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AlyII

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Posts posted by AlyII

  1. I just spent almost three hours (the dps and heals weren't spectacular) in a flash point, only to reach the end and have a Sage "accidentally" need roll on Smuggler/Agent Unassembled Tionese gear and win.

    I understand there needing to be a roll function in the event that an item for a class not in the group drops, but why can classes still select "need" on items not for their class, especially items they can't even use??

    Because of rolling being a free for all and the lack of an in party trading system of bop items to remedy items accidentally winding up in the wrong hands, stuff like this is really annoying.

    I'm really hoping this will change soon.

     

    This is indeed a big issue and I hope this changes soon, too. A timed trading system for bop items is a minimum requirement and need should only be available for the class that can use it, as long as that class is in the group.

  2. @ OP

     

    Do not post useless base less arguments to why someone clicked and made and "accident". merley because you are to short sighted to relaized any one can use almost any gear out there for companions ect. and its not the game makers right to decided who gets what if you put in our time as a player you get to decided otherwise we would all be standing in government soup lines.

     

    have fun i hope other people ninja loot from you, so you can learn the next time around, some of us take longer to learn than others :p

     

    If Bioware will not take any measures to correct this issue and other similar ones, the SWTOR community will remain with deranged players like you who think it's fun to ninja from other players "to teach them a lesson"...

  3. Back to the topic however.

    Using "FUN" as a grading scale is foolish. Fun is SUBJECTIVE. As is difficulty and challenge in this case.

    When it comes to MMO's FUN, DIFFICULT and CHALLENGING are determined by the majority and NOT the minority.

    It's painful and annoying to understand and admit, but its the truth.

     

    As i already said a dozen times over in this topic. I agree with you on the fact that fights could use more mechanics. I never once contested that. However using the same ignorant speech, about enrages being poor design, is childish to say the least.

     

    That is my issue with you and Loendar. You two are both unwilling and incapable of understanding and compromising on the matter. Your knowledge in game design, let alone MMO design is utterly lackluster, which is completely understandable since you two more than likely don't work in this department or in the industry altogether.

    I have no issue with people being uninformed or stating their opinions. Uninformed ignorant people who pass their opinions as facts is a whole other matter however.

     

    As you already pointed out, "fun" is subjective, that's why "fun", "difficult" or "challenging" can only be determined by each individual and not by "majorities" or "minorities". "Votes" on the other hand are objective, can be counted and their purpose is to determine "majorities" and "minorities". And this falls in the field of poilitcs, and we are not discussing politics, but we are talking about a game and having fun.

  4. Sigh.....yeah I guess we do indeed know what is the difference between you and me. I stand up for my opinion and voice it here just to be flamed by people like you, THAT STILL don't understand what this is about. I am not per se stating Enrage should be removed or whatever you think. IT NEEDS TO DO DIFFERENT THINGS!

    Secondly another difference between you and me is that you BELIEVE to belong to majority and as such use this lobby-ism to manifest your argument. This is a typical sign of a conservative and status quo holding attitude and thus inherently preventative towards progress. Stating you strife to be better is therefore a very empty claim and nothing but a way of swaying an opinion poll without any real factual argument. Politicians do this a lot. You really have what it takes it would appear.

    It would also appear, given my latest observations, that a vast amount of players have left the game (for good!?). Our guild recently lost quite a few upstarts (mid to high 40 levels) as they started to run into issues with the replica creating boss in Directive 7, which now not only glitches on trooper creations, but on Rep side actually produces swarms of Marauders. Wow, glitchy much? I laughed about it, when it happened, but some guildies felt they could not progress because of the glitches in FPs like Directive 7 or others (BH fight in False Emperor etc.) and cancelled their subs. I don't blame them.

    So NOW we are coming to the real question here: Do you think with the overall bugged environments in FP and OPS (Soa is still a disaster for example, fun but buggy as hell)it is a good idea to have enrage basically wiping a group? Don't you think we should come to a point where we all agree , that a fresh idea is needed to make this all less frustrating and more fun? I am talking the most basic lowest common denominator of fun here.

     

    Finally let me say, that unlike you I do not talk about your maturity here as you clearly showed us all about it.

     

     

    It couldn't have been said better than this!!!

  5. Having content that only the top % of the hardcore raiders can access is a waste of development time and money - by having different diffculty modes - everyone has a chance to see the content if they want to - casuals and hardcore alike.

     

    Also, you are incorrect when you say people will kill boss 3x times. Nightmare and hardmode share a lockout, so you can only kill 2x of the same bosses per week if they want to - want is keyword here. Guilds in nightmare/hardmode won't bother with normal anymore as most of the columi stuff that drops isn't an upgrade.

     

     

     

    This ! "want is the key word here"

  6. I do agree with you, having done some of the top-tier raiding in other MMOs, the satisfaction of killing a boss isn't really there. That being said, you really have have to look at the general player population - raid sizes are already smaller in SWTOR compared to other games - (Rift 10/20, EQ2 12/24). The leveling/story experience is a blast - the focus isn't all on endgame. It is quite casual friendly and Bioware want to introduce raiding to the casual people as well.

     

    It is not necessarily a bad thing - as I mentioned before, if only a top% of the player population is doing raids, why devote so much money and resources to it? By catering to a larger audience, you will get much more use of it - which in turn means more development time and resources on them.

     

    Causals pay just as much subscription fee as you do - they have every right to the content as you are. Ultimately MMO companies make more money from casuals than hardcore raiders.

     

    While I understand alot of you are from WoW and can relate your prior experiences to it - the WoW model doesn't work for every game and the same statistics from WoW cannot be applied with a different game with a mix of Star wars fans and experienced MMO gamers.

     

     

    Very nice said, not to mention that different lvls of difficulty means more options and more flexibility. I really can't understand how someone can complain about having more options; if you find something too easy/hard, you have the option to choose a harder/easier version. No one is forcing you to run all lvls of difficulty, you can choose the one that's best for you.

  7. Yeah. Cant even clear normal and so you asking for removal of enrage or what?

     

    Gosh.

     

    If bioware would actually focus on something useful rather than listening to people like you... i guess we would have a good game...

     

    You cant even clear the bosses without hitting enrage when you dont even need to follow the mechanics on like the half of the encounters. OK.

     

    I showed that thread to a few people on my server and all started laughing because they found it that funny.

     

    Please flag all my posts doesnt change the facts...

     

    Close this thread bioware TY... its pointless. I hope they do realize if 1.2 bring something which gets killed in a few hours again they gonna lose most of the good ppl.

     

     

    First of all I never said that we didn't finish the normal flashpoints, or the HM flashpoints, but that enrage timers narrow down the players options and force us to have only a certain group structure that we didn't enjoy, leaving behind a friend I would have liked to play with, but couldn't because he didn't have the right class/spec. Simply the idea of negatively motivating players through punishment if they don't get enough DPS in a certain amount of time seems rather abusive and I would have found it a much better way to have positive motivation, through extra rewards/achievements or titles if you could make it in time.

  8. Totally agree and i find it funny that OP flagged my post and gave me warning i guess for telling him how i felt about him =o

     

    Im gonna top IT: I cleared BT HM with 2 companions and BP HM with 1 companion + some ppl in my guild (im just talking about fp here)

     

    Advice: My post bioware removed.

     

    You know its funny that even singleplayer games are harder on nightmare mode than this game.

     

     

    When you are telling people that they are stupid and, to quote you, "get the "****** OFF", no one asked you to play" you should expect that your post will be flagged for insult. I would also like to remind people like HellFlame, who are afraid that removing the timers will make dps classes/specs useless and unwanted, that the message of this thread was not to completely remove the timers from the game but to introduce a new layer of "difficulty" where timers are required, to give people the option to choose if they want to play with timers or without them. Also, the timers should be a way of motivating players positively by bringing extra rewards, achievements or titles, not a way of brutally punishing them for not getting the "right" time, wiping the whole group in seconds and get it stuck at that point with no options or solutions for that group to go on.

  9. The biggest issue with enrage is it punishes newer people coming in, or if you have a single person not fully on par with gear/spec/skill and the whole group comes grinding to a halt. Without it, sure if you had a crap DPS dragging you down a bit you could still manage and compensate for it and pull through. however the devs decided 1 person doesn't just drag you down, they sink you to the bottom and keep you there.

     

    This doesn't even cover the fact enrage mechanics make for elitist attitudes and causes inflexibility in fights. I've yet to have a fight where someone died for whatever reason, weather the tank was stunned and couldn't taunt, the healer got a nasty lag spike, or just missed a stun to prevent a nasty attack and someone dies, where we have actually pulled through, because every time the boss enrages because we lost precious DPS time.

     

    I came from FFXI which was pretty harsh, but honestly the enrage mechanics in this game are the harshest mechanic I've seen in a game to date in punishing players for not getting things "just right".

     

     

    Totally agree

  10. The only REASON you need DPS is ENRAGE.

     

    Please close this useless threads about enrage timers. If you dont like it just dont play it, otherwise just accept it. stop QQ'ing...

     

    If you would ever think 1 second about what ur asking then you would realize that its completly stupid.

     

    Thank you for enlightening us, now, because of you we do realize that what we are asking is completly stupid. If you don't have anything constructive to add to this thread keep your valuable opinions to yourself.

  11. Most of the Hard mode bosses do have mechanics...

     

    The only ones I have seen enrage are doing so because there was not enough DPS in the group, or in the case of Hk-47 in Foundry which is pretty much the mechanic of the fight (and is quite challenging !)

     

    While I agree that enrage timers are a shoddy way to cap encounters, it also serves its purpose to not allow people to "brute force" their way through content, which personally I am happy about.

     

     

    If the devs wanted "not to allow people to "brute force" their way through content" they could simply use minimum gear requirement to enter in HM flaspoints, not enrage timers that wipe the whole group in seconds.

  12. if you cant make it in time you are just bad and dont have the gear or the skills for it, Enrage timers are there to make sure you got A) the skills to kill the boss or B) the gear to kill the boss, L2P ****, ppl like you are the reason Operations and raids is getting nerfed back to the *********** stoneage..............................

     

    If you can't make it in time is not because you are bad , you don't have the skill or the gear , but because your group doesn't meet the required dps in "x" amount of time, forcing you to have only a certain group composition. Ppl like you who think that they are "skilled", "geared" and "good" are making the mmo communities worse.

  13. 1. Rift is a WoW copy almost entirely with some fancy ideas added to it and even more ideas lacking.

    2. Almost all MMO's you mentioned are either F2P or transaction based.

    3. P2P and F2P games are different in more ways than you can imagine.

    4. WoW, as much as i hate bringing it up, has used plenty of ways to challenge people, and the one thing that we've learned from that game, with the largest subscription base in MMO history, is that Enrage timers work better than people like you would ever admit.

     

    5. And this one is the most important one, STOP COMPARING billiards to 9ball or snooker.

    Said it time and time again, but just because they're all called MMO's and use the same base layout doesn't mean they're the same game. The game put down its ground rules. If you like the game and its rules, you play it. If you don't like the game and its rules you don't. If you do decide to play it even after deciding that you don't like the game or the rules, you're being ignorant about it and there's really no argument in the world that could help you see that.

     

    Let me put it more bluntly.

    Me and my friends want to go play some billiards. YOU are the annoying friend we never really take with us, because he always tries to be special. But one day we decide its ok to let you come with us to our billiards game. When we get there however, YOU are being a pri.ck about it, and try to convince us all to play 9ball instead, because you find it much more fun and even have the nerve to call another friend of yours to play 9ball. You're now disrupting the billiards game. Congrats, you're a pri.ck.

     

     

    If you can't play by the rules of the game with the utmost respect, BUZZ OFF and find the game you want to play!.

     

     

    But I want to play this game, just not with 'enrage timers". I want this to be an OPTION that I can disable or enable if I choose so. If you don't like options in this game then "BUZZ OFF and find the game you want to play".

  14. Right back at you!

    All you know is EQ2. A game that... by a large stretch is outdated, old and somewhat dying.

    All that being said, i'm not saying its a BAD game. But you ALSO have to learn to move on.

    Do i think SWTOR/WoW's way of doing it is perfect? No way.

    Do i think there are alternatives? Yes way.

    Do i think there needs to be a balance between new and old? Yes again.

     

    You people need to learn about compromise and adapting.

     

    You must also learn that, as much as it pains me to admit, at the end of the day the majority needs to be satisfied.

    It's ok to loose subs, it's ok to loose money, as long as the amount lost is smaller than the amount still flowing in and the end amount creates a satisfying profit.

     

    I do also think it's not good to compromise too often because then we end up with bad games altogether that aren't worth much grain. However i would hardly consider this issue the game-breaking one you make it out to be.

     

     

    Why to lose subs, why to lose money when you can take out the timers and add an extra "difficulty" mode with speed timers?

  15. Please stop trying to argue with Loendar.

     

    Just be thankful that the game is as it is, with enrages and won't be changed.

     

     

    We can't be thankful for an endgame content with lots of problems and the enrage timers are one of the biggest problem for some of us. You can't simply dismiss us just because you don't have this problem, not when there are simple solutions to fix this for everyone. Not to mention that feedback from players is the most important tool for improving the game.

  16. This kind of debate can go on and on forever with both sides giving arguments of why they like or they don't like the enrage timers. The problem can be solved easily with little time required, as already has been suggested, by removing the enrage timers from the actual HM flashpoints to make them accesible for all casual players and all kinds of group combinations and by introducing "speed" HM flashpoints with timers , maybe more abilities for mobs and bosses to make them harder and some extra loot to make the hardcore players happier. This way everyone will be happy. What I found intriguing is the fact that the set items that we can buy with crystals and commendations from HM flaspoints are only slightly better than the ones that we can have from orange items combined with lvl 49/50 epic item modifications, which makes the HM flaspoints runs usless for the most part of the game unless you are hoping for a random drop that will suit you at the last boss of every HM. This would be all I have to say, the solution is simple but then again, many things are simple and yet we do not have them in the game: combat log, threat display, target of the taget display and so on. Maybe the dev team will address the problem but I'm somewhat skeptical after seing how they "solved" the fact that too many players felt that the Biochem was mandatory at lvl50... they don't want Biochem to be mandatory, so they fix it by making all of the good stuff require 400 Biochem to use. That being said, have fun ingame and may the force be with you!
  17. You guys are still going, this is unbelievable.

     

     

    Enrage timers are in everything.

     

     

     

    Run out of resources

    Building collapses

    overwhelmed by adds

    poison clouds grow to much

     

     

     

    Everything is a form of enrage timer. Just because you don't like a particular kind doesn't excuse your ignorance.

     

    Use your stupid minds, every fight has an enrage timer. If it didn't then if you had enough heals to keep the tank up would equal victory every single time. There is no risk there. No reason to gear up beyond healing enough to cover the damage. Heck being able to maintain a higher level of healing then you can manage resources is in itself an enrage timer.

     

     

     

     

    So yes it really is you suck. Pass it off as poor design but simple fact is you don't cut it. If this fact really is to much for you to handle and is ruining your fun.

     

     

    Door is over there.

     

     

     

    Thank you for showing us where is the door. But I'm asking you this ,what will happend

    with the game if more than 50% of the people who bought the game will find this "difficulty" mechanics unacceptable ? Probably you'll be happy with your "elitist" community that will help make the game "better".

  18. Exactly that.

    Plus they rob the player of those epic fights that last for a long time and you never know, do you beat him or not until the end.

     

    For example, there is a jedi champion on aldereen that I could probably solo, but given that she enrages and kills me instantly i can't after all. Without that stupid enrage it would have been an epic battle. Right now its just crap.

     

     

    Absolutely agree. The enrage timers are not doing the combat better or more entertaining it only forces you to have a specific dps and if you don't have it all your group will be wiped in 5 sec which is not fun nor imaginative, only frustrating and absurd. Everything goes well for the whole duration of the fight ,we have the boss at 7% and suddenly we are being killed in one shut. End of the game, disappointment and all this for what reason, what was the point? To make the game more entertaining? Sorry but for us was anything but entertaining.

  19. Arbitrary: Based on random choice or personal whim, rather than any reason or system. So stop saying this word because however the boss is designed an idiots can call it Arbitrary.

     

    You are wrong, they have decided that to defeat this boss a certain average dps is required. This is perfectly acceptable. The way to ensure this factor is to restrict the time thus setting the required damage per SECOND. You are objecting to a gear check? Well thank god we have people so much wisdom they feel they get to decide where the gear checks are. Just so you know, there are micro gear checks throughout the entire game. You just happen to not like this one.

     

    So buck up princess, fix yourself / your team.

     

    Having no difficulty with the mob? No the fight is based on you playing good enough. Which clearly you are not.

     

     

    Experienced long time mmo players my ***.....

     

     

     

    What is "perfectly acceptable" for you is not for everyone. If you liked being killed in 2sec by an enraged boss be my guest but don't tell me that is "perfectly acceptable". And keep your insults and wise advices like "fix yourself / your team" for you and your friends.

  20. I loved the storyline of the game, the lvl-ing experience, the fact that we have companions that can help us in heroics and flashpoints, but once we entered in hard mode flashpoints (after 2 weeks of grinding daylies for better gear, which wasn't very fun) everything became insane and exaggerated because of "enrage timers" ,a woeful way of transforming a nice game in a frustrating and impossible experience. If you want to keep the same high quality of the game take out the timers from HM flashpoints ,this way all of us will be able to do our "epic" crafts and maybe an armor set (still the costs for sets are insane).If you want to keep the hardcore players happy you can introduce an "insane" mode with timers and something extra to keep them satisfied. Also would be nice to have normal and HM versions of all flashpoints for 2 and 3 players . A combat log , target of target and threat display also would be most helpful. The saddest thing about "enrage timers" is the fact that the enraged boss simply kills the players in one shot making them feel helpless and useless, taking away any desire of playing or coming back to the game. After more than 300 hours spent in game to lvl-up and gear the character this is not the feeling that you expect to get from the end game content, especially after Bioware has invested so much time and money in storylines that make us feel so heroic and unique.
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