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apla

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  1. Can you give an example of post 2.0 WoW addon that played the game for you?
  2. So as a juggernaut, I should just spam Assault? Sounds too easy. Oh and I have a DOT and a "high threat" move, both on a minute cooldown.
  3. What needs fixing is that it's guesswork, not a puzzle. The droid in Karagga's Palace is a proper puzzle, the answer is right there in front of you. The pylons have no clues indicating you should go NSSN, SSSS, or whatever works for your guild. And the fact that it locks up and you need to reset the whole instance tells you that it's a bug rather than a "mechanic". And yes, I'm doing it every week, but it's still not a puzzle.
  4. How was any threatmeter ever banned? Only one type of addon in WoW has been specifically banned from being used, everything else Blizzard didn't want was simply rendered inoperable.
  5. I can't see any of those meters BioWare provides me. And even if I did, my speedometer would constantly go between 0 and 300mph, and I'd have to "feel" my average speed. Without seeing out of the window.
  6. Edge over other drivers in what? Driving comfort? That's not a bad thing. Speeding? That'll get him caught and his license removed. And if the guy did get edge in comfort, does it make the driving of other people less comfortable? Should they care? (Of course they care, because everyone should be at most as comfortable as they are).
  7. How can you "feel the connection between your damage" when you don't see a single number of outgoing damage on your screen? Not to mention "feelings" are very inaccurate because of selective memory. It's too easy to focus on those few big crits and overestimate that ability's overall effect, when it could be insignificant in the big picture.
  8. Since you played that card, I raided with all 4 healing classes in WoW. But people often mention healbot because of the "bot" part that it did pre-2.0. They think that healbot is something that makes you heal automatically. But it's just another raid frames with built-in click configuration. And that's something I would very much like in SWTOR. Not healbot though, I use customized Pitbull, and after all these years, Blizzard's own raid frames aren't too bad anymore. The healing action is in the unit frames, I need to be able to customize them. I don't see how this could possibly hurt anyone else's gaming experience.
  9. Back in vanilla WoW we had to go by feeling. And then a fire mage would overaggro Patchwerk, who'd proceed to walk over to the mage and kill a dozen people on the way. Corpse run, buff up, go again. Fun.
  10. They overaggro Gharj. Are they perhaps hitting the wrong mob? The encounter has only one mob 95% of the time. And yes, I see things like this in my "precious" stats. Though the crowd control part we just handle through Mumble, that's not the problem. But saying what kind of threat I do on Mumble doesn't work, partly because it'd be filled up with "careful, I had to Assault", but mostly because I just don't know how much damage I do. I'd also like to make the choice for a few skill points a bit more educated than "oh, this sounds nice". Playing a Discipline Priest back in WotLK, I know all about reading the stats wrong (they didn't show absorbs). I still want the stats to know what's going on. And Recount would also protect me when a tank in a PUG would say "suck healer" and I'd post the post-mortem showing the tank stood in a fire.
  11. Some DPS classes easily out-threat me while we're both playing our classes right. But they have no way of knowing if they're about to do so. What you listed are trivial cases. Luckily, so far we haven't really had mobs or even bosses that one-shot people, and getting aggro isn't too dangerous. But really, some of us have little if any way to gauge our performance, because we don't even see our damage numbers. Oh, and if you say we're obviously not playing right, give me the meters to prove it? Oh wait, you can't.
  12. Out of curiosity, how would you deduce someone's threat generation just by observing them? By watching how many attacks of each kind they perform? I can't even see my own damage numbers when I tank, all I see are the boss' balls. I have NO way of knowing what kind of damage I do. Not to mention how I died when I just get one-shot out of the blue.
  13. First of all, there are absolutely no arguments against non-combat addons. I want a gear management addon to manage my four sets, and more freedom in arranging my chat screens and stuff wouldn't hurt. The GTN interface could use a little something too. Whenever looking at an item tooltip, I want to have it compared to what my companion that I don't have with me has. I don't see how this could possibly affect your game experience. If you are afraid of gearscore, I can live with addons not having access to inspect information, but I'll also point out that you can always be inspected, and that group leaders will always be free to choose their members based on whatever criteria, be it gearscore or the color of your eyes. As for in-combat addons, I want the relevant information to be displayed in exactly the way I want. If I asked one of the HCI people in my company about awkward information display and told them I wasn't allowed to change that, they wouldn't know whether to laugh or cry. However, asking players the same, I'd get "noob", "l2p", "adapt" and all that. Some DPS specs are hihgly dependent on procs, and trying to figure out exactly how many stacks of a buff you have from the constantly shifting buff bar is stupid. I play at 2560x1440, and those buff icons are tiny and away from the game action. Does anyone really think the challenge of this game should be in looking at a dozen small icons with numbers on them, shifting around wildly? Wouldn't it be good to have the information readable and close to the action so that you can focus on the action itself? Would it really be so bad that, out of the four DOTs of the same name on the target, you actually knew which one was yours? Also, I don't play a healer (yet), but I don't want to heal without exactly configurable ops frames and mouseovers. Again, hiding the information should not be how the game is challenging. Information should always be available in the format I want, and the challenge must be in the decision of how to make the most out of the situation. In combat, I don't want an addon that makes an action do different things based on the situation. Whatever you do must be your own choice, but the information that you base that decision on must be readily available.
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