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dysann

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  1. The process development involved here isn't working. * They have 6 years to release a game that got more than 4fps on the "average" machine in ilum. * There are rampant exploits due to how the game is ARCHITECTED (client side timing and logic anyone?). * Client reconnectivity and packet loss/retransmission handling is abysmal for a 2012 game. * Lost connection? Sound is buggy and your queues are stuck. * Game crashed while you were about to win a warzone? Oh you reconnect and are booted out of the game. Just objectively compare this game and all its faults to its competition and there is no contest. * It isn’t even playable on the flagship location: ilum…. the average player gets 4fps. 4 F P S. How can you possibly defend this game? * RNG loot system. 2 equal players, spend 50 hours PVPing… one player is decked out battlemaster, the other has zero battlemaster pieces. Oh wow what a novel system. * Unbalanced queued games. 4-12v4-12. Wow awe-inspiring. * Patches that are obviously not tested as they introduce such blatant bugs there is no other explanation (zero valor ilum anyone?). * A public test server on which nobody can test unless they want to level from 1-50 and gear up. * Client side code such as timers for abilities (hey introduce some packet delay/loss and see what your spell cooldowns do). The list goes on and on and on. The quality of product is like something that would have been pushed out in 1999, not 2012. The blatant rampant game-breaking bugs demonstrate only one thing: incompetence. The market will speak and this game will be a lesson used in the industry of “What not to do”.
  2. Oh so they introduced a pvp system so that it could not be taken seriously. Gotcha. You must work for them. I'm serious.
  3. The process development involved here isn't working. * They have 6 years to release a game that got more than 4fps on the "average" machine in ilum. * There are rampant exploits due to how the game is ARCHITECTED (client side timing and logic anyone?). * Client reconnectivity and packet loss/retransmission handling is abysmal for a 2012 game. * Lost connection? Sound is buggy and your queues are stuck. * Game crashed while you were about to win a warzone? Oh you reconnect and are booted out of the game. Just objectively compare this game and all its faults to its competition and there is no contest. * It isn’t even playable on the flagship location: ilum…. the average player gets 4fps. 4 F P S. How can you possibly defend this game? * RNG loot system. 2 equal players, spend 50 hours PVPing… one player is decked out battlemaster, the other has zero battlemaster pieces. Oh wow what a novel system. * Unbalanced queued games. 4-12v4-12. Wow awe-inspiring. * Patches that are obviously not tested as they introduce such blatant bugs there is no other explanation (zero valor ilum anyone?). * A public test server on which nobody can test unless they want to level from 1-50 and gear up. * Client side code such as timers for abilities (hey introduce some packet delay/loss and see what your spell cooldowns do). The list goes on and on and on. The quality of product is like something that would have been pushed out in 1999, not 2012. The blatant rampant game-breaking bugs demonstrate only one thing: incompetence. The market will speak and this game will be a lesson used in the industry of “What not to do”.
  4. Oh so you think a warzone 6v12 is competitive. Gotcha. And you stop reading something if you don't agree with it. I bet you are well educated.
  5. The process development involved here isn't working. * They have 6 years to release a game that got more than 4fps on the "average" machine in ilum. * Product management can't even release a competitive pvp game. * There are rampant exploits due to how the game is ARCHITECTED (client side timing and logic anyone?). * Client reconnectivity and packet loss/retransmission handling is abysmal for a 2012 game. * Lost connection? Sound is buggy and your queues are stuck. * Game crashed while you were about to win a warzone? Oh you reconnect and are booted out of the game. Just objectively compare this game and all its faults to its competition and there is no contest. * It isn’t even playable on the flagship location: ilum…. the average player gets 4fps. 4 F P S. How can you possibly defend this game? * RNG loot system. 2 equal players, spend 50 hours PVPing… one player is decked out battlemaster, the other has zero battlemaster pieces. Oh wow what a novel system. * Unbalanced queued games. 4-12v4-12. Wow awe-inspiring. * Patches that are obviously not tested as they introduce such blatant bugs there is no other explanation (zero valor ilum anyone?). * A public test server on which nobody can test unless they want to level from 1-50 and gear up. * Client side code such as timers for abilities (hey introduce some packet delay/loss and see what your spell cooldowns do). The list goes on and on and on. The quality of product is like something that would have been pushed out in 1999, not 2012. The blatant rampant game-breaking bugs demonstrate only one thing: incompetence. The market will speak and this game will be a lesson used in the industry of “What not to do”.
  6. The process development involved here isn't working. * They have 6 years to release a game that got more than 4fps on the "average" machine in ilum. * Product management can't even release a competitive pvp game. * There are rampant exploits due to how the game is ARCHITECTED (client side timing and logic anyone?). * Client reconnectivity and packet loss/retransmission handling is abysmal for a 2012 game. * Lost connection? Sound is buggy and your queues are stuck. * Game crashed while you were about to win a warzone? Oh you reconnect and are booted out of the game. Just objectively compare this game and all its faults to its competition and there is no contest. * It isn’t even playable on the flagship location: ilum…. the average player gets 4fps. 4 F P S. How can you possibly defend this game? * RNG loot system. 2 equal players, spend 50 hours PVPing… one player is decked out battlemaster, the other has zero battlemaster pieces. Oh wow what a novel system. * Unbalanced queued games. 4-12v4-12. Wow awe-inspiring. * Patches that are obviously not tested as they introduce such blatant bugs there is no other explanation (zero valor ilum anyone?). * A public test server on which nobody can test unless they want to level from 1-50 and gear up. * Client side code such as timers for abilities (hey introduce some packet delay/loss and see what your spell cooldowns do). The list goes on and on and on. The quality of product is like something that would have been pushed out in 1999, not 2012. The blatant rampant game-breaking bugs demonstrate only one thing: incompetence. The market will speak and this game will be a lesson used in the industry of “What not to do”.
  7. The process development involved here isn't working. * They have 6 years to release a game that got more than 4fps on the "average" machine in ilum. * Product management can't even release a competitive pvp game. * There are rampant exploits due to how the game is ARCHITECTED (client side timing and logic anyone?). * Client reconnectivity and packet loss/retransmission handling is abysmal for a 2012 game. * Lost connection? Sound is buggy and your queues are stuck. * Game crashed while you were about to win a warzone? Oh you reconnect and are booted out of the game. Just objectively compare this game and all its faults to its competition and there is no contest. * It isn’t even playable on the flagship location: ilum…. the average player gets 4fps. 4 F P S. How can you possibly defend this game? * RNG loot system. 2 equal players, spend 50 hours PVPing… one player is decked out battlemaster, the other has zero battlemaster pieces. Oh wow what a novel system. * Unbalanced queued games. 4-12v4-12. Wow awe-inspiring. * Patches that are obviously not tested as they introduce such blatant bugs there is no other explanation (zero valor ilum anyone?). * A public test server on which nobody can test unless they want to level from 1-50 and gear up. * Client side code such as timers for abilities (hey introduce some packet delay/loss and see what your spell cooldowns do). The list goes on and on and on. The quality of product is like something that would have been pushed out in 1999, not 2012. The blatant rampant game-breaking bugs demonstrate only one thing: incompetence. The market will speak and this game will be a lesson used in the industry of “What not to do”.
  8. Ignorant of you to assume I have no idea how software development works, but i have been in the IT industry for over 25 years. 8086 and a 640k floppy Dos 3.0 days. I've seen it all been there done that I know the development cycle being a developer myself. Knowing how development works doesn't justify the state of the game -- it only goes to show how poorly they have executed development. I know you think you are so intelligent and spewing a pluthera of knowledge here but it is all irrelevant. The process involved here isn't working. The QA department misses blatant bugs. They have 6 years to release a game that got more than 4fps on the "average" machine in ilum. Product management can't even release a competitive game. There are rampant exploits due to how the game is ARCHITECTED (client side timing and logic anyone?). Client reconnectivity and packet loss/retransmission handling is abysmal for a 2012 game. Lost connection? Sound is buggy and your queues are stuck. Game crashed while you were about to win a warzone? Oh you reconnect and are booted out of the game. You are running around with rose covered glasses. I can’t believe how much you are in denial. Just objectively compare this game and all its faults to its competition and there is no contest. It isn’t even playable on the flagship location: ilum…. the average player gets 4fps. 4 F P S. How can you possibly defend this game? RNG loot system. 2 equal players, spend 50 hours PVPing… one player is decked out battlemaster, the other has zero pieces. Oh wow what a novel system. Unbalanced queued games. 4-12v4-12. Wow awe-inspiring. Patches that are obviously not tested as they introduce such blatant bugs there is no other explanation (zero valor ilum anyone?). A public test server on which nobody can test unless they want to level from 1-50 and gear up. Client side code such as timers for abilities (hey introduce some packet delay/loss and see what your spell cooldowns do). The list goes on and on and on. The quality of product is like something that would have been pushed out in 1999, not 2012. The blatant rampant game-breaking bugs demonstrate only one thing: incompetence. The market will speak and this game will be a lesson used in the industry of “What not to do”. The only conclusion that can be is that there is a monetary incentive for you to defend this trash of a game. And what if i get banned? Who cares. They already lost my money and I won't get to play this train wreck of a game. Oh noes! Please beg them for me I need forgiveness so I can play 100v20 ilum!!!!!!!!!!!!!!!!
  9. You think I abandon threads or perhaps I don't sit there and babysit them? Wait you're linking to a blog? ROFL what a desperate attempt for page hits. And yet the issue persists. Thanks for your doctorate level investigation. Guess what? Paying customer has an issue with a core problem in PVP -- balanced teams. Paying customer has two choices: Make a complaint to the company, or quit. It seems to me you suggest I quit. You may be right. Believe me many many are just waiting for something else to come down the line.
  10. You do realize the game doesn't end if it is 6v8 or commonly even 5v8 right? You won't get a message and people will pop in -- ooh 6v8 now -- and notice teams are vastly uneven -- and leave -- cycle repeat. Solution? Don't start games until both teams full. Wow. That was hard. I just fixed warzones.
  11. Class balance is a mute point if at present there isn't even team population balance.
  12. Hey here's a concept: Delay game start until both teams full 8v8. Wow. I just fixed warzones. Damn that was hard. Do you honestly not see how incompetent or careless bioware devs are? It IS one or the other.
  13. Bioware claimed they had the best pvp team in the world. I'm not making it up.
  14. Are you dumb? You think the average person will continue to play a game that can't even get even teams? MMOs live and die by the average player. I win most of mine too but who cares it's stupid that it should be so stressful to squeak out a win in what should be even teams but rarely is and quit often has 50% more people in a CONTROLLED ENVIRONMENT WZ. Screw ilum it is a disaster people only go there for daily then bail anyway.
  15. Not only does republic have to contend with 4v8 5v8 6v8 7v8 matches often due to the queue system favoring STARTING a game over BALANCED teams (w-tee-ef), but we have exploits where teams are now 8v10, 8v11, 8v12. I don't see how the SWTOR pvp community will stick around for much longer. For the "best pvp team in the world" claim.... lol.
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