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mleischer

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Posts posted by mleischer

  1. Just wondering if there is some method to contact a human being in customer service, as every response I get is cut-and-paste, closed without any effort to contact me, and totally fails to address the issue I opened the ticket for in the first place by providing a long list of "we cannot do jack about the following...." no of which cover the reason I'm righting tickets in the first place....
  2. SWtOR's entire system is designed around the Trinity...it isn't going to change so...yeah.

     

    Really? When in development, they said any four characters could fight an instanced battle then quietly abandoned this in favor of making a poor WoW clone.

     

    Now they have tacticals, which have proven popular by specifically being designed to ignore your precious trinity.

     

    This game is changing and I believe does well by focusing on the tactical concept and ignoring the hard mode tank/heal/dps model.

  3. So, you'd like PVE to be like PvP, where everyone piles on the healer who then tries to keep themselves alive while their teammates beat down on the assailants? Isn't this a form of tanking? ;)

     

    Yes, a dog-pile cluster F*&% that is PvP is 100x more realistic reflection of reality than the Tank/Healer/DPS model of FP's / OPs .

     

    I would welcome this.

  4. They exist to provide specializations, and an alternative playstyle to zerging everything.

     

    KDY, for example supports an all-dps model. There's not much the way of strategy, tactics, or interesting mechanics that goes on there.

     

    By comparison, the content that requires the trinity (in terms of flashpoints and operations) are more interesting to play.

     

    /2cr

     

    ...and completely unrealistic. Should I attack: a) the guy with huge armor and tons of health doing little damage, b) they guy doing a lot of damage to me, or c) the guy doing no damage but keeping the other two alive?

     

    The concept of a tank is beyond asinine and only exists because most other games include it.. Healers are always the primary target of players yet rarely the target of AI.

  5. Why can't you simply accept it's possible for a game to have options for a variety of players?

     

    I don't space PvP. I have no interest in it. I wouldn't bat an eye if it were removed from the game. And yet I don't feel like my subscription fees are "subsidizing content I have no interest in doing"

     

    It's just a weird viewpoint. I'm paying for the content I'm actually playing. I'm not paying for the content other people are playing.

     

    Raids take up about 1/3 of the budget of games from what I read, yet less than 10% of players ever enter one and less than 1% ever even finish a raid. SWTOR may be higher than that due to only needing 8 people, but the trend has been "new raid = new content" thereby ignoring the overwhelming majority of players with nothing new between xpacs. Games need to grow with their clients and are realizing raids are a drain on limited development resources.

  6. When a casual wonders if he wanna plays a certain game or not he looks up videos and articles that hardcores make in order to figure out what the game is about.There are no stable mmo communities without hardcore nerds that basically give substance to games.PvP junkies,PvE freaks and Lore Nerds and their various combinations are important to every franchise.

     

    The people you describe are not casuals. Casuals don't tend to go to secondary sites or watch videos on how to kill a boss. My wife and daughter played WoW for years without ever looking at forums or third party sites. A casual will eventually conclude "Bounty Hunter = Aim over everything" and will be totally fine never understanding secondary attributes in gear. Honestly, hardcore "communities" are often the problem.

  7. Why would they ever replace raiding ever?

    Ask yourself what is raiding?Raiding is gathering a bunch of people to kill a big creature,which then rewards you.There are lore , gameplay mechanics and social aspects to it.

    Why would any mmorpg ever remove that?

     

    Yes, we are talking about mmorpgs,not just ''mmos''.In all rpgs you kill things.They will never ever remove the importance of killing stronger things with multiple people.

     

    Um, developing raid content is a poor business decision for most games as they are only used by a tiny fraction of the player base. These games eventually have to turn a profit and as such need to focus on low level and casual content as that is where the money is. I honestly am tired of subsidizing content I, like the vast majority of players, have no interest doing and will be glad to see games stop wasting resources on them.

  8. WRONG. I was running low level flashpoints every day until 12x was announced and they popped quite frequently. In fact I leveled 10 toons with KDY alone and never had an issue with group finding popping. So your statement is patently false and made up.

     

    Read your own quote smart guy: did you run low level FP's or KDY ? They are not the same thing.

     

    Low level FPs were in fact dead, precisely because people ran KDY all day.

     

    Sorry, but but your statement is false and made up.

  9. The after effects of 12x has started to make it's manifestation in game. Low level flashpoints are dead que times are up to 1 hours and everyone who still has any low levels left put their mouses down for now and are on these forums begging for 12x to be returned so they can finish leveling.... instead of actually playing the game. Who knew this would happen? :cool:

     

    Low level FPs have been dead for quite some time sunshine. Queues have been an hour for non-tacticals for quite some time.

     

    Most games have endgame dropoff before expansions come out as it is considered somewhat pointless to gear up when your gear will be garbage in a few weeks.

     

    12x brought interest into experimenting with alts. Quit feeling so superior when you don't know what you're talking about.

  10. Nobody is saying you have to level fast, but rather that we'd enjoy a legacy option that allows us to progress faster based solely on the content we enjoy.

     

    If staying at low level is that important to you though, you may want to simply unsubscribe and play with reduced EXP as a preferred.

     

    Think you missing my point - I like the idea of 12x being permanent, but would like at least an "opt out" or having it be a character legacy perk. I don't care if everyone has 22 level 60s, but I like low level content from time to time as a diversion. Some flashpoints in the 25-40 range I have never done at level due to outleveling them so fast, and plowing through with a 55 (60 now) for achievements doesn't mean the same.

  11. Given the level of content is unlikely to offer more than 6 hours of story with any additional time likely due to lag, bugs and waiting on spawns and the two new planets much smaller than Makeb it doesn't seem to offer value for money. Now personally I'd of rather paid twice as much and gotten twice the content. The real problem is its been a year and a half since the last real content expansion anyone coming back to try this out will little reason to be drawn back into the Star Wars Universe.

     

    Much of what made ToR great and unique, the class story, the faction story, the companions etc has been pushed to the side for a single factionless story, a couple of 30 min flashpoints and 2 new ops which I have no idea once you have completed the solo story how they tie into the overall story.

     

    I think that you have to consider that the "Forged Alliances" flashpoints are part of the expansion, even if you get to do them without paying for them. There is some, if only minor, class specific content, new flash points, two planets, etc. and I feel it's well worth the $20. My only complaint is so much not working right, specifically the solo flashpoints sometimes working, usually not. Once the bugs are worked out, I think I will enjoy this much more than RotHC.

  12. ...and of course the SWG crowd has rewritten history to make NGE sound like a game killer (game was dead long before it) so they will say that expansion...

     

    Um, rewritten what history? SoE announced the CU months before it went live as a result of less than anticipated subscription levels, but hardly killed the game. Some, maybe even most, players didn't like the changes but the massive drop-off of subscriptions didn't happen until NGE.

     

    NGE was announced a whole 8 days or so before it went live and about a week after collecting everyone's money from the Trials of Obi Wan expansion. SoE made a PR nightmare so bad that they felt pressured into offering refunds for the ToOW expansion. This effectively killed the game in most peoples opinion along with a viable alternative in WoW, since many concluded if they want me to play a WoW like game, I may as well play the real thing.

     

    SWG, in my opinion, had one of the BEST player bases I can think of in a MMO. Unfortunately, I believe they also had the WORST forum community I can think of. I miss it, but glad that ugly beast is dead.

  13. I find it interesting that you'd say that seeing as in my experience and as far as I've ever read, Software Engineers have little issue finding jobs if they actually know their craft. I and others I know from my college had job offers half way through our senior years and even those that didn't before graduating did soon after. I had multiple offers as well. If I remember correctly the statistics for my department was a 90% job rate for those looking and a 60-70k starting salary average, for those with a 3.0+ GPA.

     

    Even in the workplace those who've left my current job had no issues finding jobs, whether they started looking before or after leaving. Some were only casually looking at the time.

     

    Essentially worthless indeed.

     

    Firstly, a degree in computer science and a software engineer are vastly different things. Secondly, most firms don't give a crap if you have a degree and are more interested if you know *** you are doing (know your craft), which a large percentage do not. Thirdly, most people that call themselves "Engineers" are actually technicians and have nowhere near the competency to pass an engineering board. A LOT of IT people lost jobs in the last decade and moved on to other areas as the market is not able to reabsorb the millions that believed "...anything in computers be the future lined with $$$..."

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