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Gun_Kitty

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  • Location
    Canada
  • Homepage
    http://www.inhometheater.ca/index.html
  • Interests
    Audio Video / Computer Electronics
  • Occupation
    AV Technition
  1. I really do hope this issue gets resolved. Guild leader should be able to pass along whatever privileges to their officers however they seem fit. our guild leader gave me permission to move our ship for the last conquest, I was able to move the ship, however starting conquest was never given to me as an option. and being that I thought I had permission to start the conquest I thought the whole thing was bug, so I attempted to move the ship to other nodes on the planet, and still nothing. so I moved it to other planets. Still nothing. this whole moving of the ship cost 90k credits or so. not that big of a deal, but still a loss none the less because the devs failed to acknowledge to players that only guild leaders can start conquest. I even went to the point of submitting a ticket about the matter, and I got an interesting response. "Greetings, I am Protocol Droid M0-T0, Human-Cyborg Relations. Thank you for contacting us about the issue you encountered. This particular case appears to have been caused by a bug within the game that will need to be corrected in a future game update and as such, cannot be corrected by Customer Service. To allow us to identify and correct these issues, we would request that you submit a Bug Report on this issue. Bug Reports submitted though the In-Game Help Center go directly to our development QA team and not to Customer Service. To submit a bug, you can type /bug in your chat window or select Bug Report from the drop down when creating a new ticket in the In-Game Help Center." so I would recommend that we all submit this issue as a bug report.
  2. these are old posts the schematics for the: - Gormak Crystal AlphaWave Inhibitor - Gormak Energy-Cell AlphaWave Inhibitor are found at these places: 1) The Black Hole - Dailies Area - Lieutenant Brin 2) Ilum - Dailies Area - Sergeant Balankin 3) Section X - Dailies Area - Lieutenant Jephago 4) Belsavis (Pub) - Wilderness Outpost - Captain Ja'Dan 5) Belsavis (Imp) - Domination Outpost - Sergeant Feredan i know the section X vendor for sure sells it because that is where i got mine 01/29/2014 thanks to this webpage: http://exilesempire.enjin.com/forum/m/12502056/viewthread/9540113-nightmare-pilgim-inhibitors/post/last
  3. The original poster here has a point however they seem to lack the ability to articulate the fact that stealth classes are over powered. preticularilly against ranged classes. although pure rangded classes have steath detection on thier side this is a mute point when all stealth classes have the ability to veto stealth detection with abilities like sneak or blackout. also they already have the upper-hand because they are approaching with the ability to plan out their attack which makes the bounty hunter and Trooper classes stealth scan ability virtually useless because you are only guessing there is a stealth class in your area and to place it in the exact spot where they are in like i said virtually impossible and with a a cool down of 20 seconds is pointless. I say that there should be no immobilization or rooting abilities available to classes while they are in stealth period !
  4. Slow the players down and force them to complete the most difficult content in the game. Sounds like a good idea to me. Completing NiM TFB and HM S&V would make me feel like i have really accomplished something so few have done to be able to get the mats from these operations and craft the gear everyone wants and not many people can make. sound like a win win to me. and it is true that spending 700-850k to get a mod or armoring that will drop in a FP that takes 20 min to complete, does not make sense to me. However getting the 72 lvl items will actually make more sense once we start to see more of those items on the GTN. I think we all need to realize that it is a good thing that we are not all farming NiM TFB and HM S&V 3 weeks after launch of 2.0, because it just adds to the longevity of SWTOR and in turn keeps players playing the game.
  5. I have been wanting something like this for the longest time. Transferring Highly expensive things to multiple characters in my legacy is nerve racking to say the least. If you accidentally misspelled a name you could loose millions of credits worth of loot in a matter of seconds. Having a locker system assorts would alleviate a lot of the frustrations of moving around sale items, crafting materials, schematics, and expensive loot items would be a great way to increase the enjoyability and productivity of the SWTOR. Now if I could run crew skill throughout my legacy from each toon...... now that would make it perfect.
  6. I would also love to know... because I have spent quite amount of time to get to level 330 armormech.
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