Jump to content

buildmorepylons

Members
  • Posts

    6
  • Joined

Everything posted by buildmorepylons

  1. The drop rate would be reasonable if the items in question were obtainable by merit (defeating bosses, raids, etc). The problem is that unlike other, more successful MMORPGs, SWTOR is not about playing the game to get the items you want, it's about sitting in the fleet, taking out your wallet, and gambling without moving a muscle in game, and without using more than a handful of neurons in your brain.
  2. I am a fairly new player, in the past two months I've achieved level 65, and noticed a trend, which resulted in me cancelling my subscription just now. All of the items I find to be desirable either currently exist, or used to (only) exist, in the Cartel Market. This means that, unlike games, we are not playing a game to achieve items, we just sit in our respective fleets, take out our wallets, and gamble against an unknown, unaudited gambling algorithm, until we get what we desire. With the implementation of these cubes, it's hit a new low. I am going back to a certain game with a huge subscriber base, a subscriber base that is retained as they understand something that EA do not: Players want to play the game, players are not here to play in a casino, players wish to obtain items based on skill and merit. Speaking with your wallet is the only way EA will listen, I suggest you all do the same as myself and cancel your subscription (else, do not buy Cartel Market items).
  3. The money grabbing runs deep to the core. As a subscriber that already pays money, all new items that come out that are worth pursuing you generally must buy with more money, you can never earn them from merit like in games. On top of that, if you pay money to try to obtain these new items, on top of the money you are already paying for the privilege of being level 65, you only have a small chance of receiving the item you are pursuing. Is this a game, or an online casino?
  4. Anyone else noticed this? Most of the newer armour models (Ziost+) look great - if you don't move. Walking, mounting, taking out your weapon, etc, all cause massive amounts of stretching of textures, tearing, and clipping. The older robes and armours used to flow and move with your player model (e.g. your legs will not clip through them), the newer models do not display this behaviour at all. It feels like minimal effort was put into the newer armours?
  5. It gets worse really, the money grabbing runs deep to the core. As a subscriber that already pays money, all new items that come out that are worth pursuing you generally must buy with more money, you can never earn them from merit like in games. On top of that, if you pay money to try to obtain these new items, on top of the money you are already paying for the privilege of being level 65, you only have a small chance of receiving the item you are pursuing. Is this a game, or an online casino?
  6. It's been said before but; there are many armours I'd love to spend hours earning and hunting down, however myself and others dislike the "batman" style capes attached to many of the Sith armours, can we have an option to hide these?
×
×
  • Create New...