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Greymaulkin

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  1. I like this idea, I don't mind the codex entries being shared across a legacy.....but I think if you want the stat increase for each character then each character should have to make it all the way to the datacron. To the OP: I am sorry if you don't like jumping...but I hate grouping and some datacrons force me to group if I want them, some content makes people go to pvp zones even if they don't like to pvp. I know some people are freaking right now because they are dying to say "Hate grouping...this is an mmo...you should have to group!" To that I say, fine this is an MMO so it caters to a variety of playstyles....one of which is the guy who doesn't mind the jump puzzle challenge when the reward is something he wants. So, jumping puzzles aren't your thing, but other people like them, so that's the price for playing an mmo...you have elements that you have to tolerate because other people play too. At least I am being nice, when I ask for solo modes for flashpoints I get people telling me to go play xbox, or my favorite..."go watch them on youtube" lol..... So I won't be like that and tell you something like "Hey if you don't like jumping go play a single player game with no jumping, or why don't you play Tiger Woods Golf because that has no jumping in it." I will simply say I am sorry you don't like them but I do like the jumping puzzles.....they are more like old school Tomb Raider than Mario....and I use datacron hunting as a end game feature for my 50's, just like the dailies, and collecting gear to try and see what flashpoints I can solo. I hope they don't change them.
  2. 1. Daily Legacy Missions: Missions you get from your ships terminal that involve chracters from your legacy. http://www.swtor.com/community/showthread.php?t=562358 2. Customization of ships interior (exterior would be nice too). 3. More companion interaction between them....have someone on the ship talk through a comm unit and get into arguments with the companion your with, have them talking to eachother on the ship, and at least doing emotes where they are standing. I loved the conversations "opposing' personalities would have in KoTOR, make my crew feel like they are really working together and not just waiting for me to call on them. 4. /hood 5. Pazaak
  3. maybe just a random mission given by the holoterminal every so often when you get on your ship?
  4. Yes i have seen my companions go to the crafting table when I tell them to craft, but then when it is done they zap back to standing like statues. I understand my idea for them moving around the ship could be complex, but for short term there must be a way to have them do different emotes from time to time. Heck, we have a bunchof emotes already in the game that could be used. I would love it if Rusk pulled out a holocom, or Doc was looking at a magazine while I passed by the sickbay. If each companion had maybe 5 emotes that it looped through every few minutes it would go a long way toward breaking up the static feeling of the ship, and the quick comments couldn't be too hard to do, if each companion was set for 1 in 10 like the ship droid that would be great.
  5. So each day you go to your console on the ship and there is a daily mission called a "legacy mission". When you first start these missions involve helping a friendly character class or fighting an enemy character class, perhaps even helping a friendly class fight an enemy class. At first these are just NPCs, but after you make another character in your legacy and choose a relationship setting those characters begin filling those roles. So you go to save some smuggler and when you get there it is your smuggler from your legacy that you have listed as an ally. You go to fight a Jedi Knight and it is the one from your legacy you slotted as a rival. If you slot someone as a sibling/parent or son/daughter other missions are added to the pool, perhaps you get a call and it is from a legacy character you slotted as a sibling who mentions how proud the family is and says they have a gift for you and you go meet them at some space station somewhere. The family ones would have to have very general writing for the dialogue but it could be done. Storywise the rival always gets away and the allies never die. Voices shouldn't be a problem.... I mean all race/gender combinations have the same voice. If I make a human jedi knight it sounds the same as everyone else's. Alignment shouldn't be a problem, for example even a sith who has chosen a lightside alignment fights Jedi. It would be great if there was a way to have different dialogue for light or dark affiliations but if not, you could still write dialogue that is down the middle. For example a light or dark sith would still say "I cannot let you leave here." Or even the nicest Bounty Hunter would say "There is a huge price on your head and I need an updated hyperdrive system." Swtor devs want to encourage alts, hence the legacy system in the first place and I think this would enhance the desire to have more characters to fill the roles in those missions. Start off with four or five missions one is randomy selected and offered each day at the console and stays there until completed, then the next day a different one is offered. Add to the number of these missions gradually during the patches until there is a large enough library so they don't become too repetitive. Even after making alts and seeing them in the missions, the pay-off will become which rival or ally will show up. Talking to the character you have listed as your parent or son/daughter would really build the feeling of the family tree idea. Imagine going to a showdown against a rival and waiting for a door to open and wondering if it will be the goofy scoundrel you haven't gotten off from Ord Mantel yet, or your Jedi Knight who mows people down. Maybe there is a ship in distress and you find your ally that day is the smoking hot female sith assassin you made on that one cold lonely weekend and she starts flirting with you, and then that Jedi Sage that all your friends wanted you to make so they could have a healer in the group bursts in and starts throwing rocks at you.
  6. I'm thinking if someone has a quest talking point open up maybe the loop stops and they stay at there original spot, until you talk to them. Or maybe even just do small tasks in the spot where they are now. I mean, Rusk stands in the hallway, but he could be cleaning his gun, talking on a holocom, trying to fix some small handheld device that's broken, anything. Kira stands on the bridge staring into space (literally) there has to be some console she can fiddle with, or have her do an emote where she polishes her lightsaber or something.
  7. MOVEMENT Maybe have each of them have to "tasks" for example one companion works on a console in one room for 15 min. then walk to medbay and lays down being ill for 15 and have that loop, maybe another companion checks a storage chest in the crew quarters and then stands on the bridge looking at the window. If you need to make one spot the original one they have now because of conversations that's fine. TALKING Right now the ship droid says stuff when you run by and that is great, a little repetitive but I like it. My suggestion is having some of the other companions say stuff too. Not like a whole conversation but little stuff, maybe when running by the med bay if someone is in there they say "Hey, we're running low on medpacs". Or someone says "C2 is driving me nuts with all his cleaning." or "where are you running off to?" Seeming that we run by our companions on the ship so much. So not alot of running around and little comments about daily chores or stuff on the ship just to give them a little more life instead of just standing like statues
  8. What you are asking for IS changing the game in a whole, because it would become double the game, remaking all those things especially for solo players. And asking BW to recreate all the content to have a solo version, is that what you want them to spend time on instead of making actual new content? If this is about flashpoints, you CAN solo them, just not the HM versions, and even that could be discussed as there's a guy that solo'd Malgus. Most other content can already be done solo, so don't see the point why time and resources should be spend on doing it. The ideas given here do not chnage the game on the whole nor does it make it a "double" game. We are not asking to reprogram, from scratch, the entire game. What we have said is to change the strength of the enemies in the flashpoints so soloing is possible, not change the setting, story, who the NPC's or the enemies are....just drop in a lower strength version of them and most likely that would come with lower drops, but that's fine. We also suggested putting up a seperate server where enemies in heroic areas and/or flashpoints are soloable, again just changing the level of the enemies there and on a seperate server in case there were complaints from other players worried about exploitation. Also mentioned was a single player mission option that involves the characters and story of the flashpoints and operations but does not effect them in anyway. Perhaps when you are about to talk to the NPC that gives the flashpoint an option pops up for the actual flashpoint/operation or the solo mission. The solo mission would put you on the same planet and dealing with the same problem and enemies, but the objectives and story behind it would be different. This suggestion would actually be new content like you said they should be working on and would simply be an option to play either the flashpoint/operation or the solo mission version of it. You said we can solo flashpoints now except maybe HM, but the devs keep making HM the place to go as far as some crafting materials, HK-51, and such. I think it is wonderful someone was able to solo Malgus, but I bet he wasn't a full time solo player.....I am guessing he had maxed out gear from doing group missions and the HM flashpoints, maybe PVP. Playing an MMO solo is very challenging. You push yourself to see as much of the game as possible even going places where you could get killed by making one slight mistake. You learn exactly what conditons there have to be for your character to take down which mobs and sometimes you have to sit patiently and learn where patrols are going and how long they are gone for. We aren't asking for anything easy.....we are just asking for it to be possible without grouping.
  9. I am sorry but can you clearify for me a bit please? Are you saying that if you have your character in full "recruit" gear, which I understand is basic lvl pvp gear you can get from dailies ( is that correct?) that you can solo the entire HK-51 requirements? Also this thread isn't just about HK-51, it is about other aspects of the game too that you can't do unless you group and not everyone likes to group. You have these characters and this world that the devs make, and many people who group could not care less about story....but the solo players that love the story never get to see all of it. The stories in the operations and flashpoints are stuff that a solo player would love and replay over and over but instead it goes to waste much of the time because the raiding people usually just focus on what drops from the mob and if it gives their character the best stats or how much they can sell it for. it is all kind of frustrating and such a shame.
  10. We aren't talking about changing the game on the whole, we are saying have the option of playing group content solo, either have it choosable when picking up the mission, or have a server with solo content, or have a totally seperate mission that deals with the elements for the flashpoint or operation. Like for the essels flashpoint, have a mission where you are on another part of the ship runnig through and doing stuff that "effects" the flashpoint story. Maybe you have to get to certain areas of the ship and open or close doors, or turn on or off defences, then while there is supposedly people fighting the main boss you discover a group of elite troops heading that way to assist the enemy and you have to stop them. It would be cool to be in one room and look into the other room and see some NPC group fighting one of the battles from the flashpoint. It would be nice for solo players to have to fight/meet people like Malgus and some other enemies that only pop up in group settings.
  11. Or what if they had a solo mission attached to the flashpoints and operations, so maybe you don't do the flashpoint or operation exactly but you do a mission that is sort of "behind the scenes" and shows you the story. So you wouldn't actually experience the actual flashpoint or operation but you would do a mission that made you aware of the major plot points and characters involved. A solo mission that is kind of wrapped around the story of the flashpoint or operation.
  12. I don't agree with you on this. Solo players don't mind playing with other people online all at once, it is just that they prefer doing missions alone. They chat with people, answer questions, add things to the auction houses, craft items to sell....solo players are still part of the community they just prefer playing missions by themselves and at their own pace.
  13. You seem exasperated by the number of people who like playing MMOs a solo players, which would mean that there must be a large number of solo players, which would in turn mean there should be enough of a market for the devs to put in place a server for solo players because they must be a considerable part of the community.
  14. What if you only pvp rarely, I'm not a big pvp player.
  15. I am right with you, I would love to be able to play some of the group mandatory content solo. It is very depressing when you go through your personal story and at the end they give you a mission leading into a flashpoint where you suddenly need a group. I haven't done many flashpoints because I don't group hardly at all so I envy the little bit of the story you have seen when you did group. I also agree having to tell myself that I may never have HK-51 after looking forward to that addition still is hard to swallow. It also hurt when I realized I could never craft the best stuff in the game on my own because acquiring the best materials requires flashpoints as well. I had a post not long ago very similar to this subject too. http://www.swtor.com/community/showthread.php?t=555128
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