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Moonlightthorn

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  1. Not only is it bad but our lets face it.. main dot (afliction/Weaken mind) gets the best boosts from the midle tree... Deathfield doesent proc a dot.. Madness skilltree gives shock a 45% chanse to duble tap and makes stuff possible like instant cast channeling nukes... it feels like some of the talents of middle tree should be on madness and visa verca or you will have to hybrid as a dps sorc/sage.. I would like to see a pure DOT tree and a Pure Nuke Tree.. Where are the skills that makes the dots travle from one player to another? Why does Afliction do so poor damage? Why does mind crush have a 2 second cast time? Why doesent Death Field proc a dot? Why is there not any AOE dots? I could go on... And we really need stances on sorcs... a healing stance that makes your heals more efective in some way.. like faster cast rate or more healing done (and if you are not in the healing stance yopur heals should be really really poor) A nuke stance that gives you an alacrity bonus and maybe a 5-10% chance to duble proc the spells given in the nuke tree. (Again make nukes either not usable or worse to use if you arent in the stance) and a Madness stance that could give som of your basic skills a chanse to proc a dot or increase dot damage or something... anyways... I feel op as a hybrid right now... i feel that as dps you are forced to go hybrid since Madness final skills suck and Lightning tree sucks without procing instant cast.. and even if im dps i can easally get 75k heal and 2,5k heal medals... and if we do not have a dedicated healer in our team i can do a great job as a healer anyways... (ofcourse not nearly as good as a healer speced sorc by far but still good and well enough)
  2. So what would you say would be the pros and cons from both the DPS trees? most ppl seem to choose the Focus tree to do insane amounts of damage with FS crits.. but i really like the sustainability of the Midle tree.. thought id try to combine them.. not getting all the perks from any of the trees but thinking id be more versitile..
  3. yeah i was choosing between those two.. i think ill move that point. thanks As for not having the extra 30% crit.. that nags me.. but atleast force sweep is free to use.. and with the extra 6% damage from my stance well.. i havent done the math but ill do it here haha.. ill go with a hit doing 100 base damage to keep it easy.. (for me atleast) And no gear since both damages scale equally with Surge/expertice gear. Crits: With 30% extra Crit: Base 100 + 6% + (50%+30%) = 190 Without the extra 30% but in different stance: Base 100 + 12% +50% = 168 Difference in damage = 22/100 so if your base damage is 2000 the diference would be 440 damage on a crit.. not an extreem amount considering the trade off but yeah.. deffinatly noticable... hmm
  4. Kinda new to the guardian and ive been fooling around with some specs.. and this is the one i think will work best with my playstyle... Before ppl Troll about me choosing guardian as DPS and not Sentinel... Well im a grafical guy.. and i think it looks alot better with a Jedi fighting with one saber instead of two.. and since they have a DPS option to them.. i see nothing wrong with it. (Side note) I usually change to the Tanking stance when i have the ball in huttball or to guard our ballcarrier if he is close to scoring.. so im not totally focused on just hording in damage medals. Anyways... here is the build i made http://www.torhead.com/skill-calc#500ZIbMoruzkZGd0rdbM.1 Im looking for pointers and stuff by Knowlagebal Guardians who has more experience than me... have i done something terrably wrong? missed something Crusial? i have no problems with Keeping Focus up.. my heavy hitter is Force Sweep and Master Strike when they are stunned.. Throwing Sabers around and doing Overhead Slashes and stuff aswell.. atleast its fun to play.. Ready . . . . Set . . . . TROLL!
  5. Thanks for fixing the healing... but by making it trigger only once every 4,5 seconds youve cut the damage by 3... maybe this should be looked into? And why do we get a 5% damage pennalty when Juggs and Powertechs gets a 5% damage reduction bonus? They get more amour more damage and the same threat and shielding from their tankstance... and powertechs get a passive +10% shielding Talent and some other talents that passivly raise their shielding with X% where we get a 15sec buff with 8 charges that gives 15% shielding.. if anything we should maybe get 20-25% inherent shielding from our tanking stance to offset the damage penalty and our lower armour... its not like shielding helps in pvp anyways so it wouldent make us OP there.. Much love for Assassin tanks!
  6. Ilum is being looked into.. changes will come.. wich changes i do not know though. Not every class is identical.. and Mercs do fine without Pulls or jumps right now.. they need a more viable skillrotation so they do not just spam one skill though.. but you cant choose a class just for one skill and then complain about not having Jedi jumps or Tank pulls or operatives and forceuser stealth... if you want those skills play those classes.. and if you like the estetics of you merc then roll Powertech whom looks the same but has both grapples (pulls) and jumps... I hope you mean ONLY a month... most games takes about 6 months-1year to get most of the kinks hammered out... ppl who play an mmo that has been around and worked on for 7 (SEVEN) years tends to forget that... you cant expect a game being as fixed after 1 month as another game is after 7 years of constant patching fixing and moding...
  7. about the 60 second CC for guardians mentioned above... There are some other classes (like Powertechs) that lacks a 60sec CC.. this is only really a balance problem in open pvp since when 2 ppl meet and battle it makes all the difference if the one you are fighting can CC your companion for the entire fight when you can not.. Either give all Classes a 60sec CC (that does not only work on droids ) or make it so Comapnions cant partisipate in pvp.. neither as suport nor as dps.. just a balance thing really.
  8. I want to start off by saying "Admins.. if i posted this on the wrong forum then please move it, but this seemed the best place to discuss eventual changes" Thank you Well ive been playing all the classes.. and i guess you could say i have 3 mains right now.. a powertech (pyrobuild) a sorc (Lightning/Madness) and a Marouder (Dotbuild) and well i have some sugestions and ideas.. trying not to be biased here though. PYROTECHS: Well basicly i spem 3 skills (Flame burst, Rocket pounch and Railshot) this goes for both pvp and pve.. with some utillity skills and AOEs mixed in when neccesary... With this "rotation" i started hitting 300k+ damage when i hit lvl 30... always topping the damage sharts in pvp.. well this was fun for a while.. and then quickly got boring.. thats why i rerolled... i dont know what exact changes should be made but something needs to be done to even out the 2 DPS trees (Tanking tree is fine). SORC: Basicly the same problems as powertech... I spammed Force lightning untill Wrath Procced, fired off an instant cast chain lightning with +20% damage and went back to spamming Force lightning... throwing in a crushing mind every now and then and maybe a Deathfield or two when oponents gatherd in groups.. This was boring aswell and pretty much a nobrainer way to play... and from what ive seen from sorcs/sages in pvp... they pretty much play the same way... Mercenaries: Well there's enough QQ threads about them spamming tracers for everyone to figure out that theres something wrong here... even though i dont find them that threttening in pvp there must be something wrong with the class if so many ppl consider that skill the only one worth using.. hence spamms it.. Operatives/Scoundrells: the main problem i see with them is that they only have one viable tree.. and the main problem with your upcomming patch is that you are breaking them rather than fixing them... ppl complained about dying before they could get out of CC... their damage is kind of their thing... you should just have removed the talent that makes Hiden strike knock ppl to the ground and replaced it with a talent that removed the cooldown of either Shiv or Backstab (if backstab then the energycost need to go up since it is 0 with talent atm and assassins equalent is at 50) this would make ppl happy i think.. both Operatives and their pray.. since ppl would have a chanse to defend themselves and operatives would get a better sustained damage... Marauders: Well so far this is the most fun class to play (for me) we have ALOT of skills to utelize and we couldent devert to "one trick ponys" even if we wanted to... we HAVE to utelize ALOT of skills to be up to par with other classes. even though there are some stupid mechanics that need to be looked over.. like 15sec buffs with 12sec cooldowns that need to be up at all times to make rotations work... kinda pointless to have a semispammebal CD and such... seen other classes that has complained about the same thing. Now for some general stuff... Sprint: Why is this a toggel skill? for RP purpuse? and if you really need to keep it toggable then why why why do you make it toggle off upun death? its just annoying. (Stances/Gas cannisters and so on does not toggle off) Tiered gears: Why do these come with Mods?? why?! they should have empty slots and then have some inherent bonuses like Expertice and endurence for PVP gear and Mainstats for PVE gear.. then you should have to get the mods from players with the correct Crafting skills... this would fix the problem with Biotech and Cybertech being the ONLY viable endgame craftskills... even with the slight Biochem nerf i would NEVER consider any other craftskill on ANY type of character right now... Another note with modable equipment: This is one of your best consepts in the game.. but at lvl 50 it ends since you have no use for any of it when you start farming you lvl 50 sets... you kind of shot yourself in the foot there considering most players tend to agree that the game starts when youve reached max level.. Skilldelays: You really need to look over instantskills that takes 1-1,5 seconds to get off due to animations and such and that kan be avoided through LOS, knockbacks, stuns ppl running in behind you or just moves out of range... like Railshot, Project, Vicious Slash, Maul aso... they are suposed to be instant.. wich means.. when i hit my shortkey the skill should hit.. i shouldent have to wait for another 1,3 seconds to see my skill animeted before being able to move... or risk it missing. Reporting: Why is there no easy way to report Botters, AFK Warzone farmers aso.. only quickreport is spamming.. Memory leak: Seems to be some kind of memory leak that causes the game to crash after X hours of play. i have no proof of this though. Final note: Try to make each class skilltrees be on the same level so we see more then for example Shealdtech/Pyro Powertechs.. and might be fun to see an operative come out of the shadows and start bombarding ppl with handgranades and DOTs and stuff even one time... you get my drift.. right now it seems that most classes has one obviously good tree and 2 obviously bad ones... not in all cases but in most. Try avoiding imbalance in clases that makes them only spam 1-3 skills since they are always the best choise in any given situation... it makes for imbalanced play and quite frankly i think most of us finds it boring and sad that we have 20+ cool skills but to be as affective as we can we only use 3 of them... (As a skill designer or class designer i would be sad if i noticed that a skill ive put down hours of thought and energy to create and make cool animations for never ever gets used)
  9. ive played both republic and Imps.. and no matter wich side you play on Imps = Green and Rep = Red... i think they might have done a mixup in the code.. some tired dude mixing up Rep with Imp a late night when the coffe was out and then it has just been overlooked.
  10. thats a problem with most "instant" skills.. animation takes 1-1,5 seconds and the "hit" doesent go off untill the end of animation... whats even more annoying is that if the target gets out of LOS or CC you before the animation is done the skill wont hit att all... major malfunction in skilldesign if you ask me...
  11. Just wondering wich tank guilds look after the most for endgame tanking (i do not care one bit about tanking ability from lvl 1-49) My main is a PT and ill probably hit 50 by tomorrow.. but scrounging around on the forums im getting confused.. some say that the only vallid tank is Juggs.. some say Juggs suck at keeping aggro some say juggs are best at single target aggro and others claim something else.. Assassins seem to be laughed at as tanks? and it is generally dead quiet about PTs.. since its not that popular a class... so im asking experienced players wich kind of tank class guilds prefer to recruit putting player skill/gear and all such asaide (i know that a skilled player can make any character work).
  12. Meh.. Rage seems to favor Ravage and its a relly awkwerd skill to use in pvp... basicly means you have to imobelice the victem to be able to use it i guess =/
  13. Does "uninterupteble rage" make it possible to move while channeling Ravage without it canseling?
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