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Nicholai_Pestot

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  1. A worthy goal, but not one you will accomplish with this data. A broken class is not one that allows below average players to churn out slightly above average totals (which are irrelevant for PvP) A broken class is one that allows a player to generate excessive spike (healing or damage) or that has too much utility or too much speed or too much crowd control or simply the ability to avoid too much damage. Operatives, for example, are a very strong class because of the way they can CC and spike, but their damage over time is going to be terrible because of the cool-downs on their skills (a balancing factor that many who whine about them forget) A sorc, as an example of the opposite, will often put out ridiculous healing totals in a match, but most of this is 'pointless' healing that has no actual effect on a game. The numbers lie.
  2. I'm always surprised that there are people who think 'total done' of any stat actually means anything in PvP. You have a very 'PvE' outlook on the matter. Statistical analysis of totals misses the important information for pvp - damage and healing spike, manoeuvrability and utility. Throwing out dots/hots/AOE's on all and sundry gives you excellent totals but you don't really accomplish much beyond light pressure/counter pressure. In the same vein classes that blow their load quickly can rapidly decimate/heal a team when it counts, while maintaining a terrible totals over the course of a match because of their long cool-down times. Utility abilities that move or hinder your opponents are often more important than damage output, but your calculations cannot, by their nature, take those into account. Quite possible the most 'broken' class in hutball games, for example, is one with incredible speed, resilience and utility, but your analysis shows none of this. I applaud your attempt to gather some hard data, but your gathering tools are simplistic (not your fault) and your analysis shows a lack of any real PvP knowledge, both generically or in this game specifically. I cannot emphasise how impressed I am that you actually tried to gather hard data though
  3. Allowing people to select which warzones they wish to queue for is the obvious solution. That way it's each individuals choice if they want long wait times or the same (now tedious) match type over and over again.
  4. Level 50 zero-skill player wants to carry on farming people without expertise gear.
  5. Other games using terrible mechanics is not an excuse for this one to do the same.
  6. Huttball in general needs to die. Ifs a fantastic map but some classes are so ridiculously broken on it. My tankasin is a near unstoppable goal-scoring machine. I have actually re-rolled to powertech because 99% of my PvP is huttball and stupidly easy wins are no fun.
  7. Be more specific. Are you looking for burst DPS to quickly down someone before healing can come into effect? Are you looking for AOE DPS that will let you fight a zerg? Are you looking for sustained DPS for applying pressure over a long duration slugging match? Moar details please.
  8. Only if you paid a subscription for 720 hours of access. If you didn't, then no. Let me guess, you came to the forums complaining without actually reading what you paid for?
  9. Yes. And? You should probably go read the agreement you ticked when you paid. 2am patches are not something your money buys you, despite what your sense of entitlement might be telling you.
  10. I'm a dev myself. I work on financial software. One of our American clients was pushing for a patch release overnight this week. Our managing director got involved directly and told them it wasn't going to happen because its Christmas time and grumpy devs produce bad releases. For something as unimportant as a video game, I doubt the response is going to be any different. Its Christmas for the people working on this as well. Be thankful there are any patches at all and remember you are not making demands of some faceless corporation, but of human devs who have family and have just finished what is undoubtedly a period of heavy crunch time. Devs without RnR make mistakes. Do you really want that? These patching periods are also probably going to be used to set benchmarks for the future. They need match up to future patch releases as closely as possible so that better estimates can be made about future change implementations.
  11. Before making a post about maintenance during peak hours, you should probably go look up what peak hours actually are. It will stop you looking stupid. FYI 6pm till 10:30pm is peak hours. 11am till 5pm on a weekday is actually a perfect time to do maintenance as most normal people will be involved in doing something productive during this time. Granted this is the Christmas holidays, but suprisingly enough this just means its even less likely that Dev's are going to be getting up at 2am to pander to your lack of a life, as it is their Christmas time as well.
  12. WAR had it up and running on day 1. That is a cop-out excuse.
  13. Make sure you save electrocute for the period when the brood mother and broodlings are both there. Use it on the broodmother to keep her out of the fight while you finish off the broodlings. Make sure you order your companion to attack the broodlings as well, he can sometimes get a bit slappy happy and break your stun. Charge into the broodlings, throw out an AE knockback, stun one with shock. then quickly burn down the rest (kill the one you stunned with shock last). Important - even when the broodmother comes out of stun, carry on killing the broodlings. Combined they have a much higher dps then her but they die really, really quickly. In between broodling swarms kick the crap out of the broodmother. That's it really. If it takes you more than three broodling spawns to kill the broodmother, or if your companion can't tank for that long then you need to invest in some better gear for the both of you. I did this first try, but my companion went down right after the third broodling swarm just as I was finishing off the broodmother. It was a tad close because I ballsed up and didn't electrocute the broodmother on the first cycle (I was countering fight mechanics on the fly)
  14. Doing fine with my melee guy. Most important thing is to make sure you wait behind your ranged people until they have the enemies attention then storm in for kills. Use cover on approach and save your gap-closers and CC for after you have nocked the other guy down a bit. Its really simple stuff, but I see so many terrible melee guys charging in first and dying, or opening with CC/Gap closers and then end up looking stupid when they have nothing left to counter their targets specialist abilities. Also interrupts are your friend. Srsly. Learn to watch for the blue bar. Lastly, don't go into PvP matches with dumb PvE builds. You are either a burster or hard as nails with healer support. If you are not one of those two things as a melee char then you are being terrible and using a poor PvP build. Do not go in with useless sustained DPS builds. Do not go in as a tank without healer support. If you do either of these things, you have no one to blaime but yourself for your failure as a melee char.
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