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smirremiro

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  • Posts

    14
  • Joined

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10 Good

Personal Information

  • Location
    Finland
  • Interests
    Gaming.
  • Occupation
    Student
  1. I do need stuff not for my current character class ONLY IF someone doesen't really need it. And really i mean that they have like tionese chest and columni drops (no need from me), but when he does have columni and boss drops columni he will need it for offspec and in that case i need it for my other character and i take that as a equal situation = Need roll from him and me. When you need something for you companion, it's just wrong. (You WANT that but you dont NEED it) Oh and i forgot to say that i'm also polite and ask if it is ok to need for other toons i have. In conclusion: I'm not sure if i am a ninja or not And for those who are planning to say: They are BOP OMG NOOB, there is a way to do something to get them to your other toons, while they are BOP )
  2. I would love it, but as age limit of this game is 16, it would raise it to 18 as pazaak have elements of gambling. So i think bioware will not make that as cost of lost players.
  3. IMO its all about skill and tactics. I group with 4 friends allmost all the time and aggroing 3+3+1+1+1=9 enemies only to attack me is basic, if there is more than that then aoe taunt is needed and in best case its 12 mobs more. So i can keep aggro of 21 enemies so i dont see any point in buffing anything. Hole point for tank is to jump in, sweep etc all enemies before other part of group attacks anyone, then 2 dps should focus SAME AGGROED mob from left to right or right to left, healer throws heal and then join dpsing with 2 other. More stronger the mob, more later it will be nuked. If aggroing fails, i have noticed that its commonly dps:s or healers fault for tarketing wrong enemies or attacking before tank engages. Besically im trying to say that if tank is retard, others focus their own targets and soloing whatever there is, it all comes to conclusion that mobs aggro is f'd up. Oh and Jedi guardians should allways use ability: guard on healer as it lesses the aggro created by healer. Its all about skill of your hole group and its EVERY individual.
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