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-Yui-

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Posts posted by -Yui-

  1. To all those saying Focus outdpses Combat/Watchman, I disagree. I played around with Focus for around a week, and given the correct situation, Focus will do immense damage. However, the play style is inelegant and damage is based on situation. On average, I would say I get more damage as Combat or Watchman simply because you're not going to get 2+ people stacking on each other in each Warzone.
  2. I believe skill > gear.

     

    Our guild was doing HM TfB in PvP gear, and we were downing the boss way ahead of the hard enrage.

     

    Using a parser, we found DPS who was getting 1300+ on the first boss was golden. If your tanks know what they're doing and your healers do too, it's a fight for anyone above itemized Rakata (most of us were in itemized WH, which is roughly on par).

     

    But, once again, skill > gear. Some players out there can do 1300 on first boss in a mixture of Rakata / Columi, which is perfect for the rest of the operation.

  3. Nice win!

     

    But seriously, the other team having 4 healers had more to do with the high damage number.

     

    Well, of course. It's hard to hit any kind of high damage number without the other team having 2 heals or more heals. Out of the thousands of warzones I've done, I think I've only hit 700k Voidstar once with the only team having 1 heal.

     

    But, imo, no heals is more fun. Allows for cool kill counts :D

  4. Nicely done. I would like to mention that it has been my experience that Combat does a lot better against light armor heavy warzones such as the one you posted, and frequently outputs higher/equal dps than the other 2 specs in those cases. Watchman still outputs higher consistent damage for me though.
  5. Your comment comes off as ignorant no matter what you wrote earilier, and the reason i comment it is because i just don't see how this community can verify what is better between power and crit builds, and it most certainly can't be compared with a screenshot. So even if you do make a point, its not an solution.

     

    The difference in DPS between them comes down to such a small percentage that its really no correct answer here, no matter how much math you do.

     

    Which is exactly what I stated in this thread:

     

    http://www.swtor.com/community/showthread.php?t=528052&page=3

  6. The ONLY thing staged was that we didn't cap anything....you still had to earn that dmg and healing. Ppl still tried to kill you . If you feel some glorification that you watched a turret and aoe'd it every so often when someone tried to cap it, then so be it.

     

    Sorry for my blunt language, but stop embarrassing yourself.

     

    You're positing an argument of consequence, that if I dislike staged games than therefore I must be one of those players who solely watches nodes (observe how ridiculous that sounds). Only three things wrong with that assumption:

     

    1. Nowhere did I state anything about deriving pleasure from objectives. In fact, I don't think I've mentioned the word objective once.

     

    2. You're missing the entirety of my posts. Read them again.

     

    3. I'm a sentinel, and consequently have an innate tendency to leap at random targets away from the node. This fact is of ubiquity, and I shamelessly say that forcing me to sit and watch the node during an enemy attack is analogous to strangling a cat. In any case, this point is rather irrelevant. Refer to point 1.

     

    In other words, either you're trying to use a red herring to cover the inadequacy of your argument, or you're misunderstanding my posts.

     

    Oh, and btw, that "only" thing staged that you mentioned? That's everything.

     

    On the contrary to that, round 1 void star defense, I get my 300k medal 98% of the time.

     

    What I'm saying is, just like not having numbers didn't imply you were bad, having high numbers doesn't mean you weren't also objective.

     

    Yep, I'm sure that Voidstar requires you to play 110% objectively because it's so hard to see if someone's planting, say, through the horrendous lightning of a sorc. Yup, very hard indeed.

  7. The first and third seem staged. No way someone can legitimately get 1.6 mill damage in Huttball. What I'm guessing happened is 4 healers healed themselves in a group, while he smashed them over and over again.

     

    That last game... really no one capped any nodes? The middle node often stays uncapped leading to long games, but I've never seen a side node stay uncapped (longer res distance when it is neutral for both teams), let alone all 3 uncapped.

     

    I agree with his analysis.

     

    This entire thread wouldn't make sense if there wasn't some sort of rational rule against staged games. In fact, if my guild and I felt like it, we could probably get a 16-man warzone together and keep it up for 40 minutes and get 2 mil damage. Makes the numbers completely worthless.

  8. is this comment for real? or are you just one of those that post ss and vids about how you did 400k dmg in a warzone with a pocket healer, calling your self pro?

     

    Wz's are completly situational, there is no way that this is comparable, you would have to have two exact same wz with the exact same things happening in both, but two seperate geared ppl to be even close to comparing.

     

    These guys are trying to compare mathematical based stats in order to get that cookie cutter gear setup. wich is going to go on forever seeing how some ppl favor power, some favor crit.

     

    I personally agree with OP, the build hes made is imo very good, and with todays mods/enhancements, there is no way to have a good amount of both, specially seeing how all the gear is moddable. i think BW did a good thing letting us mod gear to this extent, giving us options, instead og one certain specc and one certain gear layout.

     

    Are you a complete retard? Smart enough to post, not smart enough to read. Why don't you look at my past posts then see if I'm not one of those "guys comparing mathematical based stats".

     

    Yes, no two warzones are the same. But law of large numbers should balance "luck" out, and allow you to have a highest dps warzone which can be compared reliably with other people.

     

    And please, ad hominem doesn't work here. Especially if you think 400k even with a pocket heals is a lot of damage.

     

    Now, compare 2 marauders both with vindicator set - one with WH min/max gear and another with BM min/max gear. Their % difference in dps would be about 13% indeed, assuming arkitip was right in his str/power calculations between optimized WH and optimized BM gear. You may notice significantly you kill people easily in wz, but that's just a ripple effect of being able to stay alive and kill the next target while a lesser geared marauder would be dead and do 0 dps while waiting for respawn. That has nothing to do with % difference in dps. You still just do 13% more damage.

     

    I was doing some testing in recruit gear yesterday, and this seems to hold true. You feel exponentially weaker than in full min/max WH, but damage output in regular warzones (running with same pre-mades) seems to be a set % below WH.

     

    I would like to mention that this difference would probably be more in rateds. One of the major losses of dps or heals can be attributed to running back or waiting for re-spawn timer from death. Greater survivalbility in a heated warzone through increased damage makes a big difference in those close battles (which merits discussion, but that has been my experience).

  9. If you managed to do that in a Voidstar I'd be impressed.

     

    In Civil War or Novare, sometimes the game lasts for 20+ minutes and you can deal that much damage with poor dps.

  10. I'm in fully augmented BM that I've min/maxed with BM mods. I have the WH implants and ear, as well as the relics (since I'd get the relics for PVE also). Buffed but sans stim I'm at 1650 strength, 793 power, and 1212 expertise for WAY less of a grind than WH is. I don't see the point really, since I assure you I'm not being outperformed by 20%-30%

     

    20-30% is a lot. But those are arbitrary numbers and there are too many factors to calculate the exact effect on stats on WZ potential (I plan on doing a recruit gear test soon though just for fun :D).

     

    The point of min/max WH is higher potential numbers at an opportunity cost. You might not be consistently outperformed, but a player of equal skill with WH min/max WILL outdps you.

     

    It might be less of a grind, but if you have time, why not. Get a rated team and you'll get full WH in a week or two.

  11. If it's any consolation, the difference between fully augmented non optimized BM gear and fully augmented, 100% optimized WH gear is not that huge, maybe a 10% difference at very most. It certainly does help, but I've been putting up very high numbers in warzones and been a competitive player ever since BM gear, so don't fret over it too much. Skill is so much more important than gear. I see fully WH + augmented geared marauders that put out half as much dps as me or less, forget to use their defensive cooldowns, never use undying rage, don't know how to use their escape mechanisms etc... the skill disparity is crazy.

     

    In short, worry about being better than your opponent, now having better gear, and the gear will come with time, and you wil lbe that much more unstoppable.

     

    The difference between non-optimized BM gear and full augmented, 100% optimized WH gear is definitively more than 10%.

     

    I also respectfully disagree with skills = all. Unless the marauders on your server completely and utterly suck, there is simply no way that a marauder in WH + augmented gear will be outputting half the DPS of any other marauder, unless his/her stats are completely whacked out.

     

    By experience, a BM geared marauder will output half of my DPS (similar numbers by 2 very experienced guildies who recently rolled sentinel). A WH geared will output around 20-30% higher than BM, and I have no experience with full min/max sentinels for comparison because I have not yet seen another one.

  12. The point I'm trying to convey is that, since Power Vs Crit is already such a close fight (less than a 1% difference either way), auto crit abilities tip the scale in favor of power, since power enhances 100% of your damage.

     

    Auto-crit abilities will not "tip" the scale for power because the math doesn't support it.

     

    I don't know how you can forget this, but auto-crit affects both high crit/high power builds.

     

    Assuming it's 20% reduction which some people are throwing around, but I'll go ahead and assume 30% to prove my point. Assuming your crit numbers are correct, a 30% reduction on both builds would be 20.727 vs 15.449, or a 9.2% vs 6.621 total net difference. That 2.6% crit is completely marginal. Buoyed by surge, that would translate to a 2% damage increase. That's the grand difference of 10k damage in a 500k warzone, ceteris paribus.

     

    In other words, no matter what you do, power or crit will not make a difference, even taking into account auto-crit abilities. Here's an excellent post by LagunaD for Combat sentinels that explains it further: http://www.swtor.com/community/showpost.php?p=4906895&postcount=44

  13. Then nobody can help you. You're setup will never outdps my setup. Crits don't mean **** when they don't hurt. The amount of Power you give up to have "10%-15%" more crit means your force scream crits are hitting for 3.5-4k wheras mine are going from 5k-6k.

     

    Wow, that's harsh.

     

    The math doesn't make sense for your logic. I haven't parsed Carnage in a long time, but I believe Blade Storm constitutes only 20 - 30% of your total damage. Taking the higher number, that depresses 1 Crit to 0.7 of its original value, making that 1% crit = 1.25% increase in damage. I'm assuming you give up 250 Crit for 250 Power, which will give you roughly 33% crit. So for 57.5 bonus damage (5% damage), you'll be losing 10% damage.

     

    Long story short, degrading your crit to those levels will be detrimental to your total damage.

  14. Some people even make the case for choosing Combat over Watchman because of Rated Warzones. The basis of their argument lies in Crippling Throw root and the burst capability. But anyone who has played high level RWZs knows Crippling Throw root is all but useless other than Hutball, and with a lot of Rateds ending in relative stalemates, being able to heal roughly 10% of the entire team when every heal counts while outputting the same damage as Combat makes Watchman a lucrative choice over Combat.
  15. Lol OK, this seems pretty important so imma just jump in here and be that noob asking for a quick protip:

     

    I'll be turning 50 very shortly with approx 2500 RWZ comms and 2K WZ comms.

     

    What should be my first pvp purchases, or alternatively, what sets/pieces should I be aiming for first?

     

    Pvping as Anni.

     

    You should get the Warhero mainhand first and foremost. Next, you would want to pick up some +surge/+crit to get around the 30%/75% (buffed) mark.

  16. LagunaD did a post on the Marauder forums using stimulation that showed this fact, and my personal tests also concur with yours.

     

    I do stack power higher in warzones (roughly 170 crit rating) because of two things. First, in Combat spec, between running around or guarding, you have a full rotation (Blade Rush -> Precision -> Blade Storm) ready more often. Thus taking advantage of that free crit by having higher power pays big dividends, especially when you need to burst down a target. A similar thing happens with Watchman when you time your burst by using Zen. Plus, it's always fun hitting a 5k Merciless :D

  17. Nice video. Few things I would like to point out:

     

    1. Please show HP bars, allows the viewers to get a sense of the competition you're facing.

     

    2. I kind of disagree with your min/max stats. Getting consistent 5k Force Screams is fun, but most of your damage is still going to come from Massacre, not to mention Ravage and Dispatch. So, crit rating is too low, imo, and you could probably deal more DPS with a bit more crit.

     

    But, nice video, and should be an eye-opener on Force Scream damage :p

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