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Partyrockk

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Posts posted by Partyrockk

  1. This is how MMOs go. Content gets capped, people catch up. Content gets released. You then have competition. There is not one MMO that isn't like this. Yet this thread ends up on every one of their forums a month after launch.

     

    Hell.. WoW was stuck at rend blackhand runs for two months before Molten Core.

     

    Sorry to say, but.. deal with it.

  2. If you're new to MMOs then it'd be a bad idea to powerlevel. Anyone getting to 50 in 72 hours does not need to figure out their role in a group. You do -- and that's not a bad thing. 95% of players do. My advice is to just play the game at the pace you currently are doing. There really is no rush; unless you plan on being on the forefront of 10 ten guild world kills, etc.

     

    The most important factor for you is to figure out your rotations (what abilities you use in what sequence for any given situation), and becoming fluent in them.

     

    In time, you will master your class and spec. Then you can join the people that powerleveled, right off the bat, to level cap. You'll be ready.

     

    The thing about MMOs is that they never end. It doesn't matter how slow you go. Two years from now you could be the best player in you class on your sever. New content is always incoming; so as soon as you are ready and good enough, then you'll be on the front line -- grabbin' all the amazing new gear.

     

    Or. You can just play the game and have fun. Leveling is the best part for a lot of people. Being at the pinnacle of competitive play is always going to be an option, but for now; just have fun, dude.

     

    Most of the power levelers will have quit way before the first content patch is ready for you to own.

  3. I don't want SWtOR to fail cause that would mean a lot of people out of a job. I just had high hopes for this game. Really high. And the expectations just didn't materialize at all on a basic fundamental.

     

    The only thing in the first real patch for this game I liked was take g the 50s out of PvP. Its enjoyable again...but it's not enough cause the responsiveness of my character and exploration are two things that break this game for me.

     

    Plus on a side note, the speed of the mounts is also embarrassing. I'm on a motorized vehicle that feels slow as hell.

    This is the kind of criticism that the devs need to see.

     

    You're probably a lot more hardcore than I am -- I've been alting every class and leveling on each side of light/dark.

     

    Again, the responsiveness of this game is very lacking. It's not fluid; and if it continues to be that way, I'll end up quitting sooner than later. It's annoying, and at 50, I'm pretty sure it's going to feel gamebreaking. I've already stated my positive overall feeling of the game, and I'm not about to discount your gripes.

     

    Have the devs acknowledged the responsiveness issue? I'm honestly not sure, and search won't come up with anything confirming it.

  4. If you want to boil it down more, every MMO is about seeing white numbers float above MoBs heads... This game just is too by the numbers. I feel personally that SWtOR isn't doing anything better than what Rift, EQ2, and WoW are doing.

     

    I logged into Rift for the first time in months to see if anything had changed since they have a free weekend starting today and it's amazing the difference between Rift and SWtOR.

     

    It's responsive, I can find a group to run a dungeon, and being able to transfer for free to a more populated realm is brilliant. Population balances fix themselves almost.

     

    I'm not trying to say Rift is the end all be all but coming back from playing SWtOR for months to something that's just plain responsive and runs well is disheartening.

     

    I wanted SWtOR to be good. I really did. It's just not there now and will be some time till it is.

     

    I was considering re-checking out Rift lately. Curious to see what happened after the server mergers.

     

    I'm hoping all MMOs go free-to-play; funded by people that can only buy cosmetic items, and perhaps a 30-day "really actually need to have item pack to be competitive" that amount to 10-15 dollars a month. The market still hasn't found a solid median for that yet; at least introduced at the right time. With cosmetic item support, month-by-month legitimate play for MMOs could get down to ten bucks easy. Even five if the game gets huge, and the financiers don't get too greedy.

     

    I'm being tangential though.

     

    Responsiveness is my number one concern for SWTOR atm. The only thing that's really getting me down.

  5. I really think part of the reason I love this game is because I don't get much time to play it. I play every night for a few hours and maybe squeeze in a half hr. in the morning. My highest level is 25.

     

    But already there are people who hit the max level, completed all the endgame, and got all the gear they need....within less than a month.

     

    Now I hear about how boring the game is and what not.

     

    I consider myself a somewhat veteran MMO player (WoW since 2006), so I've definitely seen the trends. Content always gets consumed way faster than it can be created.

     

    The typical cycle in WoW would involve several complaints about several different issues. A massive content update would come in addressing some issues and presenting more stuff to do. The playerbase on average consumes the new content within a few wks and they start obsessing over the unresolved issues. Another update comes along to address some more of those issues, then players focus on the other issues still left over.

     

    It's amazing how many people correlate common issues that plague MMOs to this day with the downfall of TOR. Faction imbalance on a server for example, that's not new. Class imbalance in PVP, same thing. World PvP or BG issues, typical. Being finished with endgame PVE content, typical.

     

    We experience these issues in any MMO we play yet we still mark the current MMO as a failure for having issues that are impossible to avoid this early on.

    Quoting for truth.

     

    Damn well said.

  6. "I found that every game's forum community, after a launch, just complains. It's usually children, or angry gamers that don't realize they're actually just burnt out"

     

    The part about burnt out is true, ive been saying it for a very long time.

    But they never listen, they keep trying out games, they always end up in forums.

     

    Let them, it's not our live's they are wasting.

    It's true. Many times, a launch has a lot of people that quit their previous game because they felt they needed something new. When they can't regain that feeling they had when they first started playing the previous game, they lash out and rationalize that the new game is bad.

     

    But they're just burnt out.

  7. XD

     

    I don't know if it would have mattered. Regardless the game anymore players have made it pretty clear that the majority of them would prefer to play the "bad guy".

     

    Although it does seem insane how one sided it appears to be in this game. Worst I have ever seen.

     

    And odd thing tbh. In most MMOs, a player doesn't care how amazing the social cut scenes are. Because SWTOR put time into making them, one side is now better than the other -- at least, that's what I'm gathering from this "no republic players in the future" thing.

     

    Would the game be improved without the cutscenes? 'Cause.. that's the standard MMO style. In that respect, the "coolness" of one side to another is just and added bonus.

     

    The MMO plays the same.

     

    I'm thinking the idea that there will be more sith than republic players in the future, simply because the story isn't as provacative, is a non-issue. In the end, I've found, guilds, when joining a server, tend to go to the side that has the least amount of players. I won't get into the reasoning behind this, as to not turn this into a wall of text; but server population has little to do with how a quest reads out. Or in this case of added bonus, plays out in a cutscene.

  8. Well. They had there chance to keep me but I just can't play a game that's as linear as this. MMOs are mostly about freedom to explore and make friends... I never see anyone outside the fleet and general chat is mostly three people talking with either the words anal, noob, or WoW involved.

     

    This game is an on rails RPG.

     

    Sad thing I was hoping this would do really well so I could play kotor 3 someday.

    Hey, fair enough if exploration is an important game trait to you.

     

    I'd agree that SWTOR is very linear in how ... well, it plays you out. I, for one, think it's an overused utopic idea that really doesn't work out in the end. What is there to explore with wikis, google, and youtube? Yeah, I miss those days, but whether I head up a mountain and face the npcs or walk on the road and face them, I still face them.

     

    I used to say this kind of thing, actually. For games that had invisible walls, and such. I got past it, I suppose. Realized that the game happens when you're fighting. And there can't be any "hidden chests" out there than it's already common knowledge. Wikis, etc, killed exploration gaming, and SWTOR is simply aligning to the times.

  9. True facts: Humanity loves to complain and find flaws yet all who don't visit the forum love the game and find it flawless. People disliking aspects of SWTOR are the minority, they visit the forums Facts & statistics gathered from... his neighborhood friends that love the game!

     

     

    Summary: The hundreds of users on this forum disliking aspects of the game is the minority, his five~ friends on the block represent the majority. :rod_smile_g:

    Well, I'll admit, my poll wasn't scientific at all. Wasn't trying to use it as any kind of solid evidence, just a personal experience I thought worth mentioning.

     

    However, I also know that any product's website forum is more or less filled with complaints. It's the place to vent them, thus it will be over run with them. If you are thinking the game is pretty fun, there's not reason to go and post about it. It's just human nature.

     

    For example: Let's assume your are the general manager of a retail store. Do you think customers will contact you more for complaints, or for positive feedback?

     

    The current forum state is that scenario on display.

     

    Of course you get more complaints.

  10. Never understood why everyone has to post why people offering criticism is wrong, or how they love the game, therefore, it's perfect!

     

    Must be nice not standing up for yourself and shunning criticism that only betters the game.

    I've never understood it either. I'm not a fanboy, if that's the implication here.

     

    Do you think that's what I'm doing? Public feedback is the best way developers can improve on a product. I wasn't intending to imply that critical feedback shouldn't be openly discussed. In fact, that's one of the reasons a game has a community forum.

     

    My issue is with the exploit of this critical analysis in a means to call the game "dead". To say it's garbage. To use these variables as a means to justify one's own inability to "get into a new MMO" as a problem caused by the game, and not their own current state of mind.

  11. I usually always visit the forums of the game I'm playing, regardless of MMO or not. This time, I decided to stay away as an experiment.

     

    I found that every game's forum community, after a launch, just complains. It's usually children, or angry gamers that don't realize they're actually just burnt out. Right now, there are issues. PvP "brackets" for instance -- things that will be obviously tweaked sooner or later. SWTOR seems, also, to be very "point A to point B", neglecting the feel of a true wide open area to tangent around in. Of course, there are justifiable issues that annoy certain players.

     

    I stayed away because of the "cannot be unseen" aspect of all this. The more you linger with a group of negative people, the more negative you become.

     

    So, today I really checked out the forums.

     

    As expected, everyone is complaining. "Game is dead". "Terrible"...ect.

     

    Point is, I love this game, and most people who don't use the forums agree -- at least from the IRL players I've met around my local area that play. It's fun as an MMO. Most of the complaints are simply the result of people coming from one MMO to this, and expecting it to seem as new, interesting, and adrenaline-rushing as the first MMO they played.

     

    To you players, I say this: You are now a connoisseur of games.

     

    Welcome to the club, but there's no need to get upitty about your current state of mind by blaming this particular game. Eventually, we all get to a point where gaming doesn't give us that lusted omnipresent thrill. It becomes, literally, a hobby, rather than it's previous incarnation that, more or less, resembled a drug habit.

     

    It's ok.

     

    Let it happen. It's actually much more healthy. Just play games. This one or another one. Become casual if you eventually find that it's more to your taste.

     

    It's ok.

     

    I, for one, am enjoying a slow level progression in a true mmoRPG. The social point cut-scenes, they add to the immersion factor so much... I love it. The class skills are interesting to explore; finding a pinnacle play style is viable in tweaking without loss of personal play style. The rotations are not necessarily 1-2 button mashes. Reaction time of companions is something to be desired, but I believe it will be changed for the better. The entire idea that every class is a pet class -- for PvP, I'm enjoying the variable.

     

    TL;DR: If you are complaining about SWTOR, you are quite possibly now a connoisseur of games. Embrace it. It's ok to just enjoy games for what they are. I find this one to be fantastic, and has a long life ahead of it.

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