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Obiwanson

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  1. Guys, I'm looking to trade the zakuul armor set for the thexan one. They both cost $1440 cartel coins so it should be a fair trade. My zakuul for your thexan (to be clear). Thanks.
  2. I think everyone can agree HK-55 was a good character...BUT.... Adding an additional companion when there is already so much companion bloat ...probably not a great idea. I'm currently at 15 companions and I know for a fact I haven't recruited all of them. I'm reluctant to raise any of their influences to 50 (max) just in case the "meaningful choice" later involves killing them or making them otherwise unavailable. Meanwhile pvp servers are dying, no new raids ... come on man. Story is great and 1 new chapter per month is a great idea - but lets be realistic. Even if it takes me 1 hour to complete the new chapter, then what? What about the rest of the month? A raid can take weeks to clear. A new warzone offers hours of fun (pvp always varies by opponent/match). Story in a story driven rpg is critical ...but its an mmo-rpg. Where's the "mmo" in KoTFE?
  3. I tend to leave after the narrative at the beginning of each chapter. I'm also stuck at the beginning of chapter 5. It says I need a companion that is "unavailable" - however none of my companions are off on missions. I do not get the option to abandon or restart the quest - so I'm effectively stuck.
  4. LF raiding guild. Preferably hard mode or higher.
  5. I followed these steps like 10 times and it did nothing. Ultimately I uninstalled the game to reinstall. Moment I open the launcher, same problem. Tried these steps again a few times and again nothing. I finally disabled bitraider entirely by changing the launcher.settings file and it finally started downloading the game (so presumably it will work now). That was 6 hours ago (I already went to bed and woke up). Not going to lie but I'm kind of beyond pissed off right now. I think expecting the patching/login process to work properly isn't really a tall ask. No wonder this game suffers from pop issues.
  6. This is happening to me too. Really frustrating. This is the type of thing that causes people to quit playing.
  7. WTB Rattataki and Togruta species unlocks - pst /in-game mail my toon Fugaku with your price. Thanks!
  8. Obiwanson

    PvP Exploit

    So whats the mechanic? Is there a safe place to stand? The game isn't very clear on explaining it...."No ties ...sudden death", and then that's it.
  9. Obiwanson

    PvP Exploit

    So just ran into this exploit ...it was in one of the 4v4 style maps w/ two levels inside a building. If your team is beating the other team (e.g. 4v1 - you killed 3). The remaining player can just stealth away until time is up. There can be no ties, so the room starts to fill up w/ poison, and if he out-survives your team in the poison, he wins. This hardly seems fair...it wasn't exactly a tie, his team clearly shouldve lost the match. Not to mention any stealth class can just exploit this by staying perma-stealth and healing themselves once poison starts. How about when times up we look at number of players left on each side. Only if they are the same, does this poison rule apply?
  10. Sounds like your raid leaders didn't know what they were doing if they were comparing your throughput with crappy gear to someone else's throughput with better gear rather than looking at spells casts, dot uptimes, time w/ no spells cast, etc. Without good tooling the opposite is also true. They can't truly evaluate how you perform so they just blame you immediately when something goes wrong. Besides w/o addons to tell you what's going on, doesn't it just force you to be more vocal in vent. Dispel Johnny I have the debuff (which players cant tell in game because raid frames suck). I agree some addons make the game too easy and should be left out. However there are other, non-gameplay related QoL addons that would be nice. As I said before, addons aren't necessary if developers are implementing their features into the game...but at the moment they are not doing so, so it just feels like stuff is missing from the game. People do not compare SWTOR to WoW ...they compare it to WoW + ADDONS. Then they are disappointed when they come to SWTOR and find features missing that they grew accustomed to in WoW (that weren't even in base WoW but rather just an addon). It's like someone trying to sell you a new model year Ford that doesn't have power windows and will likely never get them. For example: 1. Which of your toons has the thermal regulator? Even if I tell you its on toon A and in your current inventory, how long does it take you to find the item? 2. How quickly can you open 20 expired auction mails and loot the item and the deposit? These are things even WoW doesn't do...but WoW has had addons that do it, where as SWTOR does not. As a result SWTOR gets viewed as subpar. Personally I think its the better game (engine aside)....but these tiny things add up. You can die from a papercut if you get enough of them.
  11. The problem is that the current starfox style missions get old really quick. If they added some free-roam style space missions (like gsf) then I could see it being a little more compelling. On a side note. I still dream of a raid when we'll have an entry level boss/trash which is us doing some objectives in space (taking out turrets/breaking through blockade), then landing on the planet for the raid itself.
  12. Found someone tonight. Thanks.
  13. Why not add our class ships to the GSF? It could be just another standard Strike/Scout starship (same stats as starter ones - just w/ class specific skin). Could probably just do away w/ ship upgrade system (I still don't know why it exists) and/or make those bonuses not apply in GSF matches. Seems a shame that the only time I see my personal starship is when I'm hopping between the planets (that don't have legacy teleports)... and some of them look really cool IMO. Could even mix/match for story effect ...e.g. smuggler/agents get scouts while knights/warriors get strike ships....though all of the same type is likely the easiest way to maintain balance.
  14. I disagree with you. Like I said, a person who sticks with the game beyond say a starter planet is more likely to keep playing and eventually either sub or buy a couple of things from CC. It is easy to walk away from something when you have minimal time invested. Even if said f2p'ers never pay a penny to Bioware, they are still 1 less person to wait for in a queue (team member in fp or opponent in warzone). I wouldn't dismiss the f2p'ers value to subscribers...and indirectly Bioware's bottom dollar. Even if you consider it a glorified demo. Would you play a Battlefield 4 demo if I said you only had access to triangle, square and R1, R2? You wouldn't even bother. You'd either buy the game because of "hype"/personal interest or not, but you probably would not bother with such a cheapened demo. If "demo" is the experience Bioware was going for then it should be the "preferred player" experience, but only up to chapter 1 for example. I listed the top 2 things that I think are seriously turning away new players from the game. I highly doubt any subscriber in any-game looks at action-bars as a "perk" of being a subscriber. It's an expectation (for any mmo...demo or otherwise).
  15. I know its been said a thousand times but here are a few of the non-game breaking ones that still allow for subscriber encouragement. 1. Quickbar limit to 4 (minimum) - This is laughable. First thing my buddy asked me after I talked him into trying this game and him hitting level 10 was how he can enable the other quickbars. Once I explained how he only gets 2 he just said "yuck". He no longer plays. People stay subscribed to MMOs when they feel they have a vested interest (longevity in game, love of game, etc.). Limits like this turn new players away immediately. 2. Medical probe cap should not exist. - Refer to paragraph above. If you die at the tail end of a long cave, now you gotta run all the way back and clear all the trash that has respawned....yeah I'd rather skip the quest. Enough times and yeah, I'd rather not play. 3. Remove Warzone/FlashPoint/Starfighter Caps and instead cap the rewards they give out for F2P/Pref - This is tricky. I understand the goal here...but Bioware could achieve the same result by capping rewards (e.g. valor/commendations/requisition/etc) without capping the F2P/Pref participation (number of matches per week). If F2P players love PvP so much they are willing to play 100 extra rounds despite only gaining valor/commendations for 5 of them, then let them. That would be a 100 extra queues a subscriber had to wait for 1 less person to fill the teams. Those are the top 3 that jump out at me as easy fixes that might help retain those new F2P players and also help subscribers as well (shorter queues). As has been said .... people should feel rewarded for being subscribers not punished for being f2p. Punishing won't motivate people to sub...it will just drive people to stop playing altogether. Remember its MMO not MO, the extra M for massive is very important, regardless of whether those bodies are f2p, pref, or sub.
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