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frisch

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  • Location
    Indiana
  • Interests
    Guitar/snowboarding/gaming
  • Occupation
    Stone Carver
  1. SWG wasn't a gear grind in fact you didn't even worry about levels only professions. It was great until they started to mimic the status quo.
  2. They seem to respond quickly to me. So I am not sure what the problem is. I would like my stupid customer button to stop flashing.
  3. I will be the first to admit that I hated huttball leveling up and when I first hit 50. For all the reason you have listed. I to play a scoundrel sawbones. I get so annoyed getting knocked off platforms getting pulled into hazards. That is when I started adapting my game. One advantage that huttball gives to you as a sawbones healer, is the ability to not be in the middle of things. The moment you get into the middle of the action, the minute you are doomed to qq. Here is what i mean. Middle is by far the most important part of the arena strategy wise. Which has been said numerous times. Standing in the middle is a terrible idea. When in the middle I like to stand under the ramp and heal. It provides me all kinds of protection from all sides and when ppl do come I can start kiting really easy with all kinds of corners to run around. When I am not in the middle i am usually away from the action. I will get down into the pit or above everyone and heal from a distance.. Thus not getting knocked off. If our ball carrier does I can quickly position myself to get the ball when I am above. If your healing as sawbones and you don't have +defensive screen and kolto cloud, because you think they are bad, then my guess is you have no idea how to use either one. ability to pop dodge while hots are hitting you followed or sometimes stacked with defensive screen is enough to usually grab the ball run to the pit through the bottom get everyone on you and toss it back up so someone can have a clean easy score. For those 15-30sec i can become virtually unkillable. If you have another healer in the group you shouldnt die. I have some of my best healing scores in huttball. Not that really matters because numbers for healing don't really mean much. If you are a real healer you know what I mean.
  4. I will tell you whats wrong with this, the unknown. Any true pvper that is saying cross server queing will ruin it, isn't a true pvper. I know exactly what I am getting soon as I see certain names in a game. Cross-server takes that away and makes games more exciting. If you want more community petition for server specific forums.
  5. Here are a few more suggestions I have thought about: 1) Kolto Pac a binding heal. Where it heals both you and target player. 2) Give it some sort of armor buff to target player 3) Make it function sort of like lifebloom(druid wow) where you can instant cast it and stack it and something like emergency med pac could consume it or after x seconds it heals the target for x amount.
  6. I love healing on my scoundrel. I played a priest for nearly 5 years on WoW and this is probably the most fun I have had pvping as a healer. I am realizing that like in every game, people who don't understand their class, come here and complain. This class IMO doesn't need a whole lot of work. I love that they are front loading kolto cloud. That should make a difference. One thing they need to fix is Kolto pac. There really is no good reason to use it. It's really expensive in that it cost both energy and upper hand. The cost doesnt really fit the output. Here is my suggestion. This class is a very mobile healing class the uses hots as a primary heal. I think making it into a direct heal that then also heals an additional x over x would make this skill useable. Even if energy needs to be upped by 5 or case time lengthen. There needs to be more utility with skill. Even if it were to become part of a talent tree in order to get this bonus would be ok. Instead of increase speed with dodge 2 pnts to Make kolto pac more viable. Please keep comments to suggestions if you have any others to get this changed
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