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rpeplins

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  1. it would provide a more varied play experience for the Daily and Heroic Solo Activities if they were balanced around the reward for time spent. CZ-198 is by far the most "popular" daily area due to the speed which it can be completed. Meanwhile some other areas can take easily 3x as long to do, but provide exactly the same rewards. If the rewards were balanced based on the average time to complete the task, it would mean that choosing which dailies would only be a matter of personal preference rather than efficiency. 10 Minute CZ-198 = 20 Daily Resource Matrix 15 Minute Ziost = 30 Daily Resource Matrix 30 Minute Black Hole = 60 Daily Resource Matrix Similar for heroics, I'm sure that the stats of average time spent to complete the Activity Mission are available and the rewards can be easily tuned to account for that.
  2. I'm very curious about how the Republic and the Imperial factions are stacking up on the different servers. I'd like to see some real numbers from people (please use real numbers, you can find them under your Achievements, not anecdotes or hyperbole or lies) and see if there is a pattern across servers. I'm terrible, but here are my numbers: Server: The Shadowlands Faction: Imperial Matches Played: 109 Matches Won: 40 Win Percentage: 37%
  3. The idea is that the longer an objective in a warzone remains held by a team the easier it becomes for the other team to capture it. So the longer you defend a door in voidstar the shorter the plant time becomes. Same idea for ACW and turrets. Not sure whether it works as well for AH, but seems workable in some way with Denova. This improves the chances of a comeback as the game progresses. Maybe a three cap in ACW becomes more possible or last minute changes of possession in Denova. Or a VS blitz. Seems like it might make the game more dynamic and less a foregone conclusion in matches that seem to plateau.
  4. It would be nice to have an alternative to the F1-F4 power settings. I would like a keybind available to allow us to cycle through the settings. Such as hit C and it shifts from weapons to shields, hit it again, shields to engine, again to evenly distributed, and one more time back to weapons. It would be nice to have 1 key to do that instead of 4.
  5. Can we add timer functionality so that you can set /timer 20 and it will ding in 20 minutes? I know I have had issues in the past with "one more quest" or "I need to remember to do this in a little while".
  6. So, for the second time on this character I just lost all the banked PvP weapons I had been rotating on the 2 hour timer. The first time I lost 6. Just now I lost 11. This represents a heck of a lot of PvP, 15300 comms which translates roughly to 150 warzones. I work hard now so that I don't have to go through the full on grind spank-fest that is level 55 PvP. I already have a 1000 medpacs and a similar number of adrenals, there really was nothing left to do but bank them or get some crappy use out of them (buying planetary comms, selling stacks of medpacs, buying speeders I don't want, crafting materials that are useless, or credit cases worth almost nothing). Well, I got distracted and missed the timer. My fault, I knew the rules, and I definitely should start doing something to help myself with that issue by utilizing outside reminders. However, it's a crap system. No two ways around it. If you are not going to adjust the mechanism itself (which support already told me this is "working as intended"), can we get a warning system built in to it? Say 10 minutes before a timer expires you receive a warning indicating that you are about to irrevocably bind an item to yourself? Or how about an internal game timer that we can set, via a slash command? Like /timer 90. That this system requires such constant attention and is jury-rigged in place makes it painful. The fact that you CAN'T buy your level 55 PvP gear before level 55 is a poor design choice. The fact that the caps are relatively low compared to the cost of purchasing gear is a poor decision as well. Either cap PvP comms and then buy a whopping 2-3 pieces of gear, or try to bank them and maybe get to start with a full set, so that then you can start grinding your next set, and then grinding your min-max mods.... I'm spending the same amount of time to grind out the gear, it's just I'm not getting my teeth kicked in at 55 the whole time. And please don't tell me bolster, or that "it only takes a week to grind out the gear". Bolster by no means evens out the field, and if you aren't able to play a lot, it can take a long time. The following are my thoughts on changing the system, particularly for PvP: Make the PvP comm cap ridiculously high. Add items that can be refunded without timers, Create a universal warning mechanism for timer expiration. Allow purchasing of gear at any level, but continue to restrict the ability to wear it. There are probably downsides to all of this, but I'm pretty frustrated at the system as it stands now.
  7. I didn't make it through the whole thread, I lack the time right now but I wanted to make sure I got this in, in case no one else suggested it. If it's been brought up before, sorry. How about making Ravage/Master Strike mobile for Juggernauts/Guardians? Instead of rooting our opponent, make us able to move around while channeling it. That seems more in line with the Guardian/Juggernaut class style (cc immunity after leap, Force Choke/Force Stasis differences, etc) but still gives us a bit of an advantage with staying on target and making a MS/Rav more likely to finish appropriately. Just my thought of a way to change it. Don't get me wrong, I love the root, it's my favorite thing on my Marauder, but I'd like to see something different for Juggernauts and Guardians.
  8. I really dislike having to turn off companion abilities. I enjoy the companions kinda doing their thing, and micromanaging them detracts from the idea that they are companions rather than pets. However their AoE abilities make CC very impractical most of the time, or requires such careful NPC placement and hoping your companion doesn't go brain dead and start smacking weird targets. We have a few smart AoE abilities already on our own tank abilities, would it be bad to ask that all the companions receive the same smartness? Companions are a truly innovative aspect of the game, and I actually enjoy the randomness they add to adventuring. But tricking them into not doing dumb things because the AI has natural limitations is not fun. These kind of things is why people use healing companions so frequently, because the QoL issues with other types detracts from gameplay.
  9. "Debilitation has been added to the Vigilance skill tree and provides a 50/100% chance to immobilize the target for the duration of Master Strike." Instead of rooting the target, how about letting the guardian or juggernaut move while channeling ravage or master strike.
  10. Un-MVP award It would be interesting to have the opposite of the MVP vote for the end of war zones. Let's face it, you can't even really /ignore jerk teammates. Amidst all the negatives they spew out, occasionally there comes a nugget of needed info, like an incoming call. I'd like to see a sliding scale of penalties for garnering un-MVP votes. Either a reduction in awards or a can't-queue debuff. With it getting worse as you continue to accrue votes. And gradually falling off as time passes. I'd like the penalties to directly impact the goals they'd like to obtain. Abuse is always a concern. Maybe make it so that you only accrue "jerk points" (JP) if over half the vote-eligible players vote for you at the end of the warzone or arena. So you'd earn a JP if 4 voted for you in a 8 man or 3 in an arena. Everybody gets frustrated sometimes and hopefully by keeping the threshold high you won't penalize the guy who one time says "who left east un defended!?!?!" And keep people from giving a JP to the guy who just isn't good at pvp. Incentivizing good social behavior is really in now, since some people obviously missed out on learning it the first time maybe we can work it in now.
  11. My thought for this spec is to leave it alone but to change the damage proportions of the Ravage / Master Strike ticks. Make the middle tick of Rav / MS the heavy hitter of this spec through talents far enough up to be out of hybrid range in e talent tree. Of the three ticks, make them 20% 50% 30% of the total damage. Or some other set of numbers which makes sense. As an alternative, I also like the idea of allowing this spec to make use of alacrity. Ravage, dot ticks, etc.
  12. It would be nice to have some insight into your position on the group finder queue. My time to play is relatively scarce and knowing how long it might be before I get into a FP could make a complete difference on how I spend my time.
  13. It would be nice if the ship droids had a medium level of affection gained for all companion gift types. Due to the vagaries of which gifts are most popular, you always end up with gifts which you can't use very well. Plus by making the ship droids have strong preferences, and everybody in the game having those droids, it really skews the distribution and demand of companion gifts. I'm sure that originally the distribution of companion gifts didn't take the ship droids into account, as they didn't have affection in the original design. So my suggestion is to make the Ship Droids a dumping ground for gifts that aren't in high demand overall by making them medium affection gain for all gifts.
  14. I eat nothing but meat, 24 hours a day. I'm absolutely capped on protein. However, I'm told that I need carbohydrates and vitamins to be as healthy as other people. There is free bread and vegetables right over there, all I have to do is take the time to walk to it. But I hate bread and think vegetables are boring. I absolutely refuse to eat them, no matter how easy they are to acquire, or that I can eat them in between eating meat. Instead, I want butchers to start injecting my meat with carbohydrates and want the government to give me a free vitamin pill.
  15. It would be great if Strafe Left/Right moved your ship around the screen the same as Turn Left/Right. Annoying to have to re-do movement keybinds for space combat.
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