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marginal_error

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  • Location
    Ottawa
  • Interests
    crushing people with the Force
  • Occupation
    I LIVE for conflict, but the pills make me better
  1. This is a good workaround, however, there are limitations to this, but it does work in a pinch. I hope BioWare/EA takes this request suggestion seriously. It will improve the game for the better on SO MANY levels. Thanks to everyone for your input so far. Kudos!
  2. While I am not quite as frustrated, this has definitely been a long arduous process, and inaction is absolutely killing this game. While I am huge on new content, this has to be a major item on BioWare's/EA's plate. If not, then it is obvious that cartel coins are more important than experience/community. Well said.
  3. See original post in general discussion: http://www.swtor.com/community/showthread.php?t=678999 Guild Size issues: I am in a major guild which is always maxed out at the 500 toon cap. We do weekly removals of all toons not logged for 60 days. Having said that, we probably only remove 4-5 a week. We will also do some "ad-hoc" removals when we need space as required for new up and coming players. These spots are quickly replaced regardless of how much maintenance we perform. One Tuesdays, and weekends, we have anywhere from 40 to 70 people online. Most people have at least 2-3 level 55 toons, while many of our more dedicated have 6-8 and more. if we were to say that each person has an average of 6 toons (6 toons would be all crafters), then our guild is only realistically 83 people, which seems fairly small when you think about it. We know that our numbers are closer to 105. We want to grow to become the largest community on our server. We can't do that with the current 500 toon cap. We have a waiting list of people that want to join our active community. By active, I mean that we have anywhere from 2-6 Ops teams running nightly. Solution: Increase the guild cap to 1000 toons OR allow the count of 200 accounts/members where each member's toons only count as a combined total of 1 (1 person can have 6 toons in the guild, but the guild roster count would only count as 1, makes more sense since you can only be logged into 1 toon at a time anyways) One should be easier than the other to implement. Cross-Faction communication: Due to the initial design or the faction set-up, there is no chat access across factions, whisper or otherwise. the only method of communication is via in-game-mail. I realize that the dark and light sides are two separate "games/stories/etc", but when it comes to playing the games, there are MANY that play both sides. We have 2 guilds, one for each faction. it is impossible, without using a separate communication service (steam or other chat service), to communicate with all players. We are not talking about revamping the whole game. Just the ability to chat across factions. This is where increasing the guild size ALSO comes into play. If guilds were allowed to be cross faction, then people could chat using guild chat as they currently do. this would also require the guild size cap to be increased of course. It would also be easier to find out, via the guild roster, where people are. On a separate note, we use the member note to identify ourselves. I believe that the max characters is somewhere around 50? if each toon is allowed 15 characters to their name, and you have 6 toons, why not allow a maximum of 90 or more characters in that box. There is PLENTY of space. (but I digress...) If this game is to increase it's numbers, and allow for the growth of guild and community play, this has to be considered realistically. Cross-faction communication and guild sizes MUST change in order for the game to progress. Hindering contact and communication and size only makes for stagnant game-play. Thank you for your consideration
  4. There are some major factors that won't work very well either: This won't solve cross-faction communications Whomever the guild leader is (one would assume it would be the primary guild leader's alt or another high ranking officer), would not have access to the primary guild only chat channels, officer channels and other specialty guild features such as guild XP (until it became large enough) This may be confusing to new recruits There would be some sort of "why am I on the secondary guild, and not the primary" whining going on I think it is obvious that, while this is a game of separate factions, the community on whole play both sides and the communication between guild members should not be limited to factions.
  5. While the patch did make things better in general, I haven't received ANY gear after 4 hours... I quit...
  6. Guild Size issues: I am in a major guild which is always maxed out at the 500 toon cap. We do weekly removals of all toons not logged for 60 days. Having said that, we probably only remove 4-5 a week. We will also do some "ad-hoc" removals when we need space as required for new up and coming players. These spots are quickly replaced regardless of how much maintenance we perform. One Tuesdays, and weekends, we have anywhere from 40 to 70 people online. Most people have at least 2-3 level 55 toons, while many of our more dedicated have 6-8 and more. if we were to say that each person has an average of 6 toons (6 toons would be all crafters), then our guild is only realistically 83 people, which seems fairly small when you think about it. We know that our numbers are closer to 105. We want to grow to become the largest community on our server. We can't do that with the current 500 toon cap. We have a waiting list of people that want to join our active community. By active, I mean that we have anywhere from 2-6 Ops teams running nightly. Solution: Increase the guild cap to 1000 toons OR allow the count of 200 accounts/members where each member's toons only count as a combined total of 1 (1 person can have 6 toons in the guild, but the guild roster count would only count as 1, makes more sense since you can only be logged into 1 toon at a time anyways) One should be easier than the other to implement. Cross-Faction communication: Due to the initial design or the faction set-up, there is no chat access across factions, whisper or otherwise. the only method of communication is via in-game-mail. I realize that the dark and light sides are two separate "games/stories/etc", but when it comes to playing the games, there are MANY that play both sides. We have 2 guilds, one for each faction. it is impossible, without using a separate communication service (steam or other chat service), to communicate with all players. We are not talking about revamping the whole game. Just the ability to chat across factions. This is where increasing the guild size ALSO comes into play. If guilds were allowed to be cross faction, then people could chat using guild chat as they currently do. this would also require the guild size cap to be increased of course. It would also be easier to find out, via the guild roster, where people are. On a separate note, we use the member note to identify ourselves. I believe that the max characters is somewhere around 50? if each toon is allowed 15 characters to their name, and you have 6 toons, why not allow a maximum of 90 or more characters in that box. There is PLENTY of space. (but I digress...) If this game is to increase it's numbers, and allow for the growth of guild and community play, this has to be considered realistically. Cross-faction communication and guild sizes MUST change in order for the game to progress. Hindering contact and communication and size only makes for stagnant game-play. Thank you for your consideration
  7. The green bar also provided a "range" of how far away you were to the target item . The closer you were, the smaller the green bar, the further you were, the larger the green bar was. This is more relevant to the MK-II, the MK-I didn't have this effect, it was more directional than anything else, which is why it could be bought at a vendor, while the MK-II were craft-able by a cybertech.
  8. I submitted an in-game ticket as a bug, since there was nothing in the patch notes that there was going to be any changes. There are a few things that have happened: 1. The GSI Enhancement MK-II does not give very much help. Either you are very far away, or you are very close. The size of the green bar doesn't seem to be dynamic based on your relative distance anymore. 2. Unless you actually find the item that the seeker droid is bearing in on, ALL results are red, with noting found. There is no more "general stuff", grey or otherwise found anymore. 3. In relation to #2, MANY times the "Seeker Droid has found something", This turns out to be a grey item "Bioware's lost dentures" or something to that effect 4. When the "Seeker Droid found something INTERESTING", while better than grey items, it's pretty pathetic. My ticket response was from Customer Service as follows: "I realize that this has been a frustrating experience for you and I can only apologize...... It is random as to what loot the Seeker Droid will find, so a player can be unlucky and not find the items they want for some time. I wish you good luck and hopefully your fortunes will change soon" and then a link for feedback..... no : puke: emote found, using Completely ignored my information and didn't even bother to offer any explanation as to why the change, or send my feedback to anyone. NOT what I pay a subscription for. I admit that it might have been a little to easy to get some of he special gear, but by nerfing this altogether, i have completely lost interest in this side interest and can't be bothered anymore. And to think I was considering to retire and become a treasure seeker... Bottom line, it got nerfed, no indication if this was meant to be done, and no indication that it is going to change. Good job screwing up another fun feature.
  9. WHAT A JOKE...... we have to WAIT after the patch for the cartel market to update? /cancelsub
  10. However, good news.. his eyes are still intact and working! http://goo.gl/Stehw
  11. While I do like group options, and especially Ops, when it comes to story lines etc, I like the new option put in place that adjust the difficulty based on the group size for the instance. What I absolutely detest, is being forced into a group just to finish the story. yes, i am talking about the binocular storyline. To finish the last of this heroic 4, you have to be in a group. Sorry, but this suxors. Firstly, finding someone that isn't a complete dumb-***** is nearly impossible. While I am in one of the largest guilds, people didn't seem too interested in this story to bother, so there weren't many to help with this. I realize what the concept of this is to do, but it has become very tiresome, wiping time and time again, after going through it for HOURS, literally. Maybe it's time to revisit the requirements for storylines. Makeb is a perfect example. you have heoric 2s and 4s missions, but it's not a requirement of the storyline.
  12. I have read the original thread mentioned and agree with most of it. We have been capped at 500 since the recent server merge and we remove all toons that have been inactive for 30 days or more every week. That typically accounts for 2 or 3 only. I personally have 6 active toons, one for each crafting skill. 3 of them are active daily and run all high level ops. If you look at this as a minimum per person to toon ratio, that is 83.3333 members Our guild normally has 50-60 people online most of the peak hours (2pm - 10pm EST) When large events, such as when the Rise of the Hutt Cartel goes public to all players, or the Gree event, we will have 50-70 members online at a time (72 was our highest count when the Gree event launched) Holocron is a large format guild with scheduled daily events, runs, world boss events, 2 or 3 raid groups daily, and a number of us run our own SWTOR based websites and podcasts. For us to grow this cap MUST be increased. The only way to get REAL social enjoyment out of this game as an end-game player, which 98%of us as, is to be in a guild. I know that there are some who will disagree with that statement, but have you ever tried to get into a Hard Mode TFB group that doesn't wipe on the first round of trash? or have to inspect players one at a time only to tell them that tionese gear is not enough for the run, only to be told that you are a fascist elite jerk* (*insert explicative here). Yes, there will be arguments for both sides, but as long as the demand is there, then why not. By the way..... we are still waiting for our guild command ship.. "Not the local bulk cruisers, mind you. I'm talking about the big Corellian ships, now."
  13. Well, after being up at 1;30am EST, patching and being online at 2:30am EST, I was pleasantly surprised. With the entire download, I was able to take the time to read the patch notes. I was somewhat bothered at how they changed the skill tree to accommodate the new skills. The only problem was that when you respec, you weren't able to get close to what i had before. As it turns out, I will probably loose a couple of specs because of it. Just a simple question, if you wanted to add more skills to the tree, why not just add them above? I know.. I know, it doesn't work that way, but it's such a loss to have to loose some really important skills to make way for a reworked tree. Take this with a grain of salt, I was up all morning and at work for 9:00am EST.. and I'll be back on at 5:00pm EST.. it'll be a looong day...
  14. Good thing I decided to get up earlier than the expected 2am EST, downloading now for 1 hour and half way through, what time did the patch become available?
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