a grind to get what you want with no skill involved whatsoever then just terrible RNG on top of that,and ofcourse the population issues, oh and then nothing left to do when you have beaten the grind/rng The space part of it was refreshing
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Enrage Timers
nametakenz replied to darthmatias's topic in Flashpoints, Operations, and Heroic Missions
If they werent on every boss you could 5 heal a 8man ops and be as bad as you wanted to be and still win. well actually atm you can 1heal an 8man ops and be the worst 8players in the world and still win and still beat the lax enrage timers. so... wth? -
Jugg is about the hardest grind to level, I have leveld everything and id say jugg and op are the hardest, but the bright side on op is it gets very powerful at 40. Jugg is just painful and the class quest are somewhat more difficult then other classes. Bh on the other hand is the most powerful leveling class available
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Suggested Change for Revivification...
nametakenz replied to optimusprimeX's topic in Suggestion Box
I'm a sorc -
Suggested Change for Revivification...
nametakenz replied to optimusprimeX's topic in Suggestion Box
So you want the sorcerers aoe heal to be more useful. Lets first compare it to the mercs/ops aoe heal. it heals twice as many people it heals for twice as much. i wont even go into its ratio of healing per casting time or healing per resource used. Oh ya. it also heals people that need healing. the other 2 can just randomly heal anyone in the range thats at full and use up part of its limit cap aswell Oh... ya... its range is also way bigger then both the others Did i mentions ops crappy heal that doesnt compare to sorcs in anyway is also 31 point? Also, not naming something a petition, then asking people to sign it.. Its still a petition -
Tanks and somethings they may not tell you
nametakenz replied to Naraskgrim's topic in Combat Styles
The healer has the option to move within 15 m if it does come under threat The healer has the option to move within 15 m if it does come under threat The healer has the option to move within 15 m if it does come under threat The healer has the option to move within 15 m if it does come under threat so if a healer gets threat he should run towards the mob? -
Tanks and somethings they may not tell you
nametakenz replied to Naraskgrim's topic in Combat Styles
P.s. the only thing healers will pull aggro on is mobs you have 0 aggro on, oh if you take away any percentage from that 0 you are still left with 0, it wont magicaly make the mob you forgot to aggro come running to you. But nice try. You are doing it so wrong. Its even more funny because you think you're right -
looking for a damage dealing spec in soresu form
nametakenz replied to xegallo's topic in Guardian / Juggernaut
To get battlemaster you really need to know what you are doing. sorry,lol i love these kinds of posts. "Here look at what I've accomplished", followed by a "how do i play" -
Why haven't you fixed Shadow/Assassin's Training?
nametakenz replied to Xinika's topic in Combat Styles
You're the only one that thinks its worded wrong -
Why haven't you fixed Shadow/Assassin's Training?
nametakenz replied to Xinika's topic in Combat Styles
alright lets read it one more time. Increases your total Endurance by 5 per rank then there is the coma then and increases the base damage dealt by Project by 25% after that it is the end, there is no "per rank" attached to the "and increases the base damage dealt by Project by 25%" part -
Why haven't you fixed Shadow/Assassin's Training?
nametakenz replied to Xinika's topic in Combat Styles
No.Reread the tooltip. ok increases endurance by 5 per rank, yes you get more endurance with every rank. increases damage dealt by shock by 25%...... once....... when you train rank one. it does not increase it by another 25% each rank after that, if it did shocks would be way too strong -
You sir win this conversation. As he pointed out you dont need the proton torpedos to complete this mission, so clearly the item that the programmers added to the game to make your ship do more damage that does not currently work should NOT BE FIXED am i right? Also we dont need rakata gear to complete current nightmare mode content, can you please break rakata gear and not fix it to keep this man happy?
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i dont like the way machine guns look, thats why im not playing battlefield3 atm....... if you dont like lightsabers you shouldnt play swtor, at the very least you shouldnt of rolled a class that dual wields them? you win worst post of the day
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TLDR? I dont want any kind of challenge at all i just want to cast spells
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High end Raiders-Please Read. Shatter Shot mechanics
nametakenz replied to Jaabak's topic in Combat Styles
Something that can easily be tested yourself in under 30 seconds and also answered on any theorycrafting thread for the class doesnt really require a call out for all "High end raiders" to read. Theres a search mechanic on these forums btw -
Agreed, pressing one button till the other lights up is very complicated. You sir are my hero for playing such a complicated spec
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I understand you want to make crafting important, but...
nametakenz replied to Citywok's topic in Crew Skills
If only saying something made it true then you would be right. Crafted gear becomes BETTER then ops drops in 1.2... exactly 28 of your main stat better. It seems no one posting here understand exactly HOW it becomes better though and no you cannot just buy/craft your gear you wil be required to get it in ops first and strip it and place the mods/armoring/enhancement/set bonuses....yes,set bonuses into the crit crafted oranges with an augment slot -
i have leveled an assasin a sorc a jugg a operative a commando and a gunslinger and done that quest on all of them alone at level or lower. im the sort of guy that usually has to do 48-50 in illum/belsavis bonus since im below the zones im in. It is slightly overtuned but if you cant do it one 50 vanguard and i can do it on a 42 juggernaut (with a terrible dps pet, i stuck with jaesa cuz i liked the story) then idk what to say
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You have made an uniformed comparison Sages got hit very hard as did commandos First they didnt only fix the bug that allowed you to cast 2 back to back 1.5s salvations they removed the ability to even cast a single 1.5s heal.Now you can argue for the first part that it was a bug... yes it was... it was a bug that was there since day 1 so wether or not it was intended it was what made sages op. Then they killed the thing that made sages force regen so good, they didnt nerf it, they killed it. A commando has a free heal to throw out there in between costly ones a sage does not. Also your resource regens at a much faster rate It seems balance works like this. scoundrels were subpar for tier one so they will make the other 2 healers subpar for teir2 and buff scoundrel because that is how balance works right?
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Why do they say take biochem but do not take diplomacy?
nametakenz replied to Finrok's topic in Crew Skills
How can you possibly disagree with the fact you dont need diplomacy unless your crafting blues? you dont. its just that simple. you dont -
Bioware- "We seem to have a class that is too good at AOE healing they are also have the lowest single target throughput of the 3 healing classes. I think in order to balance this we need to nerf their single target throughput and leave their AOE healing alone then lets slap them in the face not by giving them force issues but by making them heal themselves for mana"
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wait, you play without a mouse? lol