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HellionFBI

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Everything posted by HellionFBI

  1. Hochi-dono - Marauder - Annihilation - 36/8/2 - 4'10.52 - DPS 3999.64 http://swtor.askmrrobot.com/character/7f3e0a0e-94f9-481f-88d3-b276f4d70117 http://www.torparse.com/a/711443/time/1403981408/1403981658/0/Overview
  2. I would totally love this as well. With 14 55's, many of them "duplicates" that share gear, I hate the legacy gear I'm forced to use. A lot of my toons are modelled after characters in other worlds such as Bleach (manga/anime). And if I could use cartel gear cross-legacy it would be very beneficial to the RP aspect
  3. I'd like to get a dev response on whether this is a bug. I saw this last night in a DF NiM 8 man run, we had issues beating DPS checks between phases, which was very surprising to me without the NiM Power buff. I looked back, and we were previously told health and damage would be at hard mode values, and NiM mechanics would remain. So I'm wondering if the stance changed or if this is a bug that will be patched eventually.
  4. I have the Obroan SA and the DF main stat proc, and I can say that these don't share any kind of CD they proc together all the time, and the DF relic actually procs twice sometimes, once for heals and once for DPS. I want to try the DF SA and see if works the same, if so I'd consider this BiS - with a Boundless Ages to click before fights and then relic swap.
  5. I require users to create an account so I can verify they are in the guild they say they are in and can't go posting fake crap on the site. There's no verification of kills because all information is public. If you view for example the Dread Palace 16 HM rankings, it will show you the exact time of the kill along with the screenshot that shows proof kills was made. If anyone is caught posting an incorrect kill it is easy to remove that kill after the fact and in no way messes up the system. If someone is purposely posting fake kills or something along those lines I can ban their account and delete their entire guild from the website with a single click. I personally feel this is a step forwards and not a step backwards. And I didn't just build the site and say okay its done have fun. I'm here to make this site exactly what the community wants. Until there is an API that can be tapped into.
  6. Thanks for the feedback. The initial page of "Guild Rankings" does mix and match everything. In my opinion, this isn't very useful down the line, a new guild will be unable to rank up above guilds that have been around longer. Once you select an operation, however, then you get a true ranking. And the operations are split by 8/16 so if you select DP 16 HM you don't get mixed with 8 results - so this is fundamentally the way the system already works.
  7. Scoring Explained Anyone not familiar with the progression ranking might wonder how the scoring works. I will need to put this on the site eventually, but here goes. Base score for first boss kill is 10,000 points. Each guild that kills that boss afterwards gets a lower point value. The amount of point decrease is determined by length of time since that initial kill. Each boss has a diminishing rate. The first two bosses diminish at .5 points per hour. The last two bosses diminish at 2 points per hour. The middle boss(es) diminish at 1 point per hour. So if you kill every boss exactly 24 hours after the initial kills, you'd end up with this score: Boss 1: 9988 Boss 2: 9988 Boss 3: 9976 Boss 4: 9952 Boss 5: 9952
  8. I appreciate Thinmints (deceptweb) and others in the past maintaining the Google doc spreadsheets for world rankings. The problem with this system is that it's annoying IMO. I don't wanna read a Google doc, I just want to be able to view a cleanly done table with all of the information. Plus, why only have the 16-man in one thread, and someone else to maintain the 8-man...I could go on. I developed something far superior to the current system. The Reddit community helped me beta test and improve the initial work, but it's now ready for prime time. swtorprogression.com I am completely and 100% open to modifying the site to fit the needs of the progression community. Also, this is an open invitation to you deceptweb to be a moderator on the site if you'd like. Currently mods can only approve accounts and there is no moderation on kill submits. If any guild leaders want to have a discussion about how the site can be improved I can setup a private meeting for us all to discuss, just let me know if you'd want that.
  9. First Toon: Zez-Kai Ell Re-rolled after that: Rakata Mind Prison Merged with: The Bastion And now here
  10. So, which guilds on POT5 actually run 16-man content pretty regularly? I'm newer to this server, coming from The Bastion. I'm most interested in 16-man HM content. I'm just here to have fun and enjoy the game, and NiM progression does have its highs but I've got too much going on nowadays and can't focus on NiM world progression any more. I know some guilds start raids around 10pm here, but that's too late for me. Looking for a guild that runs raids at 9pm or earlier as I need to be getting off by 11-11:30 EST.
  11. Awesome job guys, and good luck to everyone else going for the kill! Let's start working on that timed run now
  12. Original Name(s): Hochiminh POT5 Name(s): Hochi-san Previous Server: The Bastion Primary faction: Republic I came here because I'm on the East Coast and was tired of high ping and late night raiding. I'm a PVE'er but do have full partisan and play PVP regs for fun.
  13. Today I've joined POT5 and am happy to be located on an east coast server finally!
  14. Congrats to everyone on their downs! Glad to see lots of guilds getting it now and hope we are soon! We lost tons of talent due to real life stuff since our EC world 2nd but we're getting there!
  15. Very nice job SF. Congrats! We're still having major issues in 16
  16. This fight is challenging in both 8 and 16 man. It seems like it is overtuned but I will not say it's impossible at this time. I'd have to attempt it for a lot more than a single day before I'd suggest that. I love the challenge.
  17. <Level Capped> Asation 16 NiM 1/5 The Writhing Horror June 13 3:48:10 AM UTC
  18. <Level Capped> Asation 16 NiM 1/5 The Bastion (US-West) The Writhing Horror June 13 3:48:10 AM UTC
  19. I agree that 54's should not be bolstered to be better than partisan or conqueror. However, I believe it is working as designed. It may be that they realize this is a bad thing and fix it but at the moment this is what they intended. Now, the augment glitch was an obvious exploit. You had to perform specific actions multiple times (and spend the money) to take advantage of said exploit. The 54 gear is in no way an exploit. I know the top PVP gear SHOULD be the top gear, but why not use the ACTUAL best gear if you find out otherwise? At least until it's fixed.
  20. I have macros set up for respec between combat/focus in PVP. I only ever do it at the start of the match but I see no problem with it in general.
  21. There are more PVE'ers on the imp side but pub side is good too. We <Level Capped> were world 2nd EC NiM 16 man (pre-nerf enrage). I honestly think you can go either side and find a good fit.
  22. This is an MMO. You're not playing a single-player game. There are other players. This is a PVP zone and thus the missions are marked as PVP and are setup to encourage you to fight. I WISH the missions were more PVP-centric. If I had to kill X # of other players I would much prefer that than to sit with an orb waiting in line for 5 minutes only to get ganked when it's my turn to activate the pylon. It's stupid. That being said, get a group if you want to do it and you'll be less likely to get jumped.
  23. Just wanted to throw my two cents in here. For one, 2.1 came out only 4 weeks after the last update. 2.2 is slated for 4 weeks after that which is exactly the 8 week-content window that we are promised. This was just an "extra" patch in my opinion outside of our typical content window. That being said, I dislike not being able to simply purchase the dyes I want and having to leave it up to randomness. The good news is, I was easily able to purchase the specific dye I wanted via the GTN, so no biggie imo. Another concern is simply due to not knowing internal processes within BioWare. That concern is that resources were taken away from the "Content Team" to build the CM update. This may not be the way BW works and perhaps there is a team dedicated 100% to CM in which case this is a moot point. All in all I was honestly happy with this update and love being able to Dye my gear to look the way I want, but I am highly anticipating more content. We are still in dire need of a new warzone map. We need more 55 FP's (4 is definitely not enough). And I'm always up for more operations and Nightmare versions of TFB/S&V.
  24. <Level Capped> is currently recruiting talented healers and ranged DPS, although all classes are welcomed to apply. Visit levelcapped.tk to apply today.
  25. Just throwing this out there for any east coasters wanting to stay on the east coast. I ran my first toon on a East Coast Server (ZezKaiEll) and it was horribly underpopulated at level 50 back when the game first came out. I decided to reroll after having a 50 with no end game potential, so I decided to roll on a west coast server which eventually got merged with Bastion. I love the Bastion - I'm a PVEer but it's so nice to PVP with some good competition on PVE off nights. My ping is somewhat high comparatively, usually around 120ms, but it doesn't seem to bother me at all everything feels smooth and I put up high numbers with no issues. Also, for those against server transfers I do understand your concerns. Personally, I want server transfers for the very reason listed above. I have a level 50 sith sitting on a server that I never touch, while Bastion has 5 55's. I'd love to bring my level 50 sith over to Bastion and be able to use it again. I'd feel better about server transfers if they required a level 55 toon on the server for which you are trying to transfer another toon. I too am afraid of everyone jumping to specific servers and causing that server to lag and the others to be underpopulated.
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