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ColdSunHoth

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    139
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  • Location
    Phoenix. AZ
  • Interests
    Gaming, Reading, Writing, and Movies
  • Occupation
    Senior Developer
  1. I signed and shared on facebook. Any attempt is better than none.
  2. Bioware, Today I spent the day doing warzone after warzone of Huttball. Sure, I like it, but when 95% of the games are Huttball, against the Republic (my own side), its just too much. I like PVP. That's my thing. I'm sure some folks will tell me I'm in the wrong game. Still, I enjoy the gameplay SWTOR offers for PVP. I expect a war. This is what I paid for. The world PVP has basically dried up. Many players have quit, which has made this problem of constant Huttball all the worse. My server has less people each week. Your PVP has become boring. I seriously hope it isn't too late by the time 1.2 is released. People keep telling me a lot of players will return when 1.2 does finally come out, but I have my doubts. I hope it isn't too late already. I finally had to logoff out of sheer PVP boredom after another Huttball match started. I don't even know if its worth logging in tomorrow.
  3. Yeah yeah the L2P excuse. Funny. We'll see.
  4. They should be fine with a little less survivability and the same damage. Lower that freaking heal and we stop calling for nerfs. Right now a single watchman can hold against 2 players by himself for a good amount of time. They aren't tanks for christsakes. Oh yeah, a good one will kill the first opponent and nearly kill the second depending on the classes. Don't try to tell me you don't think they are overpowered. Please.
  5. Yea right, anyone at 50 playing for some time know its BS. They need to be adjusted. More survivability than a freakin tank and doing as much damage as a GS almost. Get real.
  6. Please. Too much damage and too much survivability.
  7. You people make me laugh. You seriously think you aren't a bit overpowered right now at level 50? Don't bother commenting if you aren't 50. You are just cheese right now. Your class IS too strong and its getting stronger next patch. Even the troopers are talking about rerolling. Thats plain sad. http://www.swtor.com/community/showthread.php?t=363397
  8. My damage is negotiable as a tank. Sorry, this doesn't work in reverse. Look, you can lie to yourself is you want, but you know its messed up.
  9. Easy excuse. I don't care about the damage. I care about the survivability you have. Your damage is too high for it. Sorry if you don't like it but eventually they will catch on. You aren't a tank - you are DPS.
  10. As a guardian, I find it pretty messed up you guys do so much freaking damage and still have the survivability you have. I'm rerolling.
  11. All good points too. Said more elegantly then our friend before. The design of Ilum is terrible. In so many ways. Any experienced gamer would agree. Fix that, and maybe these complaints go away...
  12. This is a great post. I agree with you 100%. Especially the weird delays! My guardian suffers them. My gs suffers delay going to cover and throwing grenades. Its terrible. Reminds me of war hammer online.
  13. So back to the topic at hand. I do think judging the completion of these quests by medals could lead to players caring less about their team. My suggestion is to judge completion by wins/losses. 3 wins = complete. 9 losses = complete. This forces players to strive for better teamwork and still feel like they haven't wasted their time. Folks not liking waiting nine losses will work hard to train friends to win.
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