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Naraskgrim

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  1. I love the class and i love the technicality of the class it makes the tanking dynamic fun @ pre 50 but I think your post just reasserted why I should keep playing the class and I appreciate it alot. I just know that endgame bias could be what ruins my character but then again there are always warzones i could run
  2. So I can't seem to stop staring at my jugg's immortal skill tree and wondering just *** is going to be happening to me in 1.2. I have read through the patch note and love that they are giving me a 50% threat increase to crushing blow and all that but i still just don't see exactly how effective my class is going to be at endgame. With the PT and all that having an easier time tanking and all I just kind of wonder what is happening to me. I legitamately enjoy this game and its is my first time rolling an endgame tank class in any mmo. But really i just see this character lacking the true productiveness a tank has. I have the Damage reduction with a cd of 3 minutes. But where my aoe threat generators.... There isn't one. I love guarding in pvp but it only is great when i pop it on healers. who are healing me otherwise i just die quicker and no effectiveness comes out of it. Maybe i am just delirious but i love playing this class even though it is slow as hell to level (even though I have hit level 40 in 2 weeks of playing) but I almost feel like my jug is just going to be put on a shelf the second i hit 50 with it... Now I will say that I haven't hit level 50 yet and maybe thats what it is. I would love some input from the endgame jugs ... how effective is this class endgame both pvp and pve wise... And 1 more thing that pisses me off a little.... Why am i looking at level 50's of all classes and role sitting there with the same health as a Jugg... sometime even more... It just doesnt seem right to me to see a sniper standing next to a jug with the jug only having 100 more hp than the sniper...... T_T I really dont want to put this class on a shelf but I want to make a truly effective endgame tank and in this game that requires some aoe threat generators... not just taunts
  3. Not at level 50 yet but still either way ***** dps need to learn not to nuke withing the first 5 seconds
  4. Dps- "Why aren't you guarding me I am pulling aggro off you so if you guard me I can do more dps" Tank- "You know there is this thing called a healer that tends to be the most essential thing to keeping not only me alive but you alive and suprisingly enough Healing people causes threat and no offense but I would rather keep the whole party alive rather than just you
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