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Posts
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Joined
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I am a subscriber and I only have 16 slots. Is it an account bug or hasn't it been implemented yet?
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Current stats: Vector x3 Mako x4 Elarna x3 Malevai Quin x1 Andronikus x3 Wish they would make a trade 3x the same skin for a new skin/random box >_>
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I am mainly hunting for the Kira Carsen and Aszhara infected skins, but so far i have gotten Mako, Andronikus & Vector 3x each. I suggest either to remove the "random box" from the vendor and sell the skins for 20 (or more) DNA Samples or for the game to check which skins you already have, so you don't end up with useless skins. Or make them BoE, so you can trade with people for the skin you want.
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I want to sent my friends 1-week trials, but in my honest opinion, the lv15 cap is not a good idea. You will only see Korriban/Hutta and (part of?) Dromund Kaas. Not enough story in these 2 locations to show my friends how great the stories could be. Not to mention that most people hit level 15 within a day, thus making it 1 week trial useless. (some might say lv20/25 would be the same) I hereby suggest to raise the level cap to level 20 or 25 (Balmorra/Nar Shadda, Taris/Nar Shadda) so that my friends and other trial players can get an ACTUAL TASTE of the stories(s) so they can make a better, more solid desicion to buy the game and continue.
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I hope there are mergers soon WITH the gained Legacy. Just checked Uthar Wynn.... 3 people on Imperial Fleet, ***.
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I would prefer if there wasn't an option to change adavcne classes. You made a choice, and you have to stick with it. Or else if it were allowed, everyone would take the "flavor of the week". Example: If Mercenarie would become the OP AC, then all/most Powertechs would switch to mercenarie, just because it is the flavour of the week/patch. Kinda like in WoW within the 1 class where Unholy DK was great during WotLK, but then Frost became OP, the flavor of the expansion/patch. Everyone went Frost then. Sure WoW doesn't have AC, but it is kinda the same principle. I just don't want people to switch AC just because it isn't the flavour of the week/patch.
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Fix Darth Malgus knockback mechanic
Spaarkaart replied to Gvaz's topic in Flashpoints, Operations, and Heroic Missions
We wiped the first time, since we didn't see the knockback buff. The 2nd time, he was solo attacking the healer didn't get the debuff and his HP still dropped to 0. Leaving his corpse behind. AT least I finished it, wrong way or not. Wonder why he didn't get the immune/knockback buff on our 2nd try.... -
Patch 1.1 - Rise of the Rakghouls Trailer
Spaarkaart replied to SargerusIII's topic in General Discussion
I think of them more like a SW Zombie/Werewolf hybrid. I don't mind them seeing how I played KotOR and knew about them in advance. -
Bad move what a disapointing story. warning spoliers
Spaarkaart replied to Damidos's topic in Spoilers
Didn't anyone notice how when he had low HP he would go immune and seem to have TELEPORTED out. Makes me believe he is still alive. -
What planet(s) do you want to be added with expansions?
Spaarkaart replied to AeneasK's topic in Story and Lore
Telos - Should be rebuild by now since KotOR2 right? With the Ithoriums(?) restoring the land etc (if it is still canon in BioWare's eyes) Dantooine - Want to see what happened to the "exiles" newly created order by his force sensitive companions from KotOR2. Kashyyyyk - If only to see if the Wookies are still in charge or if the Empire took over the slave business. Mustafar - If only to set the events in motion so that the ship crashes (which contains HK-47's "soul") to be there for the eventual encounter in the SW Galaxies expack later in the timeline. Dagobah - Should be enough stuff to do their as extra class training tests. Like the cave where Luke confronted his fear etc. -
Jumping - needed for cubes but poor implementation...
Spaarkaart replied to Dirtylobster's topic in General Discussion
As I said, no problem with it in general. Get's annoying on the very small beams on Nar Shadda which has little room for making room -
Jumping - needed for cubes but poor implementation...
Spaarkaart replied to Dirtylobster's topic in General Discussion
Had a similar problem with the 2 datacrons on Nar Shadda (empire player). Some jumps really bring back the (good) old pixel perfect perfection from the NES days. If you don't press jump on a certain pixel (like the Nar Shadda cube which requires jumping from small beam, to small beam, to small beam) you will just fall down instead of jumping. (took me 30 minutes each for 2 datacrons on Nar Shadda). I don't mind if they keep it like that. The more challenging and rewarding it is to finally get it. Don't get me started with the 40minute balloon ride on Tatooine, getting the shard. Only to misjump towards the STR cube which is on a slightly lower platform only to take another 40min ride.