I like how you say for sent/mara that they have just a 6 sec cd. watchman/annihilation does not get a second interrupt, i'm not sure if you've played that class but you can't just say garbage like that uninformed. And our interrupt is only 6 sec if we got the burn tree, it's normally 8 sec.
Now the reason marauder works for me is because i'm burn spec. 0yd minimum range charge on a 12 sec cd, the 2 sec reduction on my interrupt and the DoT dmg is just too much for people to handle currently. Much better than double-strike spec right now, though i like that spec more since it's more fun.
Going the "PvP" spec for a marauder is worthless because obliterate/zealous leap lands you 4-5 yds behind your target (well out of melee range) and the speed boost only helps you catch up to the target you should've landed on in the first place. Those big smash crits really don't matter if you can't charge or lock people down like you can as burn tree.
The twin-saber classes need a boost in one of the following areas. Either a way to become immune to CC for 5-6 seconds after using your unleash(also could just have the 99% dmg reduction make you immune to cc for the duration, i hate being locked down the entire time) OR give us some sort of hard stun because as of now we only have 1-3 immobilizes, a slow and a fear which is broken by minor dmg from absolutely everyone. Also as i said, dmg is sub par for carnage/combat spec.
Oh or you could fix the resolve bar. Make it work. i shouldn't be locked down the entire time my white bar is ticking down. Hilarious sure, but it's getting old lol.
So... TL:DR story goes like this... EAware needs to fix obliterate, give us either cc immunity or a hard cc, and make carnage/combat a viable spec for damage. Also fix resolve as a mechanic plz.
And maybe swap some skill points around, why is the immobilize and the movement-impairing-effect breaker in the double-strike tree? which i would truly like to be the raiding tree.