I dont know what is more ridicolous. The Intepretation of hardcore for some people( 15-20 h a day, no family, no rl yaddayadda). Or those who think of themself as something better, just because they achieved less then someone else online, which they think means, they achieved more in RL...... Whatever btt. You cant tell casuals and hardcore players apart anymore imo. Because everyone has a different definition of what is what. I think of myself sometimes as a casual, sometimes more hardcore. I dont invest that much time in MMOs anymore after the levelingphase (which I enjoyed greatly btw.^^) There are 2 days we raid with our guild, and on every other day i just log in when i feel like it, or to do space combat daylies, for the reparcosts. On the other side, i LOVE Theorycrafting, without a combatlog its rather lackluster, but i invest quite some time to maximize my raids and my own performance outside of pure gaming time. In the end , that means i dont play that much, but i organize and optimize it to get the most out of it. In my experience many of the more progression or strictly pvp(not hardcore!) oriented gamers are like this. The most time ig/per day is spend by non-progression(not casual!) gamers, which are often online for the social aspect, a bit of farming, dailies, occasional pvp or flashpoints. Both groups have fun at what they are doing, but you cant they one of those is more important for the game. Without the progression oriented players raids would either be nerfed to oblivion and become boring as hell(To succeed in a game with godmode, might be fun for a while, but in the longrun it gets boring) or those players would be frustrated, because they cant get past a certain point. BUT if there is someone(progression oriented gamers), who already cleared all the content, there will be new content. With this new content (Operations/Raids) there will be new gear, new stories, and an easy entrance with an, hopefully, challenging endfight. There might be new content without progression oriented gamers, but by far less often. BUT without non progression gamers, there will be no player base to pay the game and noone who might replace leaving progression gamers. And as far as i experienced, by far less people to twink with or do the occasional fp/pvp run with. Therefore, imo, a MMO need both types of players, those who just want to play without major planing,set/regualar raidtimes and no interest in challenging encoutners/progression( i still dont like the term casual and would stick with non-progression-oriented gamers) . And those who want to beat the content by optimizing everything, playing with a raidschedule and who are generally interested in a more challenging hobby(sport is the same, if you cant loose, there is no purpose in winning, thats why im more interested in challenging fights), opposed to those, that look for something to chill. Its each and everyones decision HOW he wants to play, and a MMO without both approaches to gaming will only be an O. Thats why everyone has to accept other players decision and should not treat them as a lowly creature (well some posts in this board deliver this feeling) based on there playstyle. P.S. If there are spellingmistages, well shi... happens. Its late where im from and im no native speaker^^