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felirx

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Everything posted by felirx

  1. I stopped pvping after my full battlemaster vanguard in tank spec got killed by a marauder in around 4-5 globals, when it takes 30s+ to kill them.
  2. I for one totally enjoy dying in 4 globals against marauders, when they take 30s+ to kill.
  3. Operative real problem is not the damage. They parse just fine. On any fight that is melee unfriendly, or needs lots of movement their damage drops like a rock. If you compare this to the other melee DPS spots that you need to fight over. Guardian = comparable damage, leap allows instant gap closing after stuff like gjar pounce. Can function as offtank for jarg/sono and fabricator Vanguard pyro = comparable damage, effective 10 meter range. 1100 dps from 30 meters where needed. Same offtank capabilities as vanguard. Sentinel = lol Shadow = comparable damage, immunity every 45 second allows ignoring boss mechanics like soa balls, gjar pounces etc. Sprint every 20 seconds for gap closing. There is really no point comparing melee and ranged. In the end, the current content is easy enough that almost every raidgroup will be able to clear it, even at nightmare. We only have one ranged dps and did fine. For 1.2, there is really no knowledge of how this goes.
  4. You can really mess up grav spammers by just using your riot strike properly. The migitation of vanguard comes from speccing the two 2% damage reduction talents, combined with your highest baseline armor and 5% migitation from your tank stance. Tank gear only really helps against dps assassins, marauders and snipers.
  5. If you did the clever thing and stockpiled a bag+1000/1000 comms, get your illum daily and weekly done, you should already have 2-4 pieces of centurion. Save your champion comms for the weapon. Getting to that near 10% expertise helps so much as a healer. If you can, spend 20-200k on auction house. You can usually get decent implants and earpieces for dirt cheap. As long as you have 13kish hp, you won`t be looked down on. Now on the other hand, the other day... There was a sorc with 10k HP in the warzones. 10k That takes some dedication to get it that low.
  6. Read the post again. Now read it again. Where does it say a single line about respeccing?
  7. How hard can it be to remod your gear to crit/power/surge (or wear the dps set) and wreck kids all day with 4.5k Guardian slash crits. And if you seriously think dps specced tanks have the same armor as the ones in tank stance, you need your logic checked. Shadow tank 40% kinetic migitation, 21% elemental, deception 18% (10~12% elemental) Vanguard ~56% kinetic migitation (20% elemental with sorc buff) (iron fist, 4% lower for parakeet), normal assault build 30% Guardian 46%~50% kinetic migitation, 20% elemental with sorc buff, 30% as a dps focus. Being hit by a 20% amor reducer ability lowers those values by approximately 5% give or take. And of course, dps specced tanks cannot guard, just taunt.
  8. Real question is what the heck are you smoking? Ironfist specced vanguard has baseline 55%+ kinetic/energy migitation and close to 20% internal/elemental. Out of that 55% around 45% comes from armor that is reducable by penetration effects. If he turns on his bubble, he sits at 80% reduction (they stack additively, fun times). Compare that to a basic sorc or assassin dps with whooping 18% baseline migitation. And those migitation numbers are while wearing full on dps gear, doing 2k crits back-to-back. Juggernauts are probably even worse to kill in a timely fashion, with their plethora of strong cooldowns.
  9. Never forget shadow tanks, healing hardcore with harness stacks and stance!
  10. All the heroic quests, even the hm4 ones can be duoed with ~2 healing companions, shadow tank and gunnery mercenary. That is from experience. I`m 100% sure there are a lot of other combinations that can pull this off without issues.
  11. Tank shadow is a fairly strong 1v1 class. You get to almost always start on your own terms. You have decent base migitation (best elem/intern, worst kin/energy of tanks) and solid dps. Combine this with good cooldowns (and proper use of them) and you can win most of the 1v1s against anyone equally geared. And then you realize that 1v1 is not the game. 1v1 only matters when defending Voidstar doors and civil war points against ninjanodecappers. Full tank specced shadows are fine.
  12. This is directly taken from WoW to prevent stacking combat resses. OOC ressing used to work in vanilla, where you would have random paladins/shamans purposefully sitting out of the fight to res people. They fixed it by having dungeonwide combat pulses happen when the boss fight is in action. It will be fixed as soon as they realize it works like this.
  13. Kinetic ward helps a lot against snipers, marauders and dps shadows, So I would suggest running a shield in offhand in pvp. If you go 2stalker2survivor or 4survivor with swapped out mods is your own personal preference. You can either take 5m range to force slow / mind snap, or 5% more damage. 2+2 is slightly easier to gear for since you only need to get two extra pieces to swap mods out of, but in the long run it`s a nonfactor.
  14. Actually, at least for a shadow, the debuff of vanish goes away the same second you unstealth. This is in tank spec that does not have the debuff removal talent. I have no clue if this is a bug or working as intended.
  15. with a decently geared group, most of the flashpoints are more than doable with one universal CC, or one droid and one humanoid one (mind maze).
  16. Posting in a JediDuckling thread, always full of accurate data and verified claims.
  17. As far as flashpoints and aoe threat (at level 50), wither and discharge provide more than enough to keep mobs interested. Most of the flashpoint trashpacks can be cleared by applying mind trap to a random strong/elite, shocking the inevitable far away mob, hitting wither/discharge on the bigger pack and then just focusing on the strongs and elites. Your dps will in general kill all the normal mobs faster than the healer can pull agro from them. There are hardly any flashpoint boss fights where you have to actively keep agro on multiple targets. For such fights, 10 meter range of wither / discharge, and randomly shocking or 3stack lightning to the offtanked monster is more than enough to keep it off the healer. Any flashpoint boss that summons adds, the spawned adds can usually be picked up by one wither due to its 10 meter range. However, in those cases assassins do have a disadvantage, in the sense that you might drop your shield chance buff too fast, becoming the squishiest tank of the three.
  18. The real problem with gunnery is the fact it`s such an easy way to play. Anyone that has 3 buttons on his keyboard can do the basic function and top damage meters if left unchecked. (This also somewhat holds true with dps sorcs) One grav spammer is easy to deal with in average pug warzone. When you have 4 of them sitting on some hutball ledge, everything just explodes too fast and it becomes really annoying to deal with them. This holds true for lots of stacked dps classes. 4 dps sorcs sitting on some sledge permaslowing everyone? Four marauders force leaping always on the same target etc. Gunnery mercs also get silly amount of advantages over snipers. High velocity gas cylinder gives 35% armor penetration. Then you add 20% reduce on top of that from stacked tracers. Compare this with snipers meager 20% that you have to use a gcd to apply aswell. I won`t even count the fact snipers damage is reduced by tank stats. tldr, one grav spammer in a pug setting is fine, stack them and all hell breaks loose.
  19. Oooooo the world pvp factor. Open world pvp the way wow / korean games has made it can be summed up in one sentence (during leveling). Level 20 vs 85, lol.
  20. If your dps dies during a whooping 1.3 second cast, they really should look at the mirror. If this was a global fact, there would be no way commandos/mercs could heal anything at all, yet they seem to do just fine.
  21. I went darkside on syo, and an hour later he sent me a letter. Dead jedi / force ghosts can operate the postal service.
  22. Exactly. That`s called applying pressure. However, with just one dps you can`t pressure guarded/supported healers enough to completely force them to only heal themselves. One good DPS can usually force any healer class to go in mainly self heal mode if he is not supported, depending on how good he or the healer is at kiting etc.
  23. It`s called RAGE SMAAAAAAAAAAAAAAAASH spec. the huge hit is very predictable. As an assassin/shadow, you can just hit immune when you know he has his stacks up and is going to spike. He`ll hit his superduper awesome smash button that is supposed to crit for 5k+. LOL IMMUNE. After that, he does almost no damage at all in that spec. The next time they can try smash spiking is anywhere between 21seconds~1minute later.
  24. I play on Freedom nabb and over 50% of the imperial side runs around with battlemaster weapons, yet I have no real trouble completing my dailys in a centurion/champion mix.
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