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Vishnell

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Everything posted by Vishnell

  1. Yes. If you earn conquest points while in a guild that is invading a planet, the guild keeps those points if you /gquit. Several weeks back, we had a member of our guild that had a toon in the opposing guild. He earned conquest points on both toons so he would get the title no matter who won the planet. It was 7:50 AM on Monday morning and we were only up by ~30k, so he /gquit the other guild hoping that his points would drop from their score and give us more of a cushion...their score didn't drop. We won regardless. However, you will not get the guild bonus if you leave the guild and they place on the leaderboard for the week.
  2. Agreed. We aren't a huge guild. When I found out how many active accounts Jawa Rights had and the number of people they had on-line at once (all. the. time.), I had my doubts we could have pulled it off. I kept it to myself mostly because if the rest of the guild knew the size of the competition, some may have been scared off. We were outnumbered by hundreds. Don't need a mega-guild to win. Just need to pick a week to make a stand and be organized......and have deep pockets. Awesome week, well done. As far as the spying, we're sith! Would you expect anything else.
  3. Corrupted Souls won another hard fought conquest, this time against Jawa Rights Activists for Tatooine. Corrupted Souls won with 13,856,461 points, but only won by 54k. It was truly epic and came down to the last few minutes. It even included a bit of espionage (like every true conflict should). You put up a hard fight Jawa Rights. Thank you for the hard fight, it was great. Thank you!
  4. I use it to pull people into the exploding druids in DF as I force speed away. Good times!
  5. That's kinda creepy, some stealther hiding and watching you in your own home.
  6. I think you guys gave our guild master an ulcer from the stress.
  7. Most fun I've had in months in this game. Credit to Imperial Navy for putting up a fight until the end. --Vishnell
  8. Bioware, please address this. We're squishy as is. At least make our skills work correctly to help with this.
  9. As wrath stands now, it is a DPS gain to clip your Force Lightning to cast CD or LS as soon as you get a wrath proc. It is such a pain in the *** and a DPS loss to be required to wait for a full FL cast before being able to insta-cast CD or LS.
  10. If you want to increase your chances of getting the pet, offer someone a few million credits to buy it off them. I hardly ever win drops, but still manage to get the pets/mounts/tokens because I pay for them. Everything has a price, just depends on how much you really want it. To quote the great Gordon Gekko, "Greed, for lack of a better term, is good. Greed is right. Greed works." Prey on other people's greed.
  11. Regarding a madness build, I would mention that there is a big DPS increase when you can keep AF and CT running on multiple targets, particularly if you can get both of those targets with deathmark on them. The cooldown for CT is 9 seconds, so you can perfectly keep 2 CT's up due to the 18 second DOT. And only 1 of those target's deathmark will be eaten by Crushing Darkness. There are a lot of fights with Fortress/Palace where there are multiple targets for all or at least part of the fight.
  12. When I was the first person on Prophecy of the Five to learn the Resolve Hilt 30, I absolutely charged a HUGE "tip" to craft it for people. I had to re-engineer 7 resolve main hands before I learned it (which were not easy to get. I had to pay off people to trade their main-hand tokens they won). I knew that if I started to do it "free +mats" that there would be a ton of other sellers within days. By keeping by price big, I eliminated the amount of people that would learn the schematic cheap. If someone else was going to learn to schematic off my crafted hilts, I was going to be sure they paid a lot of money to do so. A lot of people refused to pay my price, but a lot of people did. Some of those people that paid a lot for multiple hilts learn the schematic. Good for them. I made a lot of money, now they could too. After a few weeks the price came down because a lot of people learned the schematic. But to answer OP's question: Yes people will want something for free, it's human nature. But there are also a lot of greedy people that will pay a lot of money for your stuff that will surely make up for those that don't
  13. Advanced Resolve Hilt 30 schematic has finally been learned and the hilts are now available on the GTN for your buying pleasure!
  14. Middle/Channel Blue: mDPS/mDPS Orange: rDPS/Tank Purple: rDPS/Heal Yellow: Heal/Tank Orange Phase: The rDPS in the middle, a tank, and the healers will be able to kill (or very close) the first Regulator before the 2nd one spawns. DPS running from one core to the other throw a couple of dots or hits as they run by. Purple Phase: Kill one core and DPS the 2nd one low. Fail on purpose and burn the adds that spawn. Heal up and kill the last core. Yellow Phase: 3 DPS work purely on the cores, a 4th DPS will only kill the Regulators that spawn. The lone-DPS should have no problem killing the first regulator before the 2nd on spawns. Again, the 3-DPS will throw a couple DOTs and hits on the Regulator as they run by. The 3 DPS on the cores will burn them down with a lot of time to spare. My guild has been running it this way since the raid was released and rarely fail.
  15. This has been going on with deathmark for both sorcerers and assassins since TfB began. My sorcerer continues to have this problem, but I think it's gotten better since 2.0 (though I have no empirical evidence). I understand that bounty hunters have the same issue with death from above.
  16. Are you the same person that was asking on fleet general chat on Prophecy of the Five at about 4:30 today?
  17. I've been running HM's since release in mostly 63's with a few pieces of newer gear. I have yet to spend more than an hour trying to clear any of the HMs. I was expecting them to be hard, but they are incredibly easy. In the PUG groups I've been in, we're done more HM's than not without a wipe. Please do not nerf these, they are already way too easy. Very disappointing.
  18. I would like to thank you and all other crafters that put cheap blue level enhancements on the GTN. I regularly buy those up and resell them for over 15k a piece. Just have to know what enhancements sell and which ones don't.
  19. Too many PVP skills that a PVE player will be forced to put points into just to do a full madness or lightning spec.
  20. There are a lot of fights where you stand still or have very little movement. Eternity Vault: -Annihilation Droid XRR-3. Only movement is the missle barrage and the small red circles. Very light movement. You can use shock when you need to move and not stop DPS'ing. -Gharj. Only movement is in-between the islands and getting back onto the islands when knocked back. You won't be using Force Lightning at these two times anyways. -Pylons. No need to move away from the button. 30 meter range will reach all the adds that spawn. -Infernal Council. No movement needed (but then again this is hardly a boss fight) Karagga's Palace: -Foreman Crusher. Only movement needed is when you get the big red circle (use shock) and running back into range after knockback (won't be channeling Force Lightning while getting back into range anyways) -Heavy Fabricator. If you know where to stand, you don't have to move 1-inch during the fight and won't get hit by the probes. -Karagga. You'll be able to stay in range of him the entire fight. If the tank knows how to position him, you won't have to worry about moving to avoid his fire. If you get the gravity field(or whatever it's called) bubble to absorb the hit and keep going. Very little movement needed. Explosive Conflict: -Toth & Zorn: If the tanks position them correctly, ranged on Zorn dont have to move at all except during the red circle phase. Use shock, reapply DOTs(if needed), heck use force slow if everything else is on cooldown while you are moving during the red circle phase. -Stormcaller & Firebrand: On firebrand, the only time to move is to the shields. On stormcaller, you might need to move for DD, but the tank should bring it to the DPS. -Kephess: stand in the sweet spot and you don't need to worry about the ground AOE. You can reach all first 2 droids, wardroid, the bombers, and the warrior groups from that spot. There is no need to move until after the 2nd bomber burn phase. At that point, you have to move onto the droids. Use shock, affliction, and you'll be on-top of the droid to start your cast-time abilities. For the last phase, there can be a lot of movement, but I don't see any big problem doing it with a lightning rotation as opposed to a hybrid rotation. Terror From Beyond: -Writhing Horror: Stand in the middle of the room and you reach all of it's pop-out spots without moving. There are two times you may need to move; if you get the yellow DOT debuff (move to cleanse) and if you need to go to a spawning pool. Shock when moving to cleanse yourself. Shock when moving to a pool. The pool may or may not be in range of the boss, but you'll be DPS'ing the adds anyways. -Terror From Beyond. Phase 1: Spit = use shock while moving. If you're not the one dodgeing spit, there is no movement required. Phase 2: Slam's cast-time is long enough to finish-off any cast-time you are in the middle of and still get off the platform while casting a shock for good measure. When killing the adds in-between tentacle phases, DOT build will lag behind due to the adds dying well before the DOT can do their full damage. No spec is hands down better than another spec overall. Certain specs will do better on certain boss fights if you know the fight and your rotation However, to say that you need to stand still the entire fight for a lightning spec is deceptive. In Lightning spec, affliction, chain lightning (with lightning storm proc), shock, and force slow (if desperate) are all instant casts that can be used while moving. And any movement during boss fights is generally predictable and quick. Respec for fights inbetween bosses if needed. Also the arguement that lightning only parses better than other builds due to being tested under prime conditions...all the builds are tested under prime conditions. All the builds will have a lower DPS in a real fight due to server lag, less than perfect timing, etc. However, with all things equal, I prefer madness due to ease of rotation.
  21. MMO Mechanics posted way back in 1.3 the BiS DPS numbers for lightning, madness, and a hybrid spec. Though the gear is now 63's instead of 61's it's probably to scale. http://www.simulationcraft.org/swtor/130/Sorcerer_Raid_Campaign_BiS.html Lightning was 1850 DPS Madness was 1782 DPS Hybrid was 1772 DPS Which is best for each boss fight is dependant on the mechanics of the fight. Madness will genreally do better on boss fights where there are multiple bosses (Firebrand/Stormcaller, Zorn/Toth, Jarg/Sorno, etc) due to double dot-ing. Lightning will generally better on bosses where there is a single target and little movement. However, lightning spec is tight as far as it's rotation to keep maximum DPS; Madness is a little more liberal. Never went hybrid so I can't comment on the mechanics of that spec.
  22. This is a fantastic idea!!! Thank you for posting this so I can get my guild to do the same thing.
  23. Lots of people on Prophecy of the Five know it. Luukos does <hint hint, wink wink>.
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