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HonorThyGamer

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Everything posted by HonorThyGamer

  1. I'm suddenly having major pop in issues with textures and lighting effects in this game and I don't know how to fix it. I have everything maxed out and I even reinstalled the entire game to try and fix it, but nothing is working. For example, when I walk into the hanger, the lights load in, the monitors hanging on walls load in, the characters load in, the objects they are holding load in. If I step back a few feet, all of those things disappear, and if I step forward again a few feet they all come back. I JUST paid another month's subscription for this game and this weird problem isn't something I can just ignore. Objects of popping in less than ten feet away from me and all of it is making my frame rate very jittery. Does anyone have a fix for this? I just wasted money if I can't figure out the problem.
  2. I pretty much read that entire thing as "I'm going to just assume you're not being lazy and stupid like you seem to be." Fantastic response. Thank you!
  3. Okay I've googled it like crazy and can't find anything. What mods do I focus on for Jaesa? The best thing I've been able to find is "focus on willpower" but it's not that simple. That's like telling someone asking how to gear their Marauder to focus on strength. I'm using Jaesa as a DPS for my tank. I'd really appreciate it if someone can tell me what mods I should focus on.
  4. By that time in the game you don't have enough comms to gear both you and your companion, just one of you. It's possible to keep both geared after Taris, which I was able to keep up with using premium armor from the GTN. As I mentioned above, that's not possible because I can't find any armor for my class.
  5. I've run into a problem with my Gunslinger. On the other characters I've played, I kept myself geared in greens while updating my companion's mods until I had enough to keep us both modded up every seven levels or so. It's a strategy that worked without problems. That is until I went to the GTN and discovered that 99% of the armor there is made for Jedi. I can't find anything for my Gunslinger to wear. i leveled up until it was time to leave Coruscant, and when I checked it again there was still nothing I could use. I'm still mostly using the armor I got from Ord, and that's no longer sufficient. How are you guys keeping yourself geared during the early levels? As it stands right now I'm having to use level 10-12 armor for Taris, and that's not a good idea.
  6. I'm almost at the end of my Inq playthrough and I'm planning ahead for my next character. I was wondering if anyone ever played through the game with a Gunslinger and HK companion. I play most of my classes fairly safe. With DPS classes I have Treek as a healer, with long range classes like my Inq I have Treek as a tank to bundle up enemies for my AOE attacks. She's best at both roles so why not? I want to mix things up for my next choice and just go for straight offensive DPS, but I also don't want to waste my time, so has anyone tried playing the game as a Gunslinger and HK companion? And if you think it's not a good idea, do you have a reason for it? I've still got time before I start my Gunslinger, but if I'm going to lay down the cartel coins I need to be sure.
  7. Kind of annoying I had to subscribe just to ask a question, but oh well. I have some questions about the 12xp event going on. I looked up some stuff and googled, but almost all of it leads to topics and discussions that started and ended before the event even began. I resubscribed in order to play through all of the stories again as a solo player. So if someone can answer these questions I'd appreciate it. Now that we're a couple months into the event, people should have a greater grasp of it. I can't play right away so it's faster to just ask. 1) The website says you get more comms. Is this only for the main story missions? And how many? I kept getting conflicting information on that. 2) How long does it usually take to get from 1-55 with the event on? 3) Did you have any problems keeping yourself geared? I have more than enough adaptive gear, I'm wondering about mods. 4) How many levels should you wait between upgrades? I heard so many different opinions on this I don't know which is true. Without the event I do it every other planet, but that's combined with a lot of dailies. 5) Do you ever get so overleveled that enemies barely do any damage to you? I wouldn't mind going through this game like a demi-god destroying everything in my path. Seems perfect for Inquisitor story line. 6) I heard somewhere that XP boosts are also effected by this. Is that true, and if it is how much? That seems a bit overkill. And that's it. Thanks for whatever information you can give.
  8. So far the impression I've got is that I should buy a hypercrate and then put it on the GTN for a lot of credits and get most of the legacy unlocks including armor, color crystals, and weapons I find useful.
  9. Thanks for explaining that, I wasn't quite sure what he was saying in the first place.
  10. Well there is a difference. Buying those things is like gambling. You can purchase a hypercrate of them and not get the item you're looking for. I'm trying to determine what I should purchase that would be the most useful to me without gambling with my money.
  11. I was thinking about getting a six month subscription as well. People actually pay that much for those money sinks?
  12. I'm thinking about spending a hefty amount of money on cartel coins. Like 14k in coins. That's $100 as long as you buy it from Amazon. I want to use that many coins intelligently and still have some left over, so no packs, just account wide unlocks and such. I was just curious what you guys consider to be important unlocks if you had the coins in order to do it? I have a pretty good idea of that, but if I'm going to spend this much money I want someone else's opinion. I was thinking inventory unlocks, all ship upgrades (like GTN and such) storage upgrade, and some Collection unlocks. What else would you guys suggest? I've already looked at some guides but wow are they outdated.
  13. It's like everyone skipped the majority topic of my original post that discusses it's impact on the in game economy. And I never once said that all long term players have a problem with it. I made sure to use words like "a lot" for the very reason that someone would come along and say what you just said.
  14. I should have been more specific. It's gear dependent for group content.
  15. Don't agree with someone, question their intellectual capacity. Good to know that stereotypes like you will always exist in MMO's to remind people about the worse parts of online gaming.
  16. Never understood the need for that in the first place, so yes.
  17. I only came back a couple days ago and was gone for five months, so the comm strategy I was using was developed during a time when planetary comms existed and you could only carry a hundred, kind of forcing you to spend them or waste comms.
  18. Go back and do those daily heroics for what is it, one comm a piece when you've overleveled it? I can't quite remember, but don't you only get one comm from missions that you're n longer in the level range to do? Again, not worth the time for so little gain to get something we'd get a lot more of without the event going on.
  19. I've seen a lot of confusion as to why a lot of people don't like the double XP events and I thought I would explain it to people who don't know how it could be a bad thing. If you're a fairly new player to the game, double XP is great! You get to experience your story faster and get to endgame. The problem rests with the people who have been playing for a while. A lot of the long time players have developed our own personal leveling strategies. We've played through the game so many times that we've naturally found ways to level up efficiently according to our own play styles. The unfortunate thing about these strategies is that they're quite exact. It's really easy for them to get thrown off. So why is double XP so bad? Doesn't that mean our leveling strategy works twice as fast? No! Because the double XP events have one huge flaw: they ONLY double the XP and nothing else. My personal strategy relies quite heavily on gaining comms over a consistent leveling period. This game is very gear dependent! You level far faster than you have the comms to keep up with it. With my current strategy, I can easily get enough comms to mod out an entire set of adaptive gear every other planet, which is more than enough seeing as I'm usually four or five levels above what I need to be when I reach a planet. Add in double XP that strategy just flies out the window. Suddenly I'm not gaining enough comms to buy the mods I need to keep current, which makes me significantly less useful in Flashpoints where many of the older players will kick you for the smallest mistakes. Well then what about buying mods at the GTN? Because everything triples in price. A lot of people come back to the game during a double XP event, so demand goes through the roof, and prices double or triple on even basic items to meet that demand. That's where it all starts to fall apart, because we're ONLY getting double XP. Everything else is exactly the same, so we're not getting enough from the game to make the loss of money worth it. We lose A LOT more than we gain. The only people who win during a double XP event are new or returning low level players, people who have a lot of money to burn, and people who gather materials and sell them at the GTN for ridiculously inflated prices. Most of the people I've spoken to have come up with leveling strategies that are extremely efficient and don't waste a lot of money. Double XP events forces long time players to spend a lot more money at the GTN for items that they wouldn't have to purchase AT ALL if the event wasn't going on in the first place. That's why a lot of people wish we could opt out of the event, because we know that if we choose to level a character during that time, he's not going to be up to standards unless we spend a lot more money on items that we normally don't have to spend any credits on. Being overleveled isn't such a big deal to us long time players because we've developed ways to do that easily even without the event going on. It's baffling how many people don't understand that and openly mock those who have issues with the event. This could all easily be solved if Bioware would double everything else during an event, but they don't. There's such a high demand for items that you can't meet because loot drops are exactly the same as before, which increases prices on everything because supply rates are still normal, which screws over the people who need those items to level a character, and screws over the people who have come up with their own ways to work the GTN and earn money. Even after the event ends this can screw up the in game economy for weeks. For casual players this means practically nothing. For everyone else, these events aren't worth the loss of credits.
  20. I know this question has been asked before, the problem is that most of the answers I found are from around the time the game launched, and the game is a different beast now. How viable is it, as a healer, to level up through PVP and Flashpoints only? Because I'm kinda interested in the challenge. Since the game launched I've had this desire to get to max level without doing any of the story content past the starting planet, then tear through the story with an insanely overpowered character who smashes everything in his path. But I have no idea how viable it would be to do that, or how long it would take. If anyone could answer that for me I'd appreciate it.
  21. I have a Guardian Tank that I've put a lot of time into and I'm a little stuck. When I was leveling up, I switched between DPS and Tank until I hit 50 and then switched to tank permanently because I liked the survivability. But I only wanted the survivability for leveling PVE content and didn't even consider endgame. I did very few flashpoints along the way, which right now is biting me in the ***. I'm stuck because I need to do endgame content to improve my gear (right now I have full artifact), but I have almost zero tanking experience for flashpoints, so how am I supposed to be a good tank in HM? Well...whenever I join a group and say I'm unfamiliar with tanking in HM, I get kicked. Or insulted and kicked. Or they ragequit and leave. It's just a bunch of really childish crap. I've joined several guilds, none of which seem interested at all in letting someone learn how to tank properly. You're either great at it or you get insulted and/or kicked. Don't get me wrong, I understand, they only have so much time and don't want it wasted on the possibility of getting killed while I learn how to tank properly. I get that. But that's creating a huge problem for me. I like my Guardian. I've invested time and actual money on him. But right now I have zero progression. I used him to solo dailies and that's pretty much it, which gets old pretty quick. So I'm wondering, should I start over completely or switch over to a DPS Guardian? I'm more familiar with DPS than Tanking. And how are DPS Guardians received for endgame content? I know a lot of people out there who want to squeeze out every bit of damage they can and will kick a Guardian out of the group if they think they can get a Sentinel instead. If I'm going to invest more time into a new character, I'd like to know what you guys think first, because I'll essentially be paying subscription time to experience the same stuff I've already played just to correct a mistake I made while leveling.
  22. How useful is Treek for a Guardian Tank? If I'm going to shell out the cash to gear her, which isn't a small chunk of change, would it be worth it? And if it is, should I spec her as Tank or Healer? The reason why I'm asking is because I can find loads of info on how good of a Tank or Healer she is, but I can't find anything on how much damage she does. Having a companion who can back me up but not slow down the killing too much would be great. My Guardian isn't exactly easy to take down, but I do solo a lot and having that extra security wouldn't suck.
  23. Thanks for that very detailed help. It certainly doesn't suck when someone says "This is pretty good, and here's why."
  24. I'm switching from Defense to Vigilance for a while and looking for a good build. Usually I'd look around, take a trip to noxxic, whatever. But those places all have a commonality: the torhead skill calculator. Which for some reason hasn't worked for me in several hours. The entire calculator isn't down, it's just the one for the Guardian. It stopped working before I noticed it and I did a respec, now I can't find a single build that doesn't use torhead's calculator. So I'm asking if someone can provide a build that uses a different calculator. I searched around for hours and can't find one. They all use the exact same one. This is for PVE mostly by the way.
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