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charlieferari

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  1. Yes please tone down sith warriors pain noises its annoying.
  2. Please kindly stop posting buff requests for PT its a nitch class that no one plays or cares about and the game will most likely shut down before it gets buffed again. We need more buffs for sage and marauder.
  3. This topic will be a short description of suggested buffs for the Sage discipline Telekinetics. This topic will not include changes for utilities as I feel they are somewhat already balanced. Please comment or share so that the devs can see it. Below I have referenced the current Telekinetics skill tree and under each item I will delve into further detail as to the changes desired if one is needed. Changes are colored in bright yellow. Telekinetic Discipline Passives Tidal Force – Disturbance, Telekinetic Burst, Turbulence, and Force Quake grant Tidal Force when activated. Tidal Force immediately finishes the cool-down on Telekinetic Wave and makes your next Telekinetic Wave activate instantly and consume 50% less Force. Cannot occur more than once every 10 seconds. no change required Resonating Vibrations – Increases the critical chance of Force Quake by 15% and its critical damage bonus by 30%. Also target damaged by your force quake attack have a 25% chance to give off resonating vibrations which damage other target for 50% off the damage taken within 10 meters. Telekinetic Effusion – Direct Force attacks grant Telekinetic Effusion when they critically hit, reducing the Force consumed by your next two non-channeled Force attacks by 75%. Direct force attacks that critically hit also finish the cool down on turbulence and makes the next turbulence activate instantly. Concentration – Reduces the push-back suffered while activating Telekinetic Wave, Disturbance, Mind Crush, Turbulence, and Telekinetic Burst by 75%. Additionally, you have a 25% when taking direct damage to gain Concentration, which causes your next Disturbance or Telekinetic Burst to activate instantly. This effect cannot occur more than once every 8 seconds and lasts up to 15 seconds. No change needed. Mental Momentum – Mind Crush has a 25% chance to tick twice and makes its targets vulnerable for 45 seconds. Vulnerable targets take 5% more damage from Force attacks. In addition, when you activate Turbulence, there is a 25% chance the ability will produce a second blast that strikes the same target for 25% damage. No change need. Cascading Force – Increases the maximum range of your Force attacks by 5 meters. Additionally, Telekinetic Wave immobilizes all affected targets for 0.5 seconds and slows all affected targets by 50% for 6 seconds. No change needed. Clamoring Force – Force Speed gives 2 stacks of Clamoring Force, which allows Disturbance and Telekinetic Burst to be activated instantly. Rename ability to phase displacement, in addition to the current effects phase walk way points can now be planted for 35 meters away and force speed increases your evasion by 100% for as long as it lasts. Telekinetic Momentum – Disturbance, Telekinetic Wave, Telekinetic Gust, and Telekinetic Burst have a 25% chance to produce a second telekinetic blast that strikes the same targets for 25% damage. Additionally, Telekinetic Wave overwhelms its targets for 45 seconds. Overwhelmed targets take an additional 10% damage from area attacks. No change needed. Telekinetic Focal Point – Damage dealt by Telekinetic Wave and Telekinetic Gust has a 100% chance and damage dealt by Disturbance and Telekinetic Burst has a 50% chance to grant Telekinetic Focal Point, which increases alacrity by 1%. Stacks up to 5 times. Lasts 15 seconds. No change needed. Flowing Force – Telekinetic Momentum is twice as likely to trigger while Mental Alacrity is active. Additionally, increases the duration of Mental Alacrity by 5 seconds and reduces its cooldown by 15 seconds. No change needed. Reverberation – Increases the critical damage dealt by Telekinetic Wave, Mind Crush, Turbulence, and Telekinetic Gust by 10%. No change needed. Tremors – Each Telekinetic Momentum and Mental Momentum reduces the active cool-down of Mental Alacrity by 1 second. In addition, being interrupted grants unshakable for 4 seconds. This can only occur once every 15 seconds. No change need. Mental Continuum – Direct damage dealt by your Mind Crush and Telekinetic Wave abilities refreshes the duration of your Weaken Mind on affected targets. In addition, Telekinetic Bolt increases your Force regeneration by 10% for 10 seconds. Stacks up to 3 times. No change needed. Telekinetic Refuge – Telekinetic Burst increases your damage 3% for 10 seconds. Stacks up to 3 times. Increase damage reduction from 3 to 5%. Magnifying Vibrations – Project deals 20% more damage to targets affected by your Mind Crush. Rotational Abilities No change need.
  4. Good morning! Good evening! Good-afternoon! Goodnight! How are you? Sending seasons greetings from here in New York City. With each new update we become even more ecstatic as the game becomes even more entertaining. New abilities,planets, speeders/gear are added that improve the quality of our gaming experience. Not to mention the new Engine Upgrades that increases the speed of which we can enjoy all these new updates. Bioware we love you! We are very please with the wonderful work that Bio-ware has been doing on this game and we appreciate all the work you guys have put into the design, hours of content and animations so in commemoration of all the effort that has been put into this game by both developers and players we are going to be having a special event this holiday, the first of it's kind if I am not mistaken, so without further ado Ladies and Gentle-people I present to you the: The Sith Sorcerer/ Jedi Sage PVP Pre-christmas Extravaganza! Everyday contenders from around the globe queue up to pit their wits against each other in the ingeniously designed war-zones prepared by the beautiful and handsome gentle people from Bio-ware but this year we want all the Sorcerers and Sages to queue up for the The Sith Sorcerer/ Jedi Sage PVP Pre-Christmas Extravaganza! Guardians/Juggernauts need not apply! Sentinels/Marauders please stay at home! Gunslingers/Snipers you're not invited! Mercenaries/Commandos go enjoy some PVE! Scoundrels/Operatives don't let me catch you sneaking around! Shadows/Assassins please don't show up you're not on the guest list! Vanguards/Powertechs don't show your faces here! How does it work you ask? Simply queue up on Saturday 19th 2015 as you're sage/sorcerer to participate in the Event, you may play any specialization you feel most comfortable in whether it be: Seer/Corruption , Balance/Madness or Telekinetic/Lightening! Dot spreading is encouraged! So is Off-healing/healing to full (H2F) So is Bursting people down! Queue syncing is also encouraged! Rules: We also want everyone to come out their colors; Green, Red and White. Wear any combination you desire! As long as it's one, two or three of the above mentioned. Dyes can be purchased from the GTN under; Cartel Market Items>Dyes. If you do not have a sorcerer/sage please create/boost one IMMEDIATELY for the event. It will be taking place on the Harbinger Server in both Ranked and Un-ranked and Regular Arena's therefore leveling is not an issue. Any characters who queues and is not a Sorcerer/Sage should not be healed/assisted by team members and should be focused/stun locked and bursted down upon sight. See you on the 19th. May the Sorc/Sage be with you.
  5. My list of Demands. Buff sniper Immediately. We Snipers have not been touched in weeks and please put orbital back the way it was. Buff Marauders. Make new PvP maps. Do something about the frequent server disconnections. Fix the server lag. Actually do something about the credit spammers. Please stop adding new stuff that people don't want things like: Recolored Cartel pretties(NOT WANT) And add stuff we do want like cross server queues, you should try to improve what is already in the game not add new stuff you can't balance stop buffing the sages they have enough already!
  6. We are going to get buffed (I am not asking you bioware, i am telling you, buff us or else) so just say all the things that you want from now so they know what to buff here is all the things I want: Ballistic Dampers now reset automatically while in cover. Vital Regulators/Cool Under pressure - Now restores 1% Hp every 1 second instead of every 3 seconds. Hunker Down/Entrench Now protects against knock backs for 5 seconds after it is initially activated. Reduce the cool-down of Scrambling Field/ Ballistic Shield by 30 seconds! Reduce the CD of Covered of escape by 3 seconds. The effects of series of Snare now also applies to Cull! Evasion now cleanses ALL negative removable tech and force effects. We need reliable dot cleanse! Hold you ground now reduces the CD of Shield Probe by 5 seconds instead of 4. In addition to the AEO slow on Crippling Diversion, Distraction now roots the target in place for 3 seconds!
  7. 3/10 huh? Typical of you to not have anything constructive to add to the discussion. You come here with your accusations and no reasoning or evidence to back up your claims. I wrote in detail what I thought was wrong and what I wanted to be done but it seems the peanut you have for a brain can only generate 1 sentence per day. You are like a dyslexic child throwing ice cubes at the sun. All your actions are innately futile for lack of understanding, please close your account and go back to pre-school.
  8. I really despise naysayers , they don't want anybody else's classes to get buffs but theirs. I WANT TO BE BUFFED RIGHT NOW! DON'T CARE WHAT YOU HAVE TO SAY!
  9. OMG thanks for showing your support please rate this thread as 5 stars, subscribe and help me fight off the naysayers.
  10. We Snipers are very displeased with how we have been treated! We haven't been touched in years and we are demanding equal rights and attention! In conclusion ,as reparations we will accept nothing less than buffs! Buffs Galore! Marauders got Buffed! Sages got Buffed! Assassin got buffed! Vanguard got buffed! Even Mercenary got buffed! Everybody is getting so buffed up they be looking like Jabba the Pizza Hutt. Well it is our time to get Buffed! I want to swell more than the michelin man! Infact I want get buffed up bigger than Gabourey Sidibe. Make it happen: Ballistic Dampers now reset automatically while in cover. Vital Regulators/Cool Under pressure - Now restores 1% Hp every 1 second instead of every 3 seconds. If sage can get this on Life Ward plus heal to full on their force barrier then this is NOTHING to compromise on! Hunker Down/Entrench Now protects against knock backs for 5 seconds after it is initially activated. Tired of you rude juggernauts/guardians walsing up to me with your cc immunity and blasting me off the bridge in void star! Not to mention shoving me out of my own Scrambling Field/ Ballistic Shield! So rude omg! Reduce the cool-down of Scrambling Field/ Ballistic Shield by 30 seconds! If juggernauts/guardians can have their 3 lives and enraged defenses or whatever it is called then we certainly can have a more rotational defense mechanism! Reduce the CD of Covered of escape by 3 seconds! We are a turret class but every other class is now mobile and constantly up and about! Hello? Don't you think we have places to go too?! Every other class has some kind of speed boost! Even those Sentinels/Marauders have their Speed Boost and they can even use it on others! Covered escape is too situational and not reliable! The effects of series of Snare now also applies to Cull! Evasion now cleases ALL negative removable tech and force effects. We need reliable dot cleanse! Hold you ground now reduces the CD of Shield Probe by 5 seconds instead of 4! If Scoundrels can get their Shield probe down to a 25 second Cd then so can we! It's not like they need to extra survivabilty since they can stealth, heal themselves AND dps (aLL AT THE SAME TIME, MIND YOU!) In addition to the AEO slow on Crippling Diversion, Distraction now roots the target in place for 3 seconds! If Assassin can get a 30m root/ Mez then guess what? SO CAN WE!) Please to implement these changes in the next patch, don't even bother beta testing it. God knows you didn't test anything else you implemented.
  11. This topic is closed please stop commenting. I am closing my account. You've won.
  12. go ahead and laugh. You will regret not helping me.
  13. I am really tired. I am completely spent and I come to you in pieces. I am tired of being called noob. Scrub. Homosexual. I am tired of trolls, so so so many trolls, talking smack and people disregarding everything I have to say it's like my voice has no sound and no matter how loud I scream no one hears me. No one cares. No one understands my predicament. Everyone just comes and laughs to fill up on my pain and drink in my tears. Everyday I wake up I go Dulfy memorize my rotation and stat priorities. Rework my key bindings. Make sure I have 2018 expertise. Then I go to queue for pvp and the trolls just come marching out of their protection zone and crush me in literally a matter seconds. They don't even have to try that hard they have so much leeway they can type out full conversions in say. I go to the fleet and spend what commendations I have to rework into a new discipline. People trick me and take my credits. Failure at every turning point. Relief from the torment exists and I find it in what few friends I have. My friend ls it literally contains 3 people. 3. That's how many people are not completely repulsed by me. I know I am not perfect, I am not the best player or the biggest parser (hell I'm not even too sure what that is) but tell me do I deserve all this hate directed at me? I know I have my short coming s but I am working on them and I am asking to you as a person to just work around them and work with me is that too much to ask? .......Or is there something innately wrong with me?
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