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NahazTheNecro

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  1. /thread If you find yourself spamming ANYTHING as a sorc you are playing suboptimally. There are a number of abilities like force slow, interrupt, and lifegrip that aren't needed for most PvE content but are fantastic for PvP.
  2. If you're running a tele/balance (lit/madness) hybrid force lift is amazing. If not it's very situational. Really the only time I use it is on a freecasting healer or nuker that's dumb enough to burn their break on force stun/electrocute. Amusingly enough the last time I used it was on an op who backstabbed me out of stealth and broke out of my force stun to try and finish me off. I got off force lift with like 15% health left and was about to congratulate myself when a lowbie random teammate runs by, hits the guy once, then stealth and runs off while the op kills me. I should also point out that force lift is actually inferior to whirlwind, which has a much more visually obvious animation that teammates are more likely to recognize.
  3. This is intended as a thread for new(ish) players trying to improve their game. Though I'm sure many people will say "duh" or "newb", most of these things I had to learn the hard way. GENERAL: 1) DO focus enemy healers. Remember "green means go". If you ever see a green casting icon above an enemy player's head, stun or burn them down. 2) DO use your interrupts. If you see healing or tracer missile spam, Stun or interrupt to lock them out of that ability for a few precious seconds. 3) DO use your slow/snare abilities, particularly on enemy melee or stealthers. Limiting the enemy team's mobility is extraordinarily helpful. As a caster my force slow is basically always on cooldown during PvP fights, even if I am healing. Slow is often more effective than a high damage ability on a fleeing target- since slow and stun deal a small amount of damage you usually get credit for the kill when an ally finishes them off. HUTTBALL: 1) DO hotkey the "pass the huttball" ability. If you are playing with lower level teammates, you might gently/politely remind them to do this during pre-match prep. 2) DO adjust the max zoom angle under preferences. Even if you prefer to play with the camera close in, the ability to zoom out is useful to spot open teammates or better position yourself as a receiver. 3) DO control the high ground: the ledges around the center and your enemy's ramps are key. You can more easily harass then LoS attackers from below. Knocking attackers off ledges is also among the most effective ways to defend a ball carrier. 4) DO NOT stand on the ledges above the pit or at the top of the ramp near your team's spawn point. An enemy sith warrior or jedi knight can force jump up to you for an easy score. 5) DO NOT use the airlifts in the center area as a primary means of getting around. They are for emergency use and will split up your team. CIVIL WAR 1) DO have a plan of attack at the beginning of the map. 1-2 left/6mid is a standard opening; consider sending a stealther right to delay the enemy capping their side turret. Rushing right and then sending a squad underneath to take the other side can also be an effective open. 2) DO observe what the other team is doing and tell your teammates. 'Spotters' are critical on this map. If you are defending a turret and are rushed, your priorities should be A) tell your teammates 'inc <number> <right, left, or mid>" and B) preventing the enemy rush from capping the turret as long as possible. Conversely, pay attention to chat at all times so you can see messages from your teammates. 3) DO keep the turrets in your field of view as a defender. A common tactic on this map is for an attacker to draw multiple defenders away while a stealther captures the turret. Besides, you get defender points for standing/fighting within range of the turrets. 4) DO NOT rush multiple enemies alone. By far the most common way to lose this map is to have people jump off the spawn and run to mid alone or with one teammate when there are 4+ defenders. When you die, look at where your teammates are and/or ask where they are going and move to reinforce them. 5) DO NOT attempt to cap a turret if you see a teammate already capping. Instead, try to defend your teammate by stunning, knocking back, or killing (in that order) enemy attackers. 6) DO NOT have 3+ people standing at a side turret, unless you have a big lead and only need to hold the side(s) to win. Side turrets can be easily reinforced by taking the side speeders from spawn; provided they call incoming 1-2 defenders is usually enough to hold a side. VOIDSTAR 1) DO keep at least one door in your field of vision at all times on defense. Check your minimap occasionally and make sure at least one of your teammates can see each door. This means at least one person can try and interrupt a stealth capper, and more importantly tell the team. 2) DO know the spawn points. Defenders killed just after a door is destroyed will often spawn behind the bridges (second room) or defensive field (third room). Just after a door is destroyed, kills are extremely valuable to the attacking team as it can mean clearing an obstacle for free. This means defenders will want to get through the doors as quickly as possible, while DPS attackers should consider focusing enemies who are low on health when a door goes down. 3) DO NOT clump up near the doors. If a teammate is already planting/defusing, turn around and attempt to stun or disable incoming enemies. On defense, remember that you only need to deal damage to interrupt a plant/defuse. Only melee defenders have any reason to be within aoe range of the door. 4) DO NOT chase down wounded enemies when most of your teammates are defending the opposite door. As with Civil War, attackers will often try and draw enemies away for stealth captures.
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