Jump to content

Tedroni

Members
  • Posts

    126
  • Joined

Reputation

10 Good
  1. OP, I noticed in your responses that you've failed to mention your level... If you're under-leveled, it's going to be very, very difficult. It's difficult enough for someone who's on-level. I beat this guy on-level (with Nadia, even), but it took several tries. You've been given good advice here, for someone who's on-level. If it's still not working for you, I'd say you need to find a friend to help you. If you have difficulty finding someone to help, then ask more nicely, or come back when you're over-level and that'll make it much easier. Seriously, you've been doing this for too long if you're really *that* frustrated.
  2. y'know, that's a very good question...
  3. Are you remembering to interrupt? Is your gear up-to-date? Are you on-level?
  4. Again, it's an MMO. You've got to give the dev's lattitude. There's just no way to make a Jedi in-game the same as a Jedi in the movies. They didn't use the Force offensively at all, apart from Force-Push and Lightsabers. Ok. I like that. I agree that Sages should have a saber-throw since one of the only two saber-throws we see in two trilogies is Yoda in Episode 3. But do we want saber-throwing to be as common as rock-throwing is now? It was a difficult skill and most Jedi couldn't do it... That's great! But if you don't remind the devs that you've seen those posts, too, they're going to take your criticism as just grousing. I'm not trying to say that your points were bad; I agree with most of them. However, the devs will dismiss what they think is grousing very quickly. They have to. There's way too much of it on the forums, and way too few of them for them to take that kind of time. Yup. The clones wiped out 99% of all the Jedi. There were about a dozen clones per Jedi in a squad. And that only counts the ones that weren't leading a batallion at the time. Of course, I think you're neglecting to take into account that it took Palpatine *fifty years* to set that up. He had to join the senate, secretly feed the dissent in the Republic's less satisfied worlds, secretly manipulate the trade federation, become chancellor, create a secret clone army, start a civil war, secretly run both sides of the civil war, etc, etc, etc... If that doesn't qualify as overwhelming force and over-complicated planning, idk what would. So, I stand by my previous statement. Jedi/Sith would be nigh unkillable by the other four base classes if they mirrored the movies in this game. I think you're making too much out of the "every sith did this" and "no jedi ever did that." Vader and Maul were the only movie Sith who used telekinesis more than lightning and that was because lightning would've shorted out Vader's life-support suit, and Maul was lightsaber-focused, not power-focused. As for the Jedi not throwing things at people, I think that's a less-direct method of attacking people with the Force over Force-Push and there's no reason cannonically as to why the Jedi *can't* throw things with the Force; they throw lightsabers with the intent to kill their target/s and use the Force to do so... I like the idea of using variants of Force-Push. It'd be flashy and in-line with the Lore. I disagree when you say pulling junk from out-of-sight, even junk that is unlikely to be in that environment, is cheating. A droid leg out of the sand? R2 and, especially, 3PO were almost lost to the desert on Tatooine. A droid chassis on a forest world? How many bits of AT-STs do you think were left on Endor's Forest Moon after Episode 6? It may not be pretty. But it *is* convenient, and *isn't* lore-breaking, so I think you gotta cut the devs some slack. Already dealt with the RotS bit above. Sorry about the misunderstanding. I figured you'd reailze that I was using "Jedi" as an easier/shorter term for "trained force user," since the Sith had all those same perceptive abilites that I listed. Signature move... Ok. I agree with you. One of those two signature moves *should* have been based off of Force-Push. Personally, I dislike the pebble-throwing thing far more than the pull-a-rock-out-of-the-ground thing. But since I just got kicked off with a 9000 error *again* *tonight,* I'd rather the devs put more resources into game stability than re-working animations.
  5. With my Shadow, I can look at the on-screen action 90% of the time. If you think Shadows are bad, just try a Sentinel. I almost *never* look up from my 2 main quickslot bars on mine.
  6. So, women who are confident in their sexuality and are willing to use the power that their sexuality gives them is also sexist against women? Now *that* strikes me as a sexist opinion. lol
  7. I redeemed Syo. I had Nadia with me. Every time I talked to Syo after finding out that he's the First Son I chose the dialogue options that tried to reach Syo and ignored the First Son as much as possible. I don't think it's enough to try to reach Syo at the last confrontation or even a few conversations ahead of that. Unless you're trying to break the emperor's hold on him right from the start, I think you won't be able to redeem him.
  8. Can't really compare a single-player game to an MMO. In the single player, you're the only guy there. That stuff you're throwing is meant for you to throw it. In an MMO it'd just be in the way for the other seven classes. There'd be no reason for it to be there 85% of the time. Then what happens if you've doubled up in a group? A sage and a shadow can both throw things, so what happens when you have two consulars and they both want to throw the same thing? They'd run out of "ammo." If they're not grouped and just happen to be in the same place fighting mobs near each other, that just makes it worse to have a set amount of amunition. You can complain if you want, but unless you can offer a *viable* alternative, then BioWare/EA has *no* reason to change anything, and *every* reason to keep it like it is. In the movies, Jedi used the Force for Perception (telepathy, empathy, precognition), Agility (Yoda/Dooku fight, Force Leap), Movement (Force Sprint/Leap), Telekinesis (Force Push, pull lightsaber, throw lightsaber, catch), and Determination of Applied Force (to know how much strength to apply to the lightsaber). If they made Jedi like this in an MMO, they'd be the perfect melee tanks, but that's it. They'd be practically unkillable. Jedi basics: Can't be hit by blaster-fire 95% of the time (obvious implications for MMO fights); Can cut almost anything in half with a single sweep of their lightsaber (one-hit/one-kill; also a problem for MMOs); Can't be taken by surprise 95% of the time (no stealth classes except Jedi/Sith could work on a Jedi or a Sith, no long-ranged attacks can succeed without excessive planning like locking a Jedi into melee combat with overwhelming numbers, then blowing up your own guys along with the Jedi). Any game needs latitude from it's source material (unless that source material is made up specifically for that game). Again, without a reasonable suggestion for BioWare/EA to move towards, there's no reason for them to move away from what they've come up with. There isn't even any reason to put any resources into *considering how to do it better.* That's looking backwards and they're looking forwards... (currently into bugs and connectivity issues since the game is still pretty new)
  9. What if, instead of a pebble storm, the Consulars got a "ground-up" animation? Instead of a stream of pebbles comming from off to the side to hit the enemy, the ground between the Consular and his/her target rips up and flings debris (based on ground texture: sand, metal, rock, etc) from a rolling source towards the target as it follows the line. During the animation, the ground would look like it's being tilled (chewed up) as the source moves along the line and tears up the ground as the debris fly out of it. We'll end up with rocks a lot of the time, anyway, but the source would be right there instead of invisible and off to the side. From sand, rock, and grass textured ground, we'd still get little rocks; from icy ground, ice crystals; from metal floors, strips of torn metal.
  10. I like the BH ship 'cause it was so clearly inspired by Firefly and Serenity. (My BH is named Jubal 'cause Jayne was already taken. lol) I only have three types of ships, so I don't have a least-favorite, yet.
  11. I want a Yoda! (I know it's not exactly cannon... still, I'd totally re-roll my 50 jedi for a jedi Yoda)
  12. ^^ This Monkgryphon: your advice was unhelpful not because it was unorignial, but because it was non-specific to the point of uselessness. Fearlessxiii: you're really saying that monk's advice was adequate? I disagree, vehemently. Your advice was MUCH better than his because of your specificity. You actually offered help, whereas monk was only offering backhanded criticism. Stonelead: I laughed. Although, if helpful advice had not be presented before your post, it would've just been more frustrating... Good sense of timing on your part. :-) Nomaad: I thought your post was excellent. You brought another option for the OP (and maybe me, for that matter) to learn from! woot!
  13. I had something similar happen. After I got my ship on Corusant, I saw I had my class quest back on Tython again (which was grayed out)... and the class quest that had me going off-world from Coruscant, also (which was on-level). I went back to Tython and got stuck at the Forge after beating Bengal Morr, again. It did not stop me from going back to my ship and proceeding with my original class quest line despite stalling on the buggy one.
  14. I think the OP has just said that using the Focus Tree has allowed both his Guardian and his Sentinel to throw a lot of splash damage (Focus Bomb??). But I'm not sure. My sent is spec'd Watchman currently.
  15. I did 31/0/10 myself. It works great for me. I can solo with just about any of my companions and have very little difficulty swappnig from one to the other (if they're geared fairly closely). I have to change my mindset when tanking though, and use my taunts a lot (and my guard skill on the top DPSer).
×
×
  • Create New...