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Sciry

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  1. Pulpp, I've read through these 7 pages and each time your post pops up, I am not really sure who you are talking to. The OP wants to remove the pure RNG from a solo-based effort and add/replace it with one that requires work and effort and likely will create a core of players who are pursuing match objectives. This will increase the overall average of gearing up for some people and reduce it for others... but overall, I believe it will get longer. People are hunting after a goal. In Vanilla WoW, they had their ranking system, and the most hardcore targeted that High Warlord rank, or set their eyes on General or Lt. General or whatever, one friend went for Sargent and stopped PVPing on that toon... For anyone not familiar it basically had the person who gained the most honor that week get the most increase to their rank and it would trickle down. At various ranks, you would get different rewards, weapons, armor, mounts, ect.. It was a grind that would takes a couple months. Since only a set number of people could reach the top, it kept the system filled... but had a high burn out and when people did reach the top, they generally went and did things other than grind PVP for 8+ hours a day. They reached the final reward and that was it. Or then they'd take their fancy gear and go join a raiding guild and pursue T3 (at the end of Vanilla). The system worked, but I hope to never participate in something like it again. SWTOR has a different problem: you can top yourself out in a couple weeks due to RNG (Pulpp's exact definition of moronic arguments, or so I gather) or you may never get there. With the content push that Bioware appears to be putting forward, progression in PVE content can be measured in weeks, not months. If PVP doesn't follow suit with PVE progression, you recreate a system that rewards PVPers for doing PVE... not a good system. The OPs suggestion is easily be scaled and I agree each "level" should be a small increase over the last... eventually this will reach a point of ridiculousness, but could be a good start to build from without changing or adding in more labor intensive solutions. RS
  2. You guys... I'm quoting you macumba, but this equally goes out to the rest stating how easy of a fix this is. Almost all of us are fairly clueless as exactly how BW's internal workings go... but I bet they have some systems in place to ensure all those fancy items you have stay in your bags. Their system may function in such a way that they must bring the whole system down to modify items already out there. They may need to ensure when they fix your items, that they don't break something else... that whole QA process. They may have a firm cap on what is going in the next patch, so not to delay it, thus inciting more precious snowflake rage from other snowflakes... It will happen. I am also quite sure that the gear upgrades you are in such desperate need of are not going to put a hardcap on your progression. Yes there is a bar to get over, but I am quite sure you are past it. Calm down and continue blasting through the content... work on getting these bosses on farm status with your inferior gear and when the fix comes with NEW bosses, you'll be all set to crush through that too.
  3. I guess I feel I am far for asking for gore... just a light saber that acts like a light saber... droids got cut down in droves, yet I still feel like I am hitting it with a wooden, glowing stick. It makes the right noises... but its not the real deal.
  4. Throughout the SW universe, both EU and otherwise, the light saber was an amazing weapon. It is plasma suspended in a force field, the wielder must overcome and master the gyroscopic effects (it has a tendency to wobble when utilized). It is capable of cutting through nearly anything, with only the density of the subject acting as a restraint to the speed in which it does so. Where are these light sabers in TOR? Why are we stuck with Padawan's training saber long after we have become full Jedi/Sith? Training saber: "Like a regular lightsaber set to low power, they could not sever limbs or pierce flesh." I understand from a mechanical point of view, once the light saber made contact it wouldn't do to just kill your target in a video game... but then why put these ad hoc variants into the game incapable of piercing or cutting power? Surely it wasn't merely to keep the rating down? The movies were PG & PG-13 and there was plenty of light saber killing in true light saber form... I guess it just bothers me, similar to having a Light V Sith and being called evil... but that is another issue
  5. ... check this page out: http://www.swtor.com/community/devtracker.php plenty of discussion from the devs... they even admit mistakes. While we may not see the results as fast as our twitchy minds want, they are coming. this page: http://www.swtor.com/blog/ mostly talks about patches and downtime... but on the 4th of January, they had a nice write-up on PVP changes, including addressing brackets, rated PVP, queuing for specific WZs as far as FPS issues... http://www.swtor.com/community/showthread.php?p=1492292#edit1492292 it doesn't take long to see that they actually are paying attention and addressing issues.
  6. Sciry

    Picking Warzone!!!

    Source: http://www.swtor.com/blog/new-year%E2%80%99s-pvp-update Soon.
  7. I relatively agree with these comments. I've leveled to 32 as Vengence and while I love it, I do feel squishy... but I have very little downtime unless I get an add or am dumb. For PVP, it is a bit of an endeavor in futility, but here comes hope: So, some of the feeling of getting kited around like a child hopefully will diminish. It also looks like they plan to decrease how squishy we are, that will be a welcome change once it goes live!
  8. I would very much like to see some sort of hybrid system in place-when queue times get long, enable the option to go into cross-server matches and then when queue times are short, keep people fighting against each other on their own server. Overall, I see it as something that will happen, but a bad thing for community. A dynamic compromise would diminish the negative aspects of cross-server, but increase the overall PVP experience.
  9. Sciry

    Hutball is broken.

    I do enjoy Huttball... would like to have a few new voice-announcements (I like that they are there, but there are not enough different ones). But, when you get put into numerous back-to-back-to-back-to-back Huttball matches, it does a few things: 1) Shows you how imbalanced your Republic/Sith ratio is 2) Drives you insane 3) Nerd rage when you keep getting on the "losing" team 4) Loves life when you keep getting on the rolfcoptor-win team I think ally/self abilities that move the ball carrier should at least have a chance of causing a fumble. Or, as others have suggested, cause the ball carrier to outright lose the ball.
  10. Sigh. Please, expand on that thought. As it stands, it has been pointed out by numerous players the implications of cross server, but more importantly, here are two quotes on the topic from the development team: Cross server community issues: while this one is specifying the impact on Flashpoints, the idea will still hold true with PVP as well. Once you are no longer consistently fighting against people with accountability, the average amount of care put into the match will diminish. Cross server inevitable: Cross-server does open the playing field for more frequent PVP, but without some sort of tiered system (similar to Star Craft's matching system, not just 10-49 and 50) it doesn't mean it will increase competitiveness and I would gladly argue that the anonymity cross-server provides will decrease overall average competitiveness.
  11. I see what you are saying on the other MMOs, quite similar to what I suggested. I think all could agree that once you involve people who are not on your server, it breaks community continuity. I hope that SWTOR can find a method that minimizes that impact and keep same server PVP together as much as possible. Yeah, I came to closest to going into a nerd rage when I ran face first into the Huttball wall. I think SWTOR would do well to create a Light vs Dark or some other option that would mix factions. Or perhaps queue for specific zones, even if only solo. Getting stuck in Huttball is annoying no matter how enjoyable it can be.
  12. One of my favorite things in an MMO is the PVP and I very much enjoy SWTOR's. My server is higher pop and queue times are generally low. But, that certainly is not the case in all situations. In WoW, a solution they implemented was cross server PVP and BW's dev's have stated that is in the works for SWTOR. I played both before and after cross server, attained rank 11 (Lt. General) and was part of a community that was hampered when we went to cross server (especially after they disabled the PVP ranking system, I'm not sure which killed that community worse, but that is another topic). Since cross server PVP is inevitable, why not put a unique SWTOR twist to it? Only allow cross-server to be an option once queue times reach a certain length. On a high pop server, this will allow that community to thrive and attract PVP-centric players to those higher population, be more likely to have higher levels of competition, but also have a system in place for new servers or servers with low-PVP ambitions. My recommendation would be: 1) Group servers with statistically higher queue times together in their "battlegroup" as these are, IMO, more likely to have less PVP occurring 2) Group servers with statistically lower quque times together as they will most likely be able to remain independent 3) Each server would function on its own until the queue reached what BW determines to be an unacceptable level (say 5-10 minutes), it would then pool the battlegroup servers together 4) Continue to monitor average queue times so that once the times went down to acceptable (such as peak hours on weekends) times, the servers would go back into their own community I feel it would be a good compromise rather than forcing a player into a situation that breaks up their server's community. So, I ask you BW, please choose a more light-sided option and allow players choice. The pinnacle of the dark side is that it forces others into a situation where they have no choice (unjust death, slavery, submission, pointless imprisonment and denied free will)... Please allow your players some semblance of choice in such a crucial aspect of a MMO game-the social one. respectfully submitted
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