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Emmcee

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Everything posted by Emmcee

  1. Se la vie ...once you do something for the 1st time, you can never do it again for the 1st time. I often think about and miss pre-Trammel Ultima Online and pre-Planes of Power Everquest.
  2. What are you driveling on about? the chat /mute and /unmute commands only work in custom chat channels by the creator/owner of the channel. It doesn't affect any of the system chat channels - general, pvp, trade, etc. ---------------------------------------------- Edit: Ah, just read the patch notes. "If a player that is abusing the chat system in the game is reported frequently by various players, they will be completely unable to post in chat for 12 hours." *shrug* I suppose I can see your point ...depending on what "frequently" means (and I highly doubt it is a small number), it could open the possibility for a guild or large group of friends to intentionally target someone for silencing/griefing. I would suspect, however, that such a guild or group of friends doing so repeatedly (for no real reason) could find themselves banned if caught.
  3. This is going to come off as crass, but you should probably learn to grow a thicker skin in both the gaming world as well as the internet in general. If you are expecting people not to act like badly behaved, immature children ...or, when they do, you are expecting that they will get punished for it ...you have a real-life awakening coming to you.
  4. I commend you on the work you have done here, but ...you made a crucial statistician mistake. Your data collection process is flawed. I don't have the data to prove it, but I think it is pretty clear (as someone has already mentioned) that interaction does play a part in the design mission availability - i.e. what missions you are running/ran in the current cycle determines what missions are made available to you the next cycle. Since you didn't run any missions, it is improbable that your data is conclusive to prove your hypothesis. Chances are really very very good that the decision matrix limits the number of missions for resources you "need" (based on popular choice) by triggering missions for resources you don't 'need' (your unpopular choice) beyond a simple ratio matrix. There are a few reasons why they would do this, all are pretty much a factor of limiting the resources any particular crafter has available to him'/her. This, effectually ... ...facilitates interaction with others. By limiting resources, a crafter can't (theoretically) be self-reliant past a certain point. This forces him/her to go to others/GTN to get the resources they need. ...slows the process. If a crafter has unlimited access to resources, it would make that craft skill trivial by design. ...makes those resources (and the items that can be made with them) have a value. This is more-so true with recipes, but affects raw resources as well. And, to be clear, every mmo in existence with a crafting option has some facet of these implemented. In the end, I think - at best - you may be able to conclude that the decision matrix re-initializes on instance reset - logging out/in, changing instances, etc - if you had a significant enough variation in your lists to prove it ...because that is essentially all you tested for.
  5. Help me out here ...I could've sworn there was a gauntlet (or bracer) model with a missile tube on the right hand/wrist? I've been searching for days, going through the GTN previewing every model and can't seem to find it. Maybe I'm mistaken?
  6. Those of you who say this is a 'game design' issue and not a 'people' issue are out of your minds. "Why are people like this??" ManiacalShen hit the nail on the head some pages back ...this behavior is 'sociopathic' ("a person with a psychopathic personality whose behavior is antisocial, often criminal, and who lacks a sense of moral responsibility or social conscience") and you can find it prevalent online - especially in online gaming - because there are no real and permanent consequences to keep these people in check.
  7. Interesting ...because you don't need most of this ... ...to do this ... At most, you need name, class, maybe required skill level (but the latter doesn't really tell you if you already have the recipe, it just tells you if you can craft it) ...and I'm not sure how you could ever sync up what each character really 'knows' without manual input every time they learn something new as there is no 'export' function. Constructively, no, I don't know of any "simple" database you can simply download to give you all of the comprehensive information you desire on crew skills. It wouldn't take long, though ...maybe a couple of months of hard work ...to do the research and create one yourself - there are only a finite, static number of recipes. Of course, when you are done, you will be happy to share your months of hard work with the community as a 'simple', (and free) download, right?
  8. So you started this thread promoting positivity to toot your own "heroic" deeds and to nominate yourself as "The Gamer From Heaven"? ...I mean, uh, yeah ...there's nothing wrong with that.
  9. @bamfed, while I may or may not agree or disagree with what you are saying ... When you start off what should be an intellectual debate with, "you are retarded", you automatically lose in the minds of your audience. Just sayin' ...
  10. I forget where exactly, but there is a preference to allow you to zoom out farther ...it's a slider and the default is 23% (or was on mine).
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