I am fortunate to be on a fairly balanced (but not really) PvP server - Crucible Pits. It is also high population due to two zerg guilds calling the server their home. That being said, as I am writing this, another guild is spawn camping our only graveyard on Ilum. Real classy bros.
Anyway, we tried to do some massive world pvp. You know, because the sheer size of Ilum makes one assume that there should be massive battles because the map is so expansive. Well, we tried this. The fps lag was so horrendous I, and everyone else was getting around 1 fps. Most of my ops group's client crashed.
So my question, no troll to BioWare is... If you made Ilum so massive, why can your client not handle it? You have already explained why the graphics are such low quality, so why can't this low texture engine be able to run with a couple hundred people in the same screen?
If your engine can not handle the amount of people (at which the size of Ilum assumes should cope with), then why not make the map smaller, and make it more like a Que system OR, cap the population.
I feel like you guys did Ilum very half baked and not fully thought out.
If there was no FPS lag, it would of been epic pvp. Pure epic. Probably one of the best I have ever experienced. But the lag was impossible to play with.
I would like an answer to this so issue.
Edit: A survey of those who actually crashed all have solid gaming computers. (ie. i5 or higher, gtx450+ and 8gb+ ram)