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Vindicit

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  1. Yup, do it now before everyone is 50 and then they really b|tch and moan that their class gets nerfed.
  2. Yea but you blow your only gap closer doing that. You're never going to raid with that state of mind.
  3. If you open up with a taunt then you're a bad tank. Well known in the tanking community. Yea it will work at low levels cause most stuff will die in 4 seconds.
  4. Jugg tanks are no harder to kill then any other dps class they have all of 2 defensive cooldowns that are useful and only 1 CC breaker thats on a 2 min cooldown, talanted to 1:30.
  5. Force Charge seems to be the only gap closer and theres nothing that will make a ranged NPC run to you without LoS. Powertechs get a grapple hook skill that will pull a mob to the tank but that kind of skill should be on a melee class, not a ranged class. The fact that a melee tank has to run into a group of mobs and use a single target attack to build Rage just to use an AoE attack for initial threat gen is just stupid.
  6. From what Ive seen, this game is totally in favor of ranged classes in both PvE and PvP. The range that is actually considered melee is fairly small compared to the speed at which players and npcs can move. Trying to tank in PvE just seems stupid because there are a lot of ranged NPCs that do not move unless you LoS them. In most games, the NPCs that are ranged are mostly mage classes and you can just have people in your group silence those mobs. But here there is basically no such thing. Melee tanks have to move from mob to mob just to keep aggro and there aren't even a lot of AoE skills for tanks for them to hold aggro, most AoE skills seem to be on ranged classes rather then melee ones. Melee tanks like the Juggernaut cant even AoE right off the bat cause they need to use a skill to get Rage first which is probably a single target attack. A ranged tank can just tab target from mob to mob and has an easier chance to hold aggro, Im not saying better, just easier. DPS have the same problem with these ranged NPCs, if the tank doesnt or cant LoS then you're running from mob to mob. Right now damage seems to be equal between ranged and melee classes and that just favors ranged classes cause they just dont have to move to go from mob to mob. In PvP its even worse. If you look at the scores all you see are ranged classes at the top of damage dealt. Take Hutball. A melee class does a force charge JUST to get onto a platform cause it would take him 2 mins to run all the way around. A ranged class just punts him off and then that melee class is screwed cause they have no other gap closer. Or the melee class has to wait for the fire pit to turn off while the ranged class just fires away no problem. If the damage was more towards the melee side then this could be acceptable but the way it stands... its not. Im not going to go into all the CC garbage that Sorcs have cause its just ******** while they do their thing at range. This game needs some major class balancing and I mean soon. I dont mean just from a PvP standpoint but PvE with raiding, tanks holding aggro, healers getting some non-sucky healing skills. It just wont be possible to make major raid encounters with the flaws in the game right now. Theres my rant.
  7. I got the full game code but didnt get the early access email.
  8. Every MMO developer has their own internal dps numbers. Ya know, boss health isnt just some random bull crap number.
  9. It was removed cause they felt it didnt work well... but are redoing it.
  10. End game content keeps people subscribed. Social bull crap and voice overs doesnt. Learn what MMOs are.
  11. Who ever says no to dps meters are fking ********. Developers have their own dps meters and its exactly how they tweak encounters. You cant just sit there bashing a boss while pressing 1 skill while the encounter moves at a snails pace because there is no dps requirement and people just try to move out of the fire. Without a dps requirement there is no need, there is no DRIVE to improve your character. Which means there is no need to develop new and harder encounters that give new and better gear because everyone already has the gear to kill bosses before even stepping into a new instance. Without dps/healing requirements developing new encounters is pointless. Developers have their internal numbers, we need ours.
  12. Yup... look at all those single tone colors and plain textures. Worse than WoW
  13. Then you need to go play a single player game or you're just going to end up as one of those people with 20 alts cause they suck too much to do end game content with a single character.
  14. If this game is going to be serious in any way then there needs to be a damage meter or you wont know how badly you're "friends" actually suck.
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