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ClamTheDuckDown

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Everything posted by ClamTheDuckDown

  1. This is getting very annoying for people who want do both PVP and PVE. Is there any excuse to force player going through so many unnecessary load screens and walking around just to do this? For example, may daily routine when starting up the game: _ Use fleet pass to go back to the fleet. Walk a full circle around the fleet to pick up PVP and Flashpoint dailies. _ Quick Travel back to ship, walk to the bridge and select the planet I was on. _ Walk out of the planet airspace so that I can Quick Travel to a spot where I left op then walk to that spot. When I'm done with dailies (mostly PVP), I have to do the exact same thing all over again (else the daily will lapse to the next day when I log on again). This could easy cost me 15 minutes for nothing. I got so tired of this BS that I just sit on the fleet once I'm near or at level 55 and give up on exploring end game contents / events that require you to leave the fleet. I really don't see any excuse to not make dailies like these be picked up and dropped off from anywhere. Does anyone have any idea why? Thanks.
  2. I've learned that quick enough. I looked up his history when he kept making me repeat myself. Thanks
  3. Here we go again. It's as if you collected all arguments against legacy-transfer from the other thread I started and dumped in here even though all of them have been shot down, hoping that no one would notice. So, Let me repeat myself from said thread: _ Many people who have alts on different servers don't just roll alts all over the place (Just 2 servers). We most likely rerolled on a more populated server to avoid playing in a dead-town by themselves, which was a very popular issue in early 2012. Even with the free transfer, we still couldn't pick a server for all of our toons. Bioware, dictated which server is can be free transferred to which. So no, it's not the player faults when they end up with stranded toons. _ You don't feel punished because you don't need to transfer? Good for you. But the point is moot. It's like saying when a customer complains about the ice-cream truck selling only one flavor of ice-cream, which happens to be your favorite. You jump in and state that the demand is absurd because you think that one flavor is good and doesn't bother you. _ How does the current service (per char only - no legacy transfer) prevent server hoppers with only 1 or 2 toons they want to play? Why are the legitimate fans with multiple toons (which is the norm for people playing since launch) get punished for a slim chance someone server hopping? And if they really want to deter server hop, they would have had a much longer time between transfer. Currently you cannot transfer a toon twice within 72 hours. Make this a year or something if they really want to stop server hoppers.
  4. Haha I noticed him in the other threads too lol. The whole time he just invalidates this thread because he thinks it's a demand not a feedback. And I keep telling him that it's both and it's beside to point. Then he feels so good about me "agreeing" with him that this is a demand, calls it a day because he's won the argument.
  5. Woops sorry for the misreading your post. But yes, there are cross-platform multiplayer games. MMO Even. Again, the new FFXIV coming out this Aug on PC and PS3 is cross-platform. You can play the same toon on both machines as long as you pay the entrance fees (i.e the discs) for both. I believe PS:Allstars is also cross-platform between the Vita and PS3 versions.
  6. If I call you Daddy, would you do it for me too? I kid I kid.
  7. If it does happen, they would have to have separate servers for PC and Consoles because PC users have the obviously advantages here. So no, it won't help increasing the server population on PC (actually the opposite as some players might switch to console if the prefer the controller. I know my boyfriend would play this game if it fully supports controller hehe.) I think there are quite a few tech difficulties when it comes to controller layout. My sniper, for example, use all 3 action bars (i.e. 36 slots) for abilities and med packs. Mapping 36 abilities to a controller doable, theoretically, but the player will have a hell of a time to quickly activate the ability they want at the right time. I saw a video for FFXIV where they only map 16 abilities but that game was designed with consoles in mind. SWTOR has too many abilities per class (except Bounty hunter lol) to do that.
  8. Oh I know how things can blow up easily. That's why I said "Relatively" easy instead of "easy" meaning that they doing EU-US transfer should be easier (again comparative, not absolute) now comparing to when the do APAC-US since they now have some experience on the matter unlike when they first tried it with APAC-US. So it's legitimate to expect EU-US transfer this time around. Unfortunately it's not here yet and OP wanted to know what went wrong since he's been waiting to do EU-US transfer for so long.
  9. Did you read the whole post that you partially quote? 1) I agree there is no such service, same as many other services that they added post launch when people asked for it. I'm doing the same knowing that not many people are in the same boat as me, but I'm taking my chances. 2) I don't really understand what you're hinting at but yes I'm very "special" since I'm in the minority here. Just so you know every company has some form of customer service where people report problems or demand things to be done. Most of the time these people only represent 1% of all clients, so they are pretty much "special."
  10. Yeah, thanks captain obvious (Before you flag me with ad hominem, I'm just being funny... like you) Your original answer for OP's question was that they are not here because it's not easy to do inter-continental transfer, while CT pointed out that Bioware has done server transfer several times before (from Production to Test server, from West Cost to east Coast, from APAC to US...and even mass server transfer during the merging). So it's should be relatively easy for Bioware right now. I think we all read OP question as why is it taking this long to do a server transfer yet they are still not fully functional.
  11. You never give up, do you? You're 100% wrong on the guesstimate. We even have proof from bioware using the exact same logic about APAC and you're still denying and now deflecting it with an argument on semantics. This is getting so silly that it's hilarious.
  12. I think many people use the phrase "Are you en employee of company X" as a sarcastic rhetoric to point out a fanboy. However, we're way off-topic here. I think the link provided above pretty much ended this thread.
  13. Thanks for the link. And from the post: "....as you saw with APAC it isn't a tech limitation." So there, no wire this or wire that difficulty BS.
  14. Really? Didn't you call me a whiner pretending to give BW feedback while actually demanding free stuff on another thread about character transfer? It's not a coincidence when so many people call you out on this. I think OP has a legitimate question here. Unless you have you're a BW employee yourself, your guess is as good as everyone else's. Until we see an official response from BW, we can only reason with each other about the most likely cause of this restriction. So far, technical difficulty has been ruled out.
  15. Andryah, I'm starting think that you're an EA employee. a quick glimpse at your post history tells me that you're on the forum all day everyday jumping on every thread complaining about the game to defend Bioware. Anyway, I agree with the post above. If they could do it with APACS, there's no technical reason to put that restriction on EU-NA transfer. There must be another reason that they're not telling us.
  16. When did bioware state that they have no intention of doing a flat-rate transfer service? When populations on many server dwindled, people also "complained" and "demanded" server merging and server-transfer because they also didn't offer it at the time. I'm doing exactly that just on a different topic. I know you have a different opinion on the matter but you don't need to hate. It's a discussion I'm trying to reason. The final decision is Bioware. They can choose whether to do the flat-rate server and pick their price. It's business. I, as a customer, want that service. If bioware caters to that I would pay. I get the service, they get the money. If they don't want to offer that service then we both lose.
  17. If to most people $25 is nothing, then this game didn't have to go the F2P rout to begin with. No I don't want to pay $80. Yes I could pick 1 toon that I like the most to transfer and be satisfied with it. If that were the case, I wouldn't have created this thread. And your logic about transferring for "free" using the cc givens to sub members is month is as good as calling everything on the cartel market is free to sub. It's the opportunity cost that I have to pay. So in the end I still have to pay for the "free" transfer.
  18. How many people do you think that have the monetary resource to server-hop at $25 a pop? Plus they could apply a restriction on flat-rate transfer by time, say only once a year, for example. That would help people with the need to unite their toons and still deter the rich-kids who like to server-hop.
  19. I think I stated earlier that my personal opinion on a reasonable flat-rate fee would be $25, esp. after what happened with the server population. Like I said they tried to fix it with the free transfer but the restrictions they applied at the time still left people like me with stranded toons. I'm still willing to pay but not $80 when I've already spent so much on the game since launch.
  20. Flat-fee is much closer to the current fee model than a free-transfer model. So saying that a flat-fee would encourage a mass exodus as much as a free-transfer is very very wrong. Now if you say the current fee model is meant to deter not only the server-hoppers but also people with multiple toons like me, then I still personally think that it's very silly. I don't think Bioware wants to keep my toons stranded. They just never thought of it, and I'm just bringing that up. If I have to transfer so that I can play on the server I want, I would still end up leaving the source server anyway, no matter how many toons I manage to transfer over. That is, even if I can't transfer at all, the source server only have my stranded toon with zero activities from my account. So how can the source server lose a player when I don't intend to play on it to begin with?
  21. I know Bioware tried to fix the server popluation issue by merging servers with the free-transfer. But that solution, at the time, limit the pairs of source-destination servers. There were no options to move all characters to one server at the time. So say I have 2 toons on A and 2 toons on B. NOw Server A is designated to merge into X and B is designated to merge into Y. That fixed the population issue and helped many players unite their toons, but many like me still have toons on 2 different servers (X and Y). This causes the problem I face today. Yes Im in the minority. That doesn't mean I cannot voice my opinion and let my issue known.
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