1v1 I don't find Sorc's very threatening as a Guardian Tank. Trinket the correct stun and save up your charges so you can stick on them and its very possible to win. Not 100%, but nothing in pvp should be. I never felt like a particular ability they had gave them an advantage that I couldn't deal with through judicious use of CC, defensive cool downs and gap closers. The real problem with Sorc's is the overpopulation. The sheer number of them is overwhelming, add to the fact that they are a *strong* class (Didn't say OP) means that they can dominate the battlefield. This seems to be unique to the class as well, cause I have yet to run into a situation where a large force of *insert other class* makes such a profound difference. As others have said I think it comes down to their utility. They preform all of their tasks well, be it off healing, dps, or control. When multiple sorcs are present they can split these roles and be all the stronger for it. Now I don't think a nerf is necessarily in order, but something needs to be addressed.