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Infraredman

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Everything posted by Infraredman

  1. Ok, but if you can't jump to them at all bc they can hide from the edge or jump away immediately or suicide you only to respawn right where they were 5 seconds later while you have to cross the whole map it makes it kind of hard. Additionally, they can jump to the other side so even if you DO know about it you can't avoid it. Just add a 5 second cooldown to the pull when people use their jumping abilities and it would be balanced. Plus they'll actually have to use skill to succeed instead of standing in the middle on their side the whole game.
  2. So, there's this issue in huttball where powertechs and folks with pull will stand next to fire up high on their end of the arena and not play otherwise. They will just wait to pull people up into fire who have the ball. It makes it impossible to score because they can just run or jet to the other side and pull you. It kind of breaks the whole game and makes it feel pointless to even try to score at all.
  3. I'm enjoying Mar Carnage. It plays a little differently now, but I like it. I always wished watchman was PVP viable and the new carnage feels like half a step towards watchman. Wish we still had a stun as a mar or got the juggs second life ability, but it is what it is. Of course, now that mars are not bottom of the barrel people are mad. I am sure we will get nerfed again, as always.
  4. Hello, the decorator on ossus that requires tech frags was ok before 7.0 when a lot of players had plenty of extra tech frags, but at this point it's really hard to purchase decorations from that vendor. Could you change it to credits and reputation? It would be really nice to be able to buy a lot of roots and things like this the same way we can on ossus with the trees and trophies. Though please don't charge 100ks of credits because despite the inflation in the game it's still a lot of credits for most people and these decorations are better used as multiple rather than single ones. Thank you for considering.
  5. If we have the ability to have robotic arms and limbs I see no reason why we can't have beards on female toons, considering hormonal conditions causing women to have facial hair is way more common than missing limbs. Men wearing makeup or having breasts is also extremely common, so why not. And make a body type for females that more resembles a type 4 male, and vice versa so there are 5 body types. At least more eye colors, more hair options, more freckle options, scars, tattoos, etc could all be neat. I see no reason why not.
  6. You have to scroll when the dropdown is open.
  7. Thank you, that's all I needed to know. I like the story so far and was hoping there was more.
  8. Hello, I was wondering if there will be more chapters upcoming? I really enjoyed the story so far but it felt incomplete. I assume it's like the last expansion where we will get more chapters and story? Thank you.
  9. Inventory. It hurts my eyes to look at.
  10. Hello, I hate to be negative during a new expansion bc I know a lot of people just want to complain about change but could you add a feature to dim the box outlines in the inventory? I like or don't mind just about everything else about the UI, but the boxes are so bright and organized in a way that it hurts my eyes trying to figure out what is in my inventory. I start seeing invisible dots between the squares and it hurts my brain. They're so bright it's hard to even see what is in the inventory. Every time I blink it's bright boxes. I can only look at the inventory side-eyed and squinting. The other thing I noticed is the vehicles being a scroll down in the drop down menu has some people confused.
  11. If you do take my suggestion where you allow more unlockable decorations for players I think there are some places that would make awesome opportunities for strongholds. Some of these could be huge, some just a single room: Top four: Illum (medium to large) Dantooine (huge, give us a farm) Odessan (apartment similar to coruscant/DK) Ossus Others that would be cool: Hutta Ord Mantel Korriban Tython Port Nowhere (single room) Mek-Sha Taris And others down the road with some story explanation like Corellia.
  12. Hello, I love decorating and I have some suggestions for making the game better. The theme is making the game more replayable for decoration-based game fans and not making it a huge grind to get thematic decorations and also making it easier to get copies of a decoration you already own. The gameplay for decorations should be the decorating itself rather than the grind, and I think offering a system to subscribers that make gathering decorations easier would be a huge draw to subscribe. The magic of games like Animal Crossing is you can find ways to remake, renovate, and so on so you keep playing. Not to mention its recent DLC that offers huge expansion for decorators. There are also systems to rebuy things you already own, which doesn't exist in swtor for decorations despite existing for things like weapons and armor. I think we should be able to purchase extra copies of our stronghold just like we can for a guild, and then unlock unlimited access using ccs. The bundles are cool, but I think you'd make more money off of subscribers paying to get to unlock a ton of decorations with credits than you would people buying a single bundle. I really think that the costumes and decorations in swtor are incredibly special and the game could attract a seriously devoted player base with a few adjustments. One suggestion is more GTN, legacy storage, guild storage and storage options. The options we have now are limited and many are not appealing. I see no reason why we can't have things as small as datapads and as big as starships to do these things. I see no reason why players can't use decorations already labeled as storage to access their actual storage, and having more options for accessing the GTN and other storage will allow more creative freedom in how people organize their SHs because a lot of people like to hang out in their SHs while they wait for qs. For instance on Yavin there is a tower that it would be really cool if you could browse the gtn, access your shs and such while you q for something like pvp. My second suggestion is more thematic decorations. I really think every single world should offer a number of decorations just like onderon does. . As it is the only real way to get creative freedom using these very limited items is to own a guild. For a small decoration player that just wants to make cool SHs the grind for things like a guildship and a guild sh is massive. It's not doable at all and thus after you get frustrated with how limited your decorations are for your really cool and inspirng shs it becomes overwhelming and a huge bummer. It really needs to be a lot cheaper for a lot of these decorations. We need more dailies decorations like Onderon offered that is a somewhat affordable price range. Additionally, not all event decorations should be so dang expensive. I understand making a few things very very expensive but not everything should cost something like 4 special currency items it takes you several dailies to get 1 or 2 of. On another note, one of the biggest issues is limitation of how many hooks we can fill. There is no way for a decorator to truly deck out their SHs without cutting corners because every. single. stronghold. has a HUGE limitation on hooks. The game itself doesn't need to be as lush as our SHs bc it wouldn't be playable to have so many things to get stuck on, but we should be able to fully deck out our SHs if we want. That's part of the draw of making one is to make it even prettier than the game and make people go "oh wow!" so they want to come visit yours again. Animal crossing is a hugely successful game where people just decorate, craft and visit eachothers islands and it's popular because there is a lot of appeal in that alone. Speaking of crafting instead of making just prefabs we should be able to craft decorations too. Prefabs should allow you to buy decorations made by other crafting skills, but you can craft ones specific to your crafting skill at a much lower mat requirement. Another suggestion I have is to allow people to unlock multiple copies of strongholds and to be able to simply label them with text. I understand stronghold titles are a thing and they should still be how the stronghold looks on public listings, but being able to label your own whatever you want for your own memory should be an option. Some people are going to unlock 30 some shs, and others will stick with 2-3. Please at least let guilds have more than one SH. There is no reason why a guild shouldn't be able to have shs using every option available. Lastly, make the ships less of a grind. I think the weekly invasions should just impact how powerful your ship is and y'all should develop some fleet mechanic to incentivize unlocking the power options that is seperate from unlocking rooms. Having the abilities tied to rooms is just blegh. Let people decorate without a 3 year grind to unlock a ship! The gameplay for decorating should be the decorating itself, not grinding 20 days for 2 minutes of decorating.
  13. It would be nice to be able to have more slots in the strongholds to place more items. Someone else mentioned allowing more personal and that would be great. I know there is no way this could ever be but I wish we could place things on top of things like in Animal Crossing. Like setting things down on tables or chairs. Perhaps some decorations could come with their own decoration placements on top of them? I also wish the small items and medium narrow items we could place anywhere or have a wider range of how we can alter its placement (beyond 10, 10). That would really help with flushing out some areas without hooks and building with walls. Also if walls could be placed and not count towards their hook that would be awesome bc we could build something and have enough hooks to put stuff inside it too. Thank you, I really enjoy this game.
  14. I heard that and I think they should keep it in but just let you use any level gear when you are 75. I don't think they realize people dont' really play this game to gear up and it's been a tired idea from WOW that most players are not into at all. Even raid prog guilds don't like grinding they want a challenge and cool stuff to show off that they completed something really hard. I also think they should let people unlock non-rotation/spec abilities for their chosen class that they can use for their second class so if someone wants to be a merc but have the operative flip zoom ability they can. You can be a sage healer but have death from above. And so on and so forth. I think mixing up the non-spec-specific abilities will let people be creative and find something that suits them. I also think it will make pvp more fun and if there is a combo that is unbalanced they can add a "uncombatable" clause where certain mixes of classes come with a debuff to certain abilities bc of blah blah blah training required countradicts what they've already learned some canon reason blah blah blah
  15. Let us decide if we want to use bonus gear you can get at an earlier level and then make end game about min maxing. Also pls don't seperate pvp from pve bc a lot of people like to do both and it's so much time in the game to do both if they're seperate. The system now is a good one. Just give more incentive for longer ops and add lots more single boss ones and treat TC like a daily.
  16. Yes, that sounds really awesome! I think an event just about the creatures of star wars is a really fun concept. Maybe they could do it in april around earth day to coincide with the animal documentaries that often come out around then?
  17. Yes, that sounds really awesome! I think an event just about the creatures of star wars is a really fun concept. Maybe they could do it in april around earth day to coincide with the animal documentaries that often come out around then?
  18. Hello! It would be really nice if you could lift the limits of how many decos we can unlock for specific decos. Especially for ones we get through building rep or using specific currencies like the ones from ossus. Also, it would be really nice to be allowed to have more decorations in strongholds. The limit is really small for a lot of the current strongholds and guildships. Thanks!
  19. Blurrg mounts please. Blurrg Companion, please. More Blurrg pets, please. Blurrg portraits and a gold blurrg statue that is the prized possession of a hutt or something would be nice. A trophy too I suppose. Can we also do a sidequest where you get hired to do a job and you find out the person who hired you is a Blurrg. That the Blurrg is intelligent bc a rogue scientist experimented with making it a cyborg like Ian in cowboy bebop? But the blurrg escaped and needs help saving his buddies? And then you help it free other star wars animals from the facility? That would be fun and hilarioius :3 I laughed so hard at the jawa vs ugnaught quest for blizz and we need more silly sidequests like that. You could do an animal mount event too that centers around a blurrg farm... And people catch escaped animals for the farm and build up rep to buy mounts/decos/armor or something like that. For the sidequest you could always stack 3 blurrgs in a trench coat. The tag could be <A Mysterious Stranger>
  20. Let's assume you're right. Even if worst case scenario they were just delaying to be able to have a holiday with family and will only be doing a month of work instead 2.5 months. For one they SHOULD get to have a holiday with family, as should many people should. It's really entitled, lacking empathy and weird to expect developers to not take time off to be with family during the holidays. Secondly, 3 weeks is a lot of time to deal with bugs. If you've ever played a game with bugs at launch you know developers tend to address a large amount of them in the first couple weeks with a patch. Thirdly, if they need more time to develop and disney didn't care like you said and just wanted to delay the backlash - that means they are not getting resources they need to address problems. So you're taking your frustrations out on the wrong people and expecting them to neglect their family to work for a company that doesn't offer them more resources. That's absolutely ridiculous. I personally think you're being extremely negative. I think that it will be a fun expansion.
  21. You guys are making this thing in a pandemic. Take your time. Not only that you should be given the time you all need even if the pandemic wasn't happening. I'm sure you've given a ton of people a place to go when they had to be locked in. You make amazing stuff. So we're happy to wait! My only concern is I hope you'll let folks who subbed thinking they were going to get an expansion have access to it when it comes out. Some folks are low income and probably paid for the month thinking they were getting an expansion and now aren't. So maybe give it to everyone who is subbed on the initial launch date in addition to folks who are subbed on the 14th. Maybe give folks who subbed for both dates extra goodies but understandable if not considering you have a lot to do. Also, will y'all make us a blurrg mount one day. And more blurrg pets. I have blurrg dreams. 🥺 Love y'all!
  22. See you're focusing on specific scenarios and choosing which one you more empathize with. I'm saying all these scenarios point to the same problem. I'm saying you're asking the wrong questions. Why be happy for a piece when you can have the whole pie? If they fixed their game design they wouldn't have to know the difference. Folks are having a really hard time thinking out of the box here. You're caught up in this being the only solution for the scenario where someone ghosts. It's not, and there are other solutions where it wouldn't matter if someone ghosted, if someone didn't ghost, the company wouldn't have to police hands on and all these ****** things could be prevented wouldn't you prefer that policy? But everyone is so caught up defending current policy they don't even want to consider that an option. Unless you just think people who make guilds who have things happen in life DESERVE punishment. That's really the only reason I can see people being so fixated on the members inheriting the guild is the only scenario that deserves some auto mandate protection. And it's a bad protection even for the people in that scenario. The guild could easily go to someone who disbands it. Doesn't really protect anyone and it's luck of the draw. I understand that, and I fully respect that people believe this is the way the problem should be solved. I just think it's focusing too much on "bending the knee" as people said before and refusing to even consider there are other options.
  23. I find letters made large like I can't read a bit malicious. The response also came from a place of presumption in a lot of ways. I agree people are bending the knee. I agree that the company regulating this themselves would be very messy. I am not saying they should go that route. I just don't think this route is very good either. Basically it's "specific scenario" vs. "specific scenario". Scenario 1 - guild leader ghosts and members don't want to lose guild and all it's assets, so policy auto gives away guild. Scenario 2 is guild leader has sudden tragedy happen in real life, guild auto goes to ******e and the person who gets it is a jerk who disbands it. Both scenarios leave players burnt. People focus on choosing the scenario they think should be most prevented, but I think both scenarios can be prevented. There's also Scenario 3 where guild leader kicks everyone, or scenario 4 where guild leader has a ****** day and disbands. Basically there's tons of ways for people who are in guilds to be burnt with them suddenly no longer being there, and their investment in them suddenly made into nothing. The policy is win in one scenario, lose in many other. That's not really a good policy. This stuff is matter of opinion in a lot of ways, but people take the "bend the knee" approach like you suggested to act like other opinions or complaints just shouldn't exist because "things are how they be". But there are ways for people to get a return on their investment and to make policies with both scenarios in mind rather than picking on and saying "too bad so sad" for another. There's many other ways. It depends on what problems want to be solved, but the state of guilds in SWTOR is pretty abysmal. I'd prefer something else to the current one. I think it's lazy.
  24. I realize that a fundamental philosophy I hold about games is contributing to this situation, and I haven't flushed it out fully without attaching it solely to this issue. Before I get into that, I want to state that the person who decides what they have a duty to do is that person themselves, not other people. And frankly, telling someone they have a duty to trudge through badly designed forums to me seems like an excuse to not change things that are broken and take responsibility away from the people who created that broken thing. It seems like asking people to accept mediocrity. While I respect everyone's opinion, I think there is a case here of people responding to respond and not really reading. Almost none of these arguments even approach the point I'm trying to make that the model of guilds is highly unstable. They bring up one example of why this policy is needed without really even considering if there is any other (perhaps better) options. I understand fully why this is a policy, I just don't agree with it. That's why I complained. I compare other MMOs because it is a pattern across many MMOS and people generally can compare the things they think works with the things they think don't. People use a wider scope when they have discussion in order to be informative and relevant. I believe acting like me comparing SWTOR to ESO is some expression of not appreciating the uniqueness of SWTOR is just a strangle and insular argument. Assuming I would think the policies of one game means I don't undestand they are different games is just a very weird assumption, and somewhat insulting. I don't like how SWTOR did it. I liked how ESO did it better, though while I think their solution diluted the drama it also devalued their game in other aspects. Yes, things can be unique. But if something is broken and somewhere else this thing isn't so broken than I think that is valid to point it out. We compare movies, we compare books, there's nothing sinful here about comparing games. And since games are still a relatively new medium and much of the "way things are" is relatively new, I think it's fair game to challenge any and all of it if a person pleases to. That doesn't make it "the final conclusion" even if the popular opinion is of one avenue. The popular opinion was that computers were for companies and would never thrive in the home. People can challenge the way things are, and sometimes it provides good change. Sometimes nothing. The position people seem to be taking here is assuming ignorance and providing information that's already been provided and then act like this means one person's opinion has more authority over another. Pointing out the rules and why the rules are there doesn't really address what I'm really talking about. It just seems like talking over other people. Ok, that aside. Back to the issue. Yes, we were suddenly unable to login to the game for months. We had no other option, nor did we have any time to prepare for this. So, even if we knew our guild was probably gone it wasn't an option to save it. That doesn't make what you are saying that could have prevented this untrue. It's true, it was preventable if we had the ability to predict the future. but see I'm not making a point against what is the policy. I don't agree with the policy. Beyond how new player unfriendly forcing a reliant on forums to maybe get answers to something that deeply impacts your investment in the game - I think it is a bad compensation for a design flaw to point fingers at what the player didn't know and must read to learn because they couldn't know in the game. The best games are understandable by playing the games. Besides, the forums are highly unreliable. There are forums where people ask about questions and are given the wrong answers. There are forums answering questions where the responses are outdated and no longer true. People on these forums like to respond to people like they're stupid by making large capitol letters. The forums are not very friendly. It's not a good system. I don't think saying "should of done this" really gets away from my point. It just seems to distract away by directing the finger at me. Which is fine, I can be the worst player in swtor. They can give me a title for that if they want, I don't really mind. So again, I point to what the intentions are behind these responses. Is it to say "Your problem isn't a problem because you are an inferior player to what I think players should be and you didn't take the right steps to prevent this scenario" therefore putting the burden of responsibility on the player who really has very little power. The very fact you talk about having the final conclusion just shows you think your opinion is the most valuable thing in the room, and no amount of what step I should or should not have taken makes my opinion not have the right to be that opinion. The other intention behind responding to a complaint would be: "This situation should be avoided in the future, lets open the hood and see if there are other options." Yes, that might involve changing my own behavior. But it would involve a dialogue WITH me and not AT me. While I understand that building a guild is a lot of work for officers and even members, I think the idea that if people disappear someone should inherit the guild is actually rooted in a very narrow view. Beyond the fact that it's one very specific situation and ignores many other situations that could equally burn people - it devalues the contribution of the other players because it makes it dependent on a game mechanism that someone else can chose to destroy at any time (gdisband). What if a GM decides they wish to leave the game and gdisbands before logging off forever? They have that power. Is that a fair mechanic? What about the idea suggested of how I should of protected my guild ownership by gkicking everyone in the guild so I keep my guild when I return? Is that fair to the members who invested? In every other facet of life the design of guilds in most MMOs would be seen as highly unstable, because it is! And it actually degrades the value of games and holds them back from growing into a larger economy that benefit the players. It also degrades the true value of guilds as a worthy time investment, and instead treats games as busywork. Here is why: If people can keep the work they put into games and the assets they gain in games, then games become more valuable and a worthy investment. However, if the biggest source of gaining assets is unstable (guilds mean ships, more ability to build credits, etc), than games assets lose real world value leading to people eventually leaving the games when they come to understand this. This seems good for the developers, who don't necessarily gain from the players return on investments but do gain by having more profit for less work. However they don't gain their full potential by sticking with this strategy, because it causes games to level out at a certain point that the developer needs to then scrape and claw to sustain and keep from dropping. That itself is a massive endeavor. By making these assets as impermanent as possible developers try to profit off of much more bare bones in design, and especially repeated designs by not offering any alternatives. The very mechanic of making gear lose value to suddenly need to replay the same raids is evidence of this, and it does fatigue most players. So if you've ever been bummed that games don't have enough content, or that not enough people are working at bioware to make swtor better than the issue of guilds is actually deeply linked to this problem. Accepting this sort of "temporary investment" mechanic encourages less content and games of lower quality. However, if the value of time investment was treated with permanence, than the real world value of games would increase. Therefore the money earning value in games would be solely rooted in the continual contribution of content by the developers. Ok, so you worry that people will develop a thriving community and the GM will ghost like we did and suddenly people have to regroup. And these people put a lot of work into the guild too, donating millions to the ship or whatever. The thing is, that is exactly what I am saying is actually wrong with guilds. If someone deposits, they should be able to withdraw. Investment should be able to be returned. It should have permanence, And it shouldn't depend on one person for it. Auto transferring the guild to someone who might just disband it for lols is not a policy for continuity. So if a GM ghosts and people want to keep the guild they've been in for a long time then there are many MANY ways that could solve this problem. But it would require people to rethink what guilds really should be, and what player investment really should be. And that is the point I am trying to make. My situation of losing ability to be in the game with no warning and ultimately losing my guild, verses a GM ghosting and members being left in the cold are actually one in the same rooted in the same problem.
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