IMO its all about skill and tactics. I group with 4 friends allmost all the time and aggroing 3+3+1+1+1=9 enemies only to attack me is basic, if there is more than that then aoe taunt is needed and in best case its 12 mobs more. So i can keep aggro of 21 enemies so i dont see any point in buffing anything. Hole point for tank is to jump in, sweep etc all enemies before other part of group attacks anyone, then 2 dps should focus SAME AGGROED mob from left to right or right to left, healer throws heal and then join dpsing with 2 other. More stronger the mob, more later it will be nuked. If aggroing fails, i have noticed that its commonly dps:s or healers fault for tarketing wrong enemies or attacking before tank engages. Besically im trying to say that if tank is retard, others focus their own targets and soloing whatever there is, it all comes to conclusion that mobs aggro is f'd up. Oh and Jedi guardians should allways use ability: guard on healer as it lesses the aggro created by healer. Its all about skill of your hole group and its EVERY individual.