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mleischer

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Everything posted by mleischer

  1. Just wondering if there is some method to contact a human being in customer service, as every response I get is cut-and-paste, closed without any effort to contact me, and totally fails to address the issue I opened the ticket for in the first place by providing a long list of "we cannot do jack about the following...." no of which cover the reason I'm righting tickets in the first place....
  2. I guess that they need to eliminate snipers, gunslingers, marauders and sentinels since they have no place in the game per your logic.
  3. Funny that the last 9 flashpoints were designed to work as tacticals proving my point.
  4. Really? When in development, they said any four characters could fight an instanced battle then quietly abandoned this in favor of making a poor WoW clone. Now they have tacticals, which have proven popular by specifically being designed to ignore your precious trinity. This game is changing and I believe does well by focusing on the tactical concept and ignoring the hard mode tank/heal/dps model.
  5. Yes, a dog-pile cluster F*&% that is PvP is 100x more realistic reflection of reality than the Tank/Healer/DPS model of FP's / OPs . I would welcome this.
  6. ...and completely unrealistic. Should I attack: a) the guy with huge armor and tons of health doing little damage, b) they guy doing a lot of damage to me, or c) the guy doing no damage but keeping the other two alive? The concept of a tank is beyond asinine and only exists because most other games include it.. Healers are always the primary target of players yet rarely the target of AI.
  7. I never understood why tanks exist in games other than every other game has them. In the Star Wars universe healers further make little sense. Other than lazy game mechanics, why can we not make everything damage based? This would make for a more realistic land of make-believe and speed up the game.
  8. Thanks for attacking my child. Bet you're a riot at parties.
  9. Raids take up about 1/3 of the budget of games from what I read, yet less than 10% of players ever enter one and less than 1% ever even finish a raid. SWTOR may be higher than that due to only needing 8 people, but the trend has been "new raid = new content" thereby ignoring the overwhelming majority of players with nothing new between xpacs. Games need to grow with their clients and are realizing raids are a drain on limited development resources.
  10. The people you describe are not casuals. Casuals don't tend to go to secondary sites or watch videos on how to kill a boss. My wife and daughter played WoW for years without ever looking at forums or third party sites. A casual will eventually conclude "Bounty Hunter = Aim over everything" and will be totally fine never understanding secondary attributes in gear. Honestly, hardcore "communities" are often the problem.
  11. Um, developing raid content is a poor business decision for most games as they are only used by a tiny fraction of the player base. These games eventually have to turn a profit and as such need to focus on low level and casual content as that is where the money is. I honestly am tired of subsidizing content I, like the vast majority of players, have no interest doing and will be glad to see games stop wasting resources on them.
  12. basic comm gear is all crap anyway. felt the same way until i got my 1st 60 and saw what crap the gear you can buy is. Nonissue if you ask me.
  13. Read your own quote smart guy: did you run low level FP's or KDY ? They are not the same thing. Low level FPs were in fact dead, precisely because people ran KDY all day. Sorry, but but your statement is false and made up.
  14. Low level FPs have been dead for quite some time sunshine. Queues have been an hour for non-tacticals for quite some time. Most games have endgame dropoff before expansions come out as it is considered somewhat pointless to gear up when your gear will be garbage in a few weeks. 12x brought interest into experimenting with alts. Quit feeling so superior when you don't know what you're talking about.
  15. Think you missing my point - I like the idea of 12x being permanent, but would like at least an "opt out" or having it be a character legacy perk. I don't care if everyone has 22 level 60s, but I like low level content from time to time as a diversion. Some flashpoints in the 25-40 range I have never done at level due to outleveling them so fast, and plowing through with a 55 (60 now) for achievements doesn't mean the same.
  16. I will only support a permanent 12x xp if they also allow for an xp locking mechanic. I two toons that I am trying to do everything possible on each planet before leaving, as well as wanting to do flashpoints before quickly outleveling them. I'd love, for instance, to lock a character at level 10 and see how far I can make it into the game...
  17. Hard Mode, heroic, whatever game are always more difficult with new expansions due to lower gear quality and lack of experience. I'm sure with no change they well be facerolls by New Years Day.
  18. I am so mad that I cannot play for two hours. This is completely unprecedented for a game expansion. I demand a full refund for my xpac costs, a free month gameplay credited to my account, and say 2,500 cartel coins just because.
  19. I think that you have to consider that the "Forged Alliances" flashpoints are part of the expansion, even if you get to do them without paying for them. There is some, if only minor, class specific content, new flash points, two planets, etc. and I feel it's well worth the $20. My only complaint is so much not working right, specifically the solo flashpoints sometimes working, usually not. Once the bugs are worked out, I think I will enjoy this much more than RotHC.
  20. All I know is I REALLY liked the solo mode tacticals (on the day that they actually worked) and would love them to try to create solo versions of Czerka at least for 55-59.
  21. Um, rewritten what history? SoE announced the CU months before it went live as a result of less than anticipated subscription levels, but hardly killed the game. Some, maybe even most, players didn't like the changes but the massive drop-off of subscriptions didn't happen until NGE. NGE was announced a whole 8 days or so before it went live and about a week after collecting everyone's money from the Trials of Obi Wan expansion. SoE made a PR nightmare so bad that they felt pressured into offering refunds for the ToOW expansion. This effectively killed the game in most peoples opinion along with a viable alternative in WoW, since many concluded if they want me to play a WoW like game, I may as well play the real thing. SWG, in my opinion, had one of the BEST player bases I can think of in a MMO. Unfortunately, I believe they also had the WORST forum community I can think of. I miss it, but glad that ugly beast is dead.
  22. NGE was terrible, but at least it basically "worked" Stuck at prelude unable to complete Assault on Tython.
  23. How about focusing on fixes to content most people actually see instead of wasting so much time on operation ?
  24. I had to google "Togruta" and immediately wished I hadn't due to all the softcore cosplay ****. I just don't get some people and why a Twi'lek variant is anything to be excited about... Rather play a droid, Wookiee, Jawa, or even an Ewok...anything that isn't a human with a slightly different head.
  25. Firstly, a degree in computer science and a software engineer are vastly different things. Secondly, most firms don't give a crap if you have a degree and are more interested if you know *** you are doing (know your craft), which a large percentage do not. Thirdly, most people that call themselves "Engineers" are actually technicians and have nowhere near the competency to pass an engineering board. A LOT of IT people lost jobs in the last decade and moved on to other areas as the market is not able to reabsorb the millions that believed "...anything in computers be the future lined with $$$..."
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