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subrosian

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Posts posted by subrosian

  1. plz share. i am semi casual and don't necessarily have the time to learn all the ins and outs of the classes. I do know when they cast pebbles/lightning to use force camo. i usually lead with obfuscate and activate cloak of pain when that wears off, then saber ward around 50%

     

    I think pyro PTs, snipers, and tank assassins in dps gear are pretty strong 1v1 from a marauder perspective. I usually pop a power stim when I face these guys

     

    There are 2 DRs you need to watch for - Deflection and Force Shroud. You already know about Force Lightning , and of course they apply Discharge and Wither to you. They may open with Crushing Darkness as well, so you're opening into having 3 things up on you, with the potential of them shrugging of your opener.

     

    As far as the rest of the fight, its dynamic, so where you go from there depends. You generally want to apply steady pressure and burst once their DRs are burned.

  2. Low levels are more immediately gratifying, levels come faster, the class is new and you're playing in a starting area bult around your class. For some people the 30 to 40 grind is such a lull, however you'll get used to it and the 40 - 50 leveling is epic if you decide you want to try it.

     

    Its a game though, you play how you want to play.

  3. Tank specced assassins will destroy every class in a 1v1. Marauder/Operative follow after that.

     

    Incorrect. If the Anni Mara plays correctly he will win every time. The problem with most Marauders is they don't reopen after the Force Shroud falls off, and they don't correctly address Force Lightning. The Mara needs to force CDs, play smart and then hit hard, too many open into the Tankassn's defenses and then only the last 3s of their 20s burst are effective, which get negated by a Force Lightning.

  4. It has been proven beyond a shred of doubt that Shadow Tanks can consistently score 600/100/100 on warzones if they bother trying, the nerf bat will have to come soon, if these game ever gets into it's competitive legs. more and more people will start complaining about this imbalance.

     

    Link me to a single, uncut video of a warzone (no end scoreboards or cherry picked cuts, a full 15 minute wz) from a Tank-spec assassin who plays the entire 15 minutes in Tank spec and ends with 600k / 100k / 100k. Go ahead, find me one.

  5. operatives still have high dmg, i need a guard for the tank not to lose aggro, even while using the threat reduction ability constantly. This makes up for the no-gap closer.

     

    All in all for dps we are very competetive, do not listen to ppl who clearly dont play the class. I could say our dmg (melee dpsers) is of the highest atm for the reason above. Remember to use all ur tools.

     

    Every operative cheerleader uses the L2P argument as though its acceptable that stealth doesn't work as a gap closer, the DPS specs are both positionally dependent, and OP sustained DPS is the lowest in the game. We have completely cut OPs from our raid. We have one of the best OP healers I have ever seen and even that spec isn't good enough because Mercs provide DR and Sorcs have shields and AoE.

     

    For DPS, our one IA spot is covered by a Sniper. OP DPS? I immediatly improve my DPS by cutting the best OP in the world and replacing them with a Mara, Merc or Sorc

  6. No.

     

    In a perfect world the encounters would be about working with your guild to discover how to do them, there would be no outside tools to help you, and guilds that completed the fight would keep their methods a tightly guarded secret.

     

    The modern notion that killing a boss equals loot, and that everyone is entitled to the kill is bothersome. There's no fun in easy games.... and were they to put in all these meters and boss mod, there would be nothing left but the DPS check... the least interesting part of raids.

  7. If they don't have any problems with your tanking until they find out you click, you're obviously good enough to keep doing it and anyone who says otherwise is an idiot.

     

    Incorrect.

     

    Kills are not binary. A good guild doesn't say "well, we got the kill so there's obviously no room for improvement". Future content will be more difficult, the developers will always scale up the challenge over time, and because of this the most successful guilds analyze their play and look for ways to improve.

     

    If my Tank clears normal modes by clicking, I don't go "well, it's working so whatever"... I look at it and say "okay, he's doing something that puts himself at a clear disadvantage if we were in content where a mistake would cause death, therefore he needs to stop doing that now while the content is easy".

     

    -

     

    Think of it like having good technique at the gym. A good trainer isn't going to keep letting their client lift wrong just because they're building muscle. Bad form during lifts is eventually going to cause an injury - it doesn't matter that it works *today* in the gym, three months from now when he's lifting more weight he's going to get a herniated disc or worst - as a trainer I need to step in and correct the form early so he builds good habits.

     

    A good raid leader, someone who genuinely cares about their raiders, cannot allow back-peddling and clicking, because those are habits that are going to cause that raider to lose their position a few months down the road when content gets hard.

  8. Can't help you unless you're willing to play on a PVP server. There's actually not a significant difference while leveling, but most good guilds run on PVP servers because it creates the *option* of world PVP at the end-game.
  9. too many people are biased

     

    FACT: Back-pedaling moves 50% slower than turning and running.

     

    FACT: Moving your mouse to click the target and moving the button back to click the button on your bar is slower than pushing a hotkey.

     

    FACT: A keyboard is tactile while the pointer on the mouse screen is purely visual. A keybinder can hit buttons without looking at their hotbar, a clicker must always be looking at their mouse pointer.

     

    No matter how fast and accurate you are with your mouse, you are adding a step that the hotkey user does not need to do, and this makes you slow. When Mouseovers are introduced to the game, people who do not use these will be even slower.

     

    In addition, in order to click a button you have to look at it, meaning you pull your eyes away from what's going on in combat. A keybinder does not need to look at their keyboard, it is completely tactile, and this allows them to do their rotation WITHOUT pulling their eyes away.

     

    This is VITAL for a Tank.

     

     

     

    if you have to look at your keyboard to be a none clicker being a clicker will only help

     

    If you can't touch-type, you need to learn to touch-type. The end. If you don't know how to touch-type, you should get a Das Ultimate S (completely black mechanical keyboard) as this is a life skill.

    if the game has a gcd being a none clicker will not make it go any faster.

     

    BZZZZZZZZT. WRONG. Movement, targeting and several powerups are *not on the GCD*. This means someone who keybinds can, for example, target a newly spawned mob, pop an adrenal and hit the mob with an attack *immediately*. Meanwhile you have to target the mob, move the mouse down to click the adrenal, move the mouse to click the ability. Then if you need to target another mob, you have to move the moue back up - you're losing valuable time.

     

     

    if you are terrible player you still will be

     

    If you click you are a terrible player, period. So... it's better to be a terrible player who is learning to keybind, because you have the *potential to be good* than it is to use an input style that literally limits your skill cap at "terrible".

     

     

    lag cant tell one from the other

     

    Lag makes clicking WORSE not better. Lag gives you less time to react, which makes your clicking an even bigger liability. For example, if you have 1s to hit a damage-reducing cooldown, and you have 1/10th a second of lag on either end, you now have 8/10th of a second to react... keybinding makes you better able to react within the window.

     

    if you can properly organize a hotbar there is no reason not to change. most none clickers are cluesless in doing this. this is where the contriversy comes from.

     

    Wrong.

     

    Keybinders must correctly arrange their hotbar because they assign keybinds to the buttons on their bar. Obviously you don't keybind arbitrarily, you make good choices based on most-used abilities and visually arranging your abilities into chords so you can avoid needing to look at your hotbar - you will know what is on CD and what isn't.

     

    The reason people click is that they don't know how to properly arrange a bar and keybinds.

     

     

    mashing the keyboard doesnt improve game play unless large quantities of alcohol are consumed.

     

    Pointless comment. Randomly clicking all over your screen doesn't improve things either. The point of keybinding is that every GCD (and instantly for off-GCD actions) the keybinder is inputting their action quickly. They can begin inputting their action closer to the GCD (meaning they can make a better decision about what ability to pick) and they can perform multiple actions rapidly.

     

    op get a new guild and find some adults to play with. leave the kiddies table to the kiddies.

     

    Being an adult is about doing what's best, not selfishly doing things you're already doing. An adult admits when they are making a mistake and learns from it - a child throws a temper tantrum, which is, frankly, what anyone defending clicking is doing.

     

    Keybinding is faster. Period, the end. There's no debate, there's nothing that changes this. If you don't know how to touch-type, grow up, learn where every button is on your keyboard, that's a life skill in this day and age. Keybind so that you don't wipe your raid. Keybind so you don't sit there clicking and mis-click the wrong ability. Keybind so you can hit abilities without looking (you cannot click a button on your hotbar without looking at the bar, a keybinder can hit a button WITHOUT looking at their bar or keyboard - that means their eyes are on the fight and observing what's going on).

     

    You are putting yourself and your raid at a disadvantage by clicking. You cannot hope to be remotely competitive in PVP if you don't keybind. Insulting people who keybind and calling them "kiddies" doesn't change that you are a less effective player.

     

    So no, you cannot Click and be a good Tank. Want to be good? Learn your keyboard, learn to keybind.

  10. ...your links are images of a level 19 Assassin. They don't scale that way, you can't take lv.19 stats and say "hurk hurk I'd do 800k at lv 50".

     

    LEVEL 19.

    19.

    Nineteen.

     

    Seriously. Stop. You are hurting the community. You are a NEGATIVE INFLUENCE on the community. What you are doing, ranting and providing bad information? It's bad for everyone. People who are dumb enough to think your information is accurate will roll Assassins and be hugely disappointed when they find out they're actually somewhat mediocre at 50.

     

    People who know that you're full of it are just annoyed and frustrated with your ranting. The devs aren't going to take your advice, they just posted in your thread asking you to stop posting in such an inflammatory manner, and I'd hazard a guess the length of time between your posts *may* be related to their actions as well.

     

    STOP.

    ENOUGH.

     

    You've made your point, you think Assassins are OP. Not a single poster in your thread has agreed with you. Not. A. Single. One. Get it? You're wrong. Sorry, your opinion is incorrect, you are entitled to continue having it but please stop wasting our time by yelling it at us and insulting us when we disagree.

     

    Thanks.

     

    Sincerely,

     

    The Entire SWTOR Community.

  11. The Sorcerer and Merc are both more desirable to play than the Op.

     

    The Sorc has a full toolbox and large resource pool. This does three things: rewards smart play, allows you to be the hero, and makes the class rewarding to play. The OP has a tiny toolbox and resource pool. The besr OP never deviates from their rotation until Adrenaline Probe is off CD.

     

    I won't even log into my Operative anymore because of how burned out I was of doing the same healing endlessly, and feeling powerless to heal in crisis situations.

  12. threat meters are terrible and ruin the game

     

    I agree.

     

    I don't want the game to become something where DPS blindly sit there and stare at two meters (Aggro, DPS). That's not good design, and it just trainwrecks the game. DPS should be able to pull, they should have that happen and have the Tank taunt off... that's part of the fun of the game, and keeping that information "secret" is a good thing.

  13. Did you not see I said it is a stimulation. A simulation is the numbers you would get if there is a combat log and you beat on a stationary dummy for x minutes. Simulation numbers and combat log parses on training dummies do not entirely translate to acutual dps but they give you an idea of the dps in a perfect rotation with no movement.

     

    Which is useless information.

     

    Sims are not a good way of modeling something as complex as SWTOR. WoW has been out for 7 years, and not one of the sims has been able to provide statistical proof that its data matches the parses of top players. In fact, they sims have been consistently wrong, because correct sim-ing requires modeling the entire party, the boss encounter and taking into account things like CD timing, movement, buffs and usage of all abilities (grips, knockbacks, stuns, interrupts, externals, etc).

     

    Interestingly enough, the only reliable way to model anything is to have a combat log and an aggregation site, then use complex data mining techniques to extract data. Since most MMO players do not have a post-graduate research level background in Statistics and Research Methods, it's unlikely you'll see discussion on that level emerge on forums, or from random people doing something as primitive as plugging numbers into spreadsheets.

     

    The players who do this level of research in an MMO tend to keep their methods proprietary, because it's time intensive and there's little reason to share the fruits of your labor.

  14. I'm not saying the spreadsheet is worthless. It's not; Any type of simulation or theorycrafting tool is a step forward at this point. Even without 100% accuracy, it is infinitely better than what Bioware has given us, which is not a damn thing.

     

    This is completely incorrect.

     

    Without reasonable accuracy, and a way to test that the model actually represents what's going on in-game, a spreadsheet is worse than nothing because it can lead us to draw bad conclusions. We are better off with no information than bad information.

     

    Players make decisions about class comps, rotation and gearing based off of spreadsheets that are flat-out wrong. Then the creators of those spreadsheets argue (idiotically) "show me your spreadsheet then" - failing to realize that their entire methodology is faulty. The only way to accurately sim encounters in a game as complex as SWTOR is simply to run them, and that's not something we can do until we have combat logging as well as sites that can aggregate those logs and allow us to data mine them.

  15. Thanks for this, efylinx!

     

    To my knowledge, most of my friends have quite the gear at their disposable, others prefer Xbox controllers, but apparently the latter needs some knowledge setting up to full satisfaction. Most problems are coming with movement, targting and using abilities at the same time.

     

    The Razer Hex that is coming out is great for disabled gamers, the Naga is popular as well, in fact Swifty uses one because he is missing a finger and can't hit Alt. I also recommend looking at Speedpads, because they have a D- pad for yoir thumb that you can map buttons to.

     

    I used a Razer speedpad when I lost partial use of my left hand during Heroic Rag 25- man ( pre nerf). I had the doctors set my fingers around the speedpad then wrap and cast over it, so I spent a few weeks with a USB cord hanfing out - but I was the first cyborg to 3-heal 25m rag.

  16. Trooper, Bounty Hunter, Gunslinger are probably classes they can play.

     

     

    That said, this game really isn't set up for people with those kinds of disabilities.

     

    Actually you are wrong. SWTOR has actually won several awards because of its accessability for players with disabilities. The options menu contains an option to auto-target the nearest enemy, which is amazingly helpful for one-handed gamers.

     

    BAD CLASSES

     

    Operative - button heavy opener, tons of retargeting as both healer and lethality.

    Assassin - lots of buttons, procs and tab dotting.

    Marauder - ridiculous number of buttons in rotation

     

    GOOD CLASSES

     

    Sorcerer - lots of AoE, few buttons, not position dependent

    Merc - lots of AoE, few buttons, can take a hit

  17.  

     

    Post Nerf. Examine.

     

    And? He plays against bad players. There are literally people he kills who stand there and never turn around. The issue against SKILLED opponents is that their toolbox is bigger and they will beat you with it. There is almost no point playing an OP as a top 1% player because you don't get the CDs that are game changing.

     

    When you run in as an Assassin and AoE taunt, it determines which side wins the conflict. When you grip a healer out of range, then stun him when he gets back, you swing combat. OPs don't have the same impact. You can make all the cherry-picked videos of OPs in 1v1 that you want... but one video of a Marauder walking through fire to score, a Sorcerer knocking two enemies off the bridge in voidstar, or a Powertech 1v2ing people, and its fairly obvious where the Operarive stands.

     

    I don't care that good players can function on Operatives. I have a 50 Operative and I consistently could heal ,DPS, stealth cap and stun... but on my other toons, I literally have not lost a WZ, because on my Sorcerer, Assassin, Powertech and Juggernaut, I can carry my team.

  18. I would be AMAZED if DPS specs were even this balanced.

     

    That spreadsheet is 100% worthless, no worries.

     

    We can't calculate DPS right now. Speculate all you like, the only way to accurately measure DPS currently would be to have each player in your raid FRAPS an attempt at the boss, then sit there and go back through each video seeing the damage done.

     

    Spreadsheets won't work because they ignore differences in DPS downtime. For example, a Concealment Operative has generally poor DPS because of the amount of travel time on boss fights (no movement ability to get in or out of melee) and a number of fights where there's no "back" to hit... or hitting it means even more travel time.

     

    Meanwhile classes like Sorcerer generally have high DPS uptime because of their range and lower positional sensitivity. We also need to account for all of the different possible resistances on any given boss fights, and take into account single versus multi target damage (i.e. if a boss fight has a ton of adds, a Sorcerer hitting Death Cloud and Chain Lightning is going to do more damage than a Concealment Operative).

  19. clicking makes you react slower. Its a fact. If you want to do high end pvp or pve you will struggle as a clicker. Especially in pvp, you will be made to look like a fool.

     

    I'm always hugely amused by people in PVP who literally cannot damage me because I'm circle-straffing and double strafe LOS-ing. I've run into so many people who, if not for the auto-turn, would literally never get a single spell off, and many melee who actually don't get a spell off.

     

    To break the auto-turn, I've taken to "shuffling" front-back through people while attacking, which just destroys clickers, as when done in a mob of people with appropriate stuns and knockbacks, it makes it so they cannot properly target anyone.

     

    Movement, targeting, DRs, damage boosts, and a few abilities are all off the GCD, you are literally cutting your DPS, threat, damage reduction and reaction speed by clicking, period, and no, the GCD on some of your abilities does not change that in PVP or PVE.

  20. No i mean like at the end of the story, if u are like full good and there should be like a side changer to change your allegiance.

     

    1. Light Side isn't Republic. Dark Side isn't Empire.

     

    2. Light Side isn't Good. Dark Side isn't Evil.

     

    -

     

    The Dark and Light sides of the force represent two different philosophies: Self-Determination (dark side) and Altruism (lights side). They are both paths towards a higher state of self. Whether you choose Light or Dark side is IRRELEVANT to good and evil, to suggest otherwise is to suggest that Good and Evil are some independent entities: this is completely untrue, as Good and Evil are defined by philosophies (i.e. the Dark Side defines the individual as Good and Sloth, Self-Sacrifice and Stagnation as Evil).

     

    The Empire and Republic are two galactic governments. They do not, by their sole existence, enforce any specific philosophy on their citizens, nor is one of them "the bad guy" - this type of thinking is childish at best, and completely ignorant of Star Wars canon.

     

    -

     

    For example, take a Commando with a heavy Dark Side slant. Are they an enemy of the Republic? Quite likely not, they could be fiercely loyal to the Republic, but believe in becoming stronger to defeat the Empire over being self-sacrificing. They could view Altruism and Mercy as weaknesses and focus fully on becoming strong enough to defeat the enemies of the Republic.

     

    They would be heavily Dark Side, but they're not "evil" or "going to go Empire".

     

    -

     

    From a gameplay perspective, Faction Changes are a poor idea. They remove a large amount of gameplay (the Commando has a completely different story than the Bounty Hunter, being able to go Republic with your BH would essentially cut the amount of content in the game in half). In addition, this opens the floodgates: suddenly people CAN change faction through a choice in the story, but they can't do it normally outside of story choice?

     

    It would also create a logistics nightmare for players. For example, what if my guild decides they want to go Republic, this feature is implemented, but I've already completed my story? Do I now get to go back and redo my story? Do I have to leave my characters with their class quest unfinished and get FORCED to go Light Side (as Empire) or Dark Side (as Republic) so that I can later faction change if need be?

     

    -

     

    It's a poor idea - from both a gameplay and lore perspective suggesting Faction Changes as part of the Light Side / Dark Side system is simply a statement of ignorance on what these governments represent, and how they would work in-game.

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