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TrollBerzerker

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Everything posted by TrollBerzerker

  1. Thank you very much, I appreciate the answer. I'll be waiting anxiously to experience the story in my nifty new coat come the release of KOTFE then
  2. Simple question that I couldn't find the answer to anywhere online. Does Shadow of Revan have a unique Republic and a unique Imperial storyline? Like Makeb did. Or is it the same story/quest series with slightly different flavor based on which faction your character is from, like KOTFE appears to be? I'm guessing Revan is the final boss for both factions, I just didn't know if the events leading up to that fight are wildly different based on faction or not. I intend to play both sides eventually no matter what, but I'm waiting for the coat and gun subscription bonuses before playing it with my Smuggler (I think they look really cool and want to wear them), since my smuggler is my favorite character and I want to experience new Republic-side story content with her first. So I'd rather not have the story spoiled for me on another class before doing it with my favorite.
  3. The dark side of the force is pretty much legitimately evil. It's virtually impossible to practice it and remain a good person. I know it's possible in TOR to a degree, but the good sith warriors and inquisitors are very much not the norm when it comes to dark side users. They come dangerously close to being an impossibility within the starwars lore. That said, this is one of the earliest conflicts in the entirety of the Star Wars universe and it's unlikely that the jedi in the era of TOR would have reacted so violently. But let's be real, force users are *****. They're a bunch of special children with superpowers mucking things up for the rest of the galaxy.
  4. Republic Corellia. Not only does it make you feel like a real hero, you also get to kill quite a few NPCs you meet on the Imperial side who are quite evil. It's nice to see them get what they deserve.
  5. My favorite companion is from a class I haven't even played. M1-4X. He's like a droid paladin, that's so cool. From the classes I have played, I'd have to say Guss Tuno and Vette are both highly entertaining, though both of them have a quirk about their combat lines that makes me want to kill them. Guss: WHEEEEE! Vette: WOOHOOO! Aside from them, I also really like Qyzen Fess. I have a dislike towards warrior characters in fantasy and sci-fi, because they have a high tendency to throw around the word 'honor' as some kind of justification for their bloodthirsty and violent ways. Qyzen Fess is not like that. He understands that there's no honor unless the fight itself is just.
  6. Totally unrelated to TOR: What are you smoking? Two pictures found from google image search: WoW: http://www.slowdays.org/files/pictures/nickster/wow/arewedoneyet.jpg CoH: http://blog.al.com/techcetera/2009/04/cityherogamebit.jpg Not saying City of Heroes has bad graphics or looks bad or anything, but to say that its graphics were better than WoW's at any point is just wrong. The screenshot you linked was from Going Rogue, which is the newest expansion for that game. Going Rogue looks really good, but it's also very recent. WoW looks considerably better now than it did in 2004 as well.
  7. You're all wrong. The smuggler would let everyone else fight it out and then shoot the winner in the back of the head with a scattergun before they can patch their wounds. All the jedi powers and tactical planning and big guns in the world won't save you from a guy with a stealth field generator, a scattergun and no qualms about fighting dirty.
  8. Oh I agree there's merit in the decision of having companions who clash with the class stereotype, I just don't think they should be the very first one you get. Also I agree Mako is fine for the BH, I just think she'd be better for the Agent.
  9. She'd be way better at it than Kaliyo. Afterall...
  10. This is just an opinion thread and it's far too late for Bioware to do anything anyway. Just getting that out of the way now. I've played through the Bounty Hunter storyline to 50, and now I'm working on my first agent. I've heard many people complain about Kaliyo and how they hate her (including another thread active right now about her), but I don't think she's a bad character. Quite the contrary, I think she's a very well-written character... she just doesn't make any sense for the agent. I had similar feelings about Mako while I was leveling my bounty hunter. She seemed too good-natured to be in the Bounty Hunting business. She had the ability within her to kill, sure, she showed that on occasion during the story, but she never appeared truly hard enough to take on the kind of lifestyle the bounty hunter character was leading. If you were trying to play a darker sort of hunter who cared only for the bounties and getting paid no matter how shady the job was, she complained at you. Personally, from looking at these two characters and how they behave, I think they should have been switched around. Mako is a genius slicer and mechanic who also happens to be able to hold a blaster decently well. Would she have not made the perfect companion to the agent? A person like her would be invaluable to an Intelligence organization, and a fantastic person to pair with a character like the agent, who is more of a combat and deception specialist. At the end of the day, she seems to want to help people, much like the agent seems to (even the dark-sided agents seem to have the interests of the Empire's people in mind). Additionally, as we learn later... Kaliyo meanwhile is a gruff and violent woman who wants to get into fights and make as many credits as possible while doing it. She's rude, hates authority, and sees the Empire as a means towards credits, much like the Bounty Hunter him/herself. She seems like she would take to the bounty hunting business like a duck to water, where she clashes quite badly with the lifestyle of the agent. I think that if these two had been swapped, there'd be a lot less upset agents around, and I highly doubt that Kaliyo would clash with any bounty hunter player's mindset when roleplaying their character. Even the light-sided ones would probably understand why she's there with you. All you'd need to do is switch around the roles of some of the other companions for both characters. For example, I think Blizz would have made more sense as a healer companion than a tanking one.
  11. You might remember me from my role in the hit movie Star Wars Episode II: Attack of the Clones. I only had one scene, but I like to think I made an "explosive" impact! Bioware certainly thought so. I'll tell you, I couldn't be more thrilled when they called me up and asked me to reprise my role in their new game, Star Wars: The Old Republic. They stuck me with this nice fellow called the Mercenary, who always seems like he's trying really hard to be Boba Fett, even though he's clearly based off of my partner from the movies, Jango Fett! Isn't that silly? They even got a part for my cousin, Grav Round! He got paired up with this other guy called the Commando, but nobody talks about them for some reason. Maybe because he's not as flashy as me. But introductions aside, I'm here to talk to all of you about some nasty things I've been hearing people say about my good buddy, the Mercenary. It breaks my heart to hear some of the things you've been saying to him, both in the game and on these very forums. Things like 'Tracer Noob' and 'Tracer Spammer' and all sorts of other bad things. Let's just talk for a moment, so I can maybe help you understand why the Mercenary seems to love using me so much. You see, I help a lot of his other skills. I'll just go over a quick list of them... Tracer Missile: Well, of course I had to be on the list. I mean, I hit pretty darn hard, and I don't have a cool down, and my cast time is pretty quick! Plus, whenever I score a critical strike, I make the Mercenary vent 8 heat! Also, after three of me, I apply five stacks of a neat debuff called Heat Signature that lowers your armor and lets the Mercenary do other things to you. Like... Heatseeker Missiles: This is at the top of the Arsenal tree, and with five stacks of that Heat Signature debuff, it deals a nice 25% extra damage! Pretty good that it does, too, since it doesn't hit all that hard without it. Rail Shot: This ability can be used on you once you have at least one stack of Heat Signature on you. But I also improve this ability, because after the Mercenary shoots five of me, I make this do 30% more damage! Unload: Yup! I make this better too. Aside from my neat Heat Signature debuff making it hit harder, any time the Mercenary shoots one of me, I might give him a little parting gift and make this ability hit 25% harder! Not only that, but if my buddy happened to use this a few seconds before, I'll reset the cool down for him immediately! Aren't I helpful? Power Barrier: But that's not all I do for my Mercenary pal. Every time he shoots me, I make him take less damage from his enemies. After five of me, he'll take 10% less damage from everything! As you can see, there's basically no reason the Mercenary shouldn't use me a lot. Sadly, however, there are some Mercenaries who love me a little to much... I mean, I know I'm pretty cool, but I feel bad for his other abilities. They just never get any attention at all, even after all I do to improve them. I want you to do me a favor and beat these Mercenaries up, they're bad people. Am I overpowered? I don't know. Maybe, maybe not! I'm sure Bioware will figure that out eventually. I can't wait to see if I get any attention from the patch notes! In the meantime, next time you see a Mercenary using me, don't get upset. He's just doing what Bioware wants him to do - and that's use me! All the time! Actually, I have a better idea. Why don't you wave at him? I'll ask him to let me come hug you.
  12. Powertech. Wading into the middle of combat is the last thing you want to do as a Mercenary, regardless of spec. The less attention on you, the better. It's like playing a walking artillery platform, you rain death and destruction from afar and generally don't want to be getting hit back. Same thing if you go healer, only you have entirely different reasons for hanging back and not wanting to be hit. The Powertech, however, loves to get right into his enemy's face, and then burn it off with his flamethrower.
  13. Even if you're playing an evil bounty hunter, Mako shouldn't be too hard to get affection for. Ultimately, Mako is a bit naive. She wants to be a tough bounty hunter who adventures across the galaxy, blasting bad guys and amassing fame and fortune. She hasn't quite realized that the bounty hunter's job is to kill people for money. She's also a little on the crazy side. Mako likes it when you assert your dominance without being a dick, when you tell the Imperials to go screw themselves, when you show mercy to people who aren't truly evil, and when you focus on getting credits and getting paid. She doesn't like it when you are pointlessly cruel or destructive. The DS BH will be racking up affection hits for that reason, but you should get plenty more since you'll still do other things she likes, as only one of those things is on her 'dislike' list. Just be prepared to take huge affection hits if you do REALLY pointlessly cruel or evil things. Also, Bwuh?
  14. It does. You're level 25. You don't have Shoot First, Flechette Round or K.O. yet. That's where things start getting awesome. Until then, you're a somewhat fragile melee combatant. Not terrible, but your true potential hasn't yet been unlocked. The class is a late bloomer. Stick with it. The Mercenary and Sniper get their best tools early on and only expand on them from there, the Scoundrel gets their's much later on. If you want to really focus on PVP, you might be better off speccing Sawbones until you get Shoot First. That way you can at least feel confident you're contributing through heals, something that is rare in low level warzones.
  15. I don't recall many times where I let bad people go. In fact I seem to recall a few moments where I wanted to let my target go because they obviously weren't a bad person. The problem with trying to play Light-Side Empire is that the faction wasn't built with good characters in mind. If you want to be a good and pure character, you're going to be disappointed, because the non-class quests will have you doing bad things. Sometimes even the class quests. HUGE SPOILERS FOR ACT 1 TO FOLLOW: I view the LS-bounty hunter akin to the Sniper from Team Fortress 2, only more serious and less crazy. I kill people for a living, that is inherently evil. But I can still be polite, efficient, and see to it that my target is killed cleanly and fairly, while taking him alive when possible. Overall, I don't see the Empire as being 'true' Light-Side and Dark-Side. The Republic had a much better system for this, as they had clearly good and clearly evil decisions, and there was never really a shaky moment where I questioned 'Would my character do this?' Empire LS/DS is more like the Paragon/Renegade system from Mass Effect. No matter what, I'm working for a clearly evil Empire, and if I'm truly playing a good character I should defect as soon as I see them doing some of the crazy stuff they do. But instead I choose to work for them, so it boils down to... I can either work for them and not be a dick and see to it that as little damage as possible is caused on my missions, or I can be a psychopath who murders and destroys for fun.
  16. It isn't, but it's good enough for Arsenal. We do so much damage so quickly that if we're fighting a healer, then one of two things should be happening. A) One of the other classes with interrupt is hitting them and should be trying to interrupt while I focus entirely on burning him down as hard and fast as I can. or B) I'm the only person applying pressure to the healer, in which case my job is to slow him down and make him stop healing his allies to heal himself. Rocket Punch might not be a real interrupt, but it's big enough that it could stop him from saving someone's life. I don't factor in champ mobs. If we're the only class without an interrupt, then there's guaranteed to be at least one person on the mob who can interrupt. The tank if you've somehow found yourself in a group with two DPS mercs and a healer merc. Also keep in mind we have Jet Boost and Electro Dart for further psuedo-interrupting purposes. However, Pyrotechs don't get anything outside of Electro Dart and Jet Boost. They definitely deserve an interrupt.
  17. In my opinion, Pyrotechs should get an interrupt. Put it really high up in the tree. It's not as though Pyrotech is overpowered or anything, so it would help them out. My interrupt is Rocket Punch.
  18. I dunno if this is entirely accurate, especially in the case of Sith and Jedi, since they change so much on an individual basis. I would rate it more like... Sith = Lawful Evil/Neutral Evil/Chaotic Evil Empire = Lawful Evil Jedi = Lawful Neutral, Lawful Good, and in some extreme cases, Neutral or Chaotic Good Republic = Lawful Neutral, leaning towards good. This is partially true, and partially not. The lore has expanded and there are significantly more gray areas than there used to be, but at its core there is still an underlying Good vs Evil story being told. The Dark Side is, always has been, and likely always will be an evil force. The thing is, to use the Dark Side for good is very difficult. Using the Dark Side is to directly expose yourself to evil, and as you use it, it will attempt to corrupt you. The more you try to use it, the greater the danger of falling to it. In fact, this is one of the core themes of Star Wars. The dark side is a temptation. It promises immortality, UNLIMITED POWERRRRRRRR and a freedom of restrictions. It tries to make you think you can use it for good, but ultimately, it will try to drag you down and make you evil if you flirt with it too much. The sith don't care about that. They just want the immortality, the freedom and the power. What they don't realize is that they ultimately end up slaves to their own passions.
  19. You're putting words in our mouth now. We never said it was Saturday morning cartoon villain level of evil. That is played to a comical level. In fact, those evil characters are often easier to empathize with than the heroes because of how over the top and colorful they are. They revel in being evil, directly referring to themselves as evil. Star Wars still has a black and white definition of good and evil, but it goes more in-depth with the concept, and explores the in-between areas. A character can start their journey into understanding themselves and the Force from the perspective of a sith, but if they are good-hearted, they will eventually leave. The sith cult is inherently evil, and they are not. It's possible they were never truly sith to begin with, but only followed their path because they didn't know of any other. At the end of the day, the Sith are evil. That is the question of this thread. You cannot follow the Sith path and still be good, it's just not a possibility. Eventually you will be corrupted, or you will leave, or you will work to change them from within. No matter which of those is the case, you are not an example of the Sith as they are intended.
  20. Oh really? The thread title I see is asking "Are Sith really evil?" Yes, yes they are. If you're a good sith, you're conflicting with their evil path and ultimately you will be corrupted and fall in line, or you will rebel and leave them. Any 'good' sith only remain so because they either don't know of another path, or have no choice. Or they haven't yet realized their order is evil. So yes, the sith are evil. Just like, for example, the drow are evil, even if Drizzt and a few other examples of them are not. Except this is even harsher, because the sith (with the exception of the purebloods) are not a race, but a cult centered around a set of philosophies. If you don't agree with those philosophies, you cannot consider yourself a true member of that cult.
  21. You're right, I apologize. I read it the whole way through this time, but my point still stands. At its core, Star Wars is a story of good versus evil. In order to have a story like that, the definition of good and evil has to be clear. From the very first screen of A New Hope, these concepts are given to us, and they paint a blissfully simple outlook on the galaxy with heroes and villains. We can step back and look at all the Stormtroopers dying and joke about how that is an evil in and of itself, but the movies obviously never intended for us to think of the Stormtroopers in that way. They wear helmets and armor that completely cover up their humanity so that we only think of them as faceless drones and servants of the evil Empire, so that we don't feel bad for them and we continue to root for the heroes. And thus it comes back to the sith. With such a clear picture of good and evil given to us, the sith are very obviously meant to be evil, and their whole order is based around philosphies of evil. You're still not understanding that your character is an exception to the rule. Sith and their beliefs are evil. If you're a 'good' sith, you inherently disagree with their beliefs.
  22. You are contradicting your own logic. Do you understand this? You're saying sith can be good. Praven switched sides. He is no longer a sith, because he does not believe in their ways. Praven became a jedi, and thus he is a redeemed sith. I never, ever said a sith couldn't be redeemed. I said a sith could not be good and remain a sith.
  23. You can be honorable, but not good. A code of honor doesn't necessarily mean you're good, it just means you have standards. Not gonna bother to quote JediOwner's post, or read it the whole way through. The first sentence told me everything I need to know. Star Wars has a clearly defined good and evil. Period, the end. There's no ambiguity to it. Stop bringing the real world into this, it doesn't apply.
  24. Neither Praven nor Scourge are good. They're still evil, they're just more honorable and merciful than other sith. You're thinking that, if a character is evil, he or she is irredeemably evil and completely unrelatable. This isn't the case. Both of these characters are prime examples of Lawful Evil. They have a strict code that they adhere to, but ultimately they are still evil. Though, Praven does eventually become a jedi, so I'm not sure how relevant he is. He leaves the sith, ergo, he is no longer a sith.
  25. We've already debated the Revanites and that holorecording in the sith temple. I don't even know why you keep bringing that dude up, he probably hurts your argument worse than anything else. He directly stated beliefs that were in direct confrontation with several sections of the Sith Code. As BigBashkar pointed out, the dark-sided decision is to destroy that holorecording. His beliefs are very reminiscent of the jedi code. I don't know anything about the other two, but considering you said 'arguably' for Lord Scourge, I'm willing to bet that example is shaky at best. I will look him up.
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