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Greymaulkin

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Everything posted by Greymaulkin

  1. I like this idea, I don't mind the codex entries being shared across a legacy.....but I think if you want the stat increase for each character then each character should have to make it all the way to the datacron. To the OP: I am sorry if you don't like jumping...but I hate grouping and some datacrons force me to group if I want them, some content makes people go to pvp zones even if they don't like to pvp. I know some people are freaking right now because they are dying to say "Hate grouping...this is an mmo...you should have to group!" To that I say, fine this is an MMO so it caters to a variety of playstyles....one of which is the guy who doesn't mind the jump puzzle challenge when the reward is something he wants. So, jumping puzzles aren't your thing, but other people like them, so that's the price for playing an mmo...you have elements that you have to tolerate because other people play too. At least I am being nice, when I ask for solo modes for flashpoints I get people telling me to go play xbox, or my favorite..."go watch them on youtube" lol..... So I won't be like that and tell you something like "Hey if you don't like jumping go play a single player game with no jumping, or why don't you play Tiger Woods Golf because that has no jumping in it." I will simply say I am sorry you don't like them but I do like the jumping puzzles.....they are more like old school Tomb Raider than Mario....and I use datacron hunting as a end game feature for my 50's, just like the dailies, and collecting gear to try and see what flashpoints I can solo. I hope they don't change them.
  2. 1. Daily Legacy Missions: Missions you get from your ships terminal that involve chracters from your legacy. http://www.swtor.com/community/showthread.php?t=562358 2. Customization of ships interior (exterior would be nice too). 3. More companion interaction between them....have someone on the ship talk through a comm unit and get into arguments with the companion your with, have them talking to eachother on the ship, and at least doing emotes where they are standing. I loved the conversations "opposing' personalities would have in KoTOR, make my crew feel like they are really working together and not just waiting for me to call on them. 4. /hood 5. Pazaak
  3. maybe just a random mission given by the holoterminal every so often when you get on your ship?
  4. Yes i have seen my companions go to the crafting table when I tell them to craft, but then when it is done they zap back to standing like statues. I understand my idea for them moving around the ship could be complex, but for short term there must be a way to have them do different emotes from time to time. Heck, we have a bunchof emotes already in the game that could be used. I would love it if Rusk pulled out a holocom, or Doc was looking at a magazine while I passed by the sickbay. If each companion had maybe 5 emotes that it looped through every few minutes it would go a long way toward breaking up the static feeling of the ship, and the quick comments couldn't be too hard to do, if each companion was set for 1 in 10 like the ship droid that would be great.
  5. So each day you go to your console on the ship and there is a daily mission called a "legacy mission". When you first start these missions involve helping a friendly character class or fighting an enemy character class, perhaps even helping a friendly class fight an enemy class. At first these are just NPCs, but after you make another character in your legacy and choose a relationship setting those characters begin filling those roles. So you go to save some smuggler and when you get there it is your smuggler from your legacy that you have listed as an ally. You go to fight a Jedi Knight and it is the one from your legacy you slotted as a rival. If you slot someone as a sibling/parent or son/daughter other missions are added to the pool, perhaps you get a call and it is from a legacy character you slotted as a sibling who mentions how proud the family is and says they have a gift for you and you go meet them at some space station somewhere. The family ones would have to have very general writing for the dialogue but it could be done. Storywise the rival always gets away and the allies never die. Voices shouldn't be a problem.... I mean all race/gender combinations have the same voice. If I make a human jedi knight it sounds the same as everyone else's. Alignment shouldn't be a problem, for example even a sith who has chosen a lightside alignment fights Jedi. It would be great if there was a way to have different dialogue for light or dark affiliations but if not, you could still write dialogue that is down the middle. For example a light or dark sith would still say "I cannot let you leave here." Or even the nicest Bounty Hunter would say "There is a huge price on your head and I need an updated hyperdrive system." Swtor devs want to encourage alts, hence the legacy system in the first place and I think this would enhance the desire to have more characters to fill the roles in those missions. Start off with four or five missions one is randomy selected and offered each day at the console and stays there until completed, then the next day a different one is offered. Add to the number of these missions gradually during the patches until there is a large enough library so they don't become too repetitive. Even after making alts and seeing them in the missions, the pay-off will become which rival or ally will show up. Talking to the character you have listed as your parent or son/daughter would really build the feeling of the family tree idea. Imagine going to a showdown against a rival and waiting for a door to open and wondering if it will be the goofy scoundrel you haven't gotten off from Ord Mantel yet, or your Jedi Knight who mows people down. Maybe there is a ship in distress and you find your ally that day is the smoking hot female sith assassin you made on that one cold lonely weekend and she starts flirting with you, and then that Jedi Sage that all your friends wanted you to make so they could have a healer in the group bursts in and starts throwing rocks at you.
  6. I'm thinking if someone has a quest talking point open up maybe the loop stops and they stay at there original spot, until you talk to them. Or maybe even just do small tasks in the spot where they are now. I mean, Rusk stands in the hallway, but he could be cleaning his gun, talking on a holocom, trying to fix some small handheld device that's broken, anything. Kira stands on the bridge staring into space (literally) there has to be some console she can fiddle with, or have her do an emote where she polishes her lightsaber or something.
  7. MOVEMENT Maybe have each of them have to "tasks" for example one companion works on a console in one room for 15 min. then walk to medbay and lays down being ill for 15 and have that loop, maybe another companion checks a storage chest in the crew quarters and then stands on the bridge looking at the window. If you need to make one spot the original one they have now because of conversations that's fine. TALKING Right now the ship droid says stuff when you run by and that is great, a little repetitive but I like it. My suggestion is having some of the other companions say stuff too. Not like a whole conversation but little stuff, maybe when running by the med bay if someone is in there they say "Hey, we're running low on medpacs". Or someone says "C2 is driving me nuts with all his cleaning." or "where are you running off to?" Seeming that we run by our companions on the ship so much. So not alot of running around and little comments about daily chores or stuff on the ship just to give them a little more life instead of just standing like statues
  8. What you are asking for IS changing the game in a whole, because it would become double the game, remaking all those things especially for solo players. And asking BW to recreate all the content to have a solo version, is that what you want them to spend time on instead of making actual new content? If this is about flashpoints, you CAN solo them, just not the HM versions, and even that could be discussed as there's a guy that solo'd Malgus. Most other content can already be done solo, so don't see the point why time and resources should be spend on doing it. The ideas given here do not chnage the game on the whole nor does it make it a "double" game. We are not asking to reprogram, from scratch, the entire game. What we have said is to change the strength of the enemies in the flashpoints so soloing is possible, not change the setting, story, who the NPC's or the enemies are....just drop in a lower strength version of them and most likely that would come with lower drops, but that's fine. We also suggested putting up a seperate server where enemies in heroic areas and/or flashpoints are soloable, again just changing the level of the enemies there and on a seperate server in case there were complaints from other players worried about exploitation. Also mentioned was a single player mission option that involves the characters and story of the flashpoints and operations but does not effect them in anyway. Perhaps when you are about to talk to the NPC that gives the flashpoint an option pops up for the actual flashpoint/operation or the solo mission. The solo mission would put you on the same planet and dealing with the same problem and enemies, but the objectives and story behind it would be different. This suggestion would actually be new content like you said they should be working on and would simply be an option to play either the flashpoint/operation or the solo mission version of it. You said we can solo flashpoints now except maybe HM, but the devs keep making HM the place to go as far as some crafting materials, HK-51, and such. I think it is wonderful someone was able to solo Malgus, but I bet he wasn't a full time solo player.....I am guessing he had maxed out gear from doing group missions and the HM flashpoints, maybe PVP. Playing an MMO solo is very challenging. You push yourself to see as much of the game as possible even going places where you could get killed by making one slight mistake. You learn exactly what conditons there have to be for your character to take down which mobs and sometimes you have to sit patiently and learn where patrols are going and how long they are gone for. We aren't asking for anything easy.....we are just asking for it to be possible without grouping.
  9. I am sorry but can you clearify for me a bit please? Are you saying that if you have your character in full "recruit" gear, which I understand is basic lvl pvp gear you can get from dailies ( is that correct?) that you can solo the entire HK-51 requirements? Also this thread isn't just about HK-51, it is about other aspects of the game too that you can't do unless you group and not everyone likes to group. You have these characters and this world that the devs make, and many people who group could not care less about story....but the solo players that love the story never get to see all of it. The stories in the operations and flashpoints are stuff that a solo player would love and replay over and over but instead it goes to waste much of the time because the raiding people usually just focus on what drops from the mob and if it gives their character the best stats or how much they can sell it for. it is all kind of frustrating and such a shame.
  10. We aren't talking about changing the game on the whole, we are saying have the option of playing group content solo, either have it choosable when picking up the mission, or have a server with solo content, or have a totally seperate mission that deals with the elements for the flashpoint or operation. Like for the essels flashpoint, have a mission where you are on another part of the ship runnig through and doing stuff that "effects" the flashpoint story. Maybe you have to get to certain areas of the ship and open or close doors, or turn on or off defences, then while there is supposedly people fighting the main boss you discover a group of elite troops heading that way to assist the enemy and you have to stop them. It would be cool to be in one room and look into the other room and see some NPC group fighting one of the battles from the flashpoint. It would be nice for solo players to have to fight/meet people like Malgus and some other enemies that only pop up in group settings.
  11. Or what if they had a solo mission attached to the flashpoints and operations, so maybe you don't do the flashpoint or operation exactly but you do a mission that is sort of "behind the scenes" and shows you the story. So you wouldn't actually experience the actual flashpoint or operation but you would do a mission that made you aware of the major plot points and characters involved. A solo mission that is kind of wrapped around the story of the flashpoint or operation.
  12. I don't agree with you on this. Solo players don't mind playing with other people online all at once, it is just that they prefer doing missions alone. They chat with people, answer questions, add things to the auction houses, craft items to sell....solo players are still part of the community they just prefer playing missions by themselves and at their own pace.
  13. You seem exasperated by the number of people who like playing MMOs a solo players, which would mean that there must be a large number of solo players, which would in turn mean there should be enough of a market for the devs to put in place a server for solo players because they must be a considerable part of the community.
  14. What if you only pvp rarely, I'm not a big pvp player.
  15. I am right with you, I would love to be able to play some of the group mandatory content solo. It is very depressing when you go through your personal story and at the end they give you a mission leading into a flashpoint where you suddenly need a group. I haven't done many flashpoints because I don't group hardly at all so I envy the little bit of the story you have seen when you did group. I also agree having to tell myself that I may never have HK-51 after looking forward to that addition still is hard to swallow. It also hurt when I realized I could never craft the best stuff in the game on my own because acquiring the best materials requires flashpoints as well. I had a post not long ago very similar to this subject too. http://www.swtor.com/community/showthread.php?t=555128
  16. The solo content in this game is very good, and I do enjoy playing it as a solo player. I just wish there was a way for a solo player to see all of what he/she is paying for. But I wouldn't give up on star wars, I would encourage you to play a couple different chracters a bit solo, there are many missions that are instanced, the amount of times I had to "wait in line" so to speak in order to kill something has not been often. Solo swtor is not bad, it is just disheartening when you see devs putting in more and more flashpoints and you know as a solist you will miss out on that, plus now they have HK-51 in there and players have to do hard mode flashpoints and are "encouraged" to do PVP, so here is a big draw feature that soloists have to feel left out of.
  17. 1 jedi would take on a three story building from what I have seen, yes. I am not saying they have to come up with solo only content, I am saying put up a server and change the stength of the mobs so flashpoints and heroic 4 missions can be soloed, keep them level appropriate but just make a possible for a solo player to do it, if you are on a seperate server you won't be getting any advantage over other players, whatever you get as a reward is only going to be used as a solo pve player. solo not bad. and how is skyrim a substitute for star wars? Plus no single player rpgs are not the same and do not get the frequency or amount of updates. A console rpg may get a handful of updates, and might have a few different classes of chracter to play...but compared to an MMO they are still much "smaller" games with less replay value.
  18. I hear what you are saying, but the problem with that I can see is if you couldn't see the other players there would be alot of accidental "kill stealing". Think of a world where everyone is invisible, you would have people running into eachother and getting in your way all the time and there would be no way to avoid it because nobody can see anyone else.
  19. Because watching a youtube video isn't the same as playing. Not my character, not my dialogue responses. watching you tube falls short of "experiencing" something...even if it is a videogame.
  20. First, Instead of getting inot the whole "why are you playing solo on an MMO debate, which people must love because as soon as you say the word "SOLO" they seem to mindelssly start shouting the same thing like some poorly programmed robot.....I will ask that you take two seconds and read the other post in this thread you decided to join in on. Second, if you are saying that the devs are having an adverse effect on the games social aspect because of solo players then you ahve just proved my point. If there are enough solo players for the devs to change aspects of the game to keep soloists happy, then it would be better for everyone to have a seperate server for soloists....then the social dynamics you value in your gameplay can remain unaltered, because all the solo players will be off on their own server.
  21. MMO, Massive Multiplayer Online, simply means many people playing at once. The reason why MMOs cater to groups is beacause of money, I am simply saying there is a considerable amount of people, in addition to those playing in groups on regular servers, who would be attracted to the game if there were a server dedicated to allowing a solo player to see more of the content. I have been playing MMOs since Everquest, and videogames since way back when you used to have to go to an arcade in order to play one. I am telling you that a single player rpg on a console do not get the same updates, add-ons, and character class choices as an MMO, they do not have auction houses and other features MMOs have. Playing an MMO even solo is NOT the same thing as playing a single player RPG. How exactly would providing an option for another style of play "hurt" the game? You have PVP servers, PVE servers, RP servers....these all cater to differing playstyles....all I am saying is have a server that would appeal to those who like to play solo as well.
  22. Just be glad you aren't a "Gasp" Soloist that would like to have HK-51.
  23. MMO is massively multiplayer online. If somene calls their game massively co-op mandatory online I will give it a pass. If you read some of the other entries on the post you would see that I already made the point that MMOs get many more updates and have many more character class options, MMOs are very different from console games and there are many people that do prefer to solo in them.
  24. I would still love it if there were no experience or rewards given, or maybe just very basic lower level drops. My main interest is experiencing the storylines of the Heroics and Flashpoints a solo player does not get to see. Some people on this thread think that by playing on a solo server they would get these great items and that would give them an advantage over other players....but if it is a solo server how can you hvae an advantage over anyone? PVP could even be disabled on that server if this is a concern.
  25. Well, my title says "Solo Server for Subscription Players" I am not really sure why the confusion because server is singular meaning there is only one server I suggest adding, and then I say subscription players...players being plural, so you have more than one player on this one added server. But anyway.... Playing Kotor is not the same as playing ToR, MMO's are a persistent world with regular game updates and multiple class types you can play....I would think the differences are obvious....I have never understood the argument people raise when they say go play a single player game if you don't group.....that is much like me saying if you like grouping why don't you throw Gauntlet into your atari 2600 invite a couple friends over and have fun. You would say that is a completely different game and experience and that is how I see soloing in an mmo and a single player game. Yes you can get to 50 without grouping but there is still alot of content you don't get to see if you don't group and I think if you gave solo players a place that respects them and their playstyle you would have many people who like soloing in an mmo subscribing for that reason alone The things that say you MUST group (or at least reasons why a solo player feels "pushed" toward a playstyle they do not prefer) : You can spend time and money crafting but are unable to get high level ingredients unless you do hardmode flashpoints. (yes, you can buy them but that in't as much fun) The storylines all end up leading you toward a flashpoint at the end to continue the story, that is kind of a bummer for a solo player. Story...many solo players like playing for the story and the flashpoints are stand-alone story content that you can't see soloing, unless you lvl way past them and go back, but again not as much fun. Look at it this way, you want people to play longer so they will pay more, maybe the people who group play longer not because the group but because the game caters to them. I am saying as far as solo players go, instead of trying to turn them into group-players, give them one server that caters to them and then you have a game that will attract two different playstyles. Isn't that waht they said the free to play thing was about? Options and letting people have a choice of how they wanted to play the game?
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