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Raijinvince

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Posts posted by Raijinvince

  1. Are you really complaining that Sages got the short end of the healing stick? Really?

     

    I agree that healing is tough in PVP, but its supposed to be. If nobody died, there'd be no point in playing. But seriously, Sages don't need an upgrade, they're even considered OP by many.

     

    Edit: Someone already posted what I did, and you responded. I think most people agree that Trooper/Sage are pretty close in PvP healing prowess, and everyone agrees that Operative heals need help.

  2. You should really lay off the crack, your post takes the cake.

     

    If he's heal specced for 600k and I'm heal specced and I do 300k...yep according to a Sorc that's balanced because he does no damage!

     

    Almost as bad as the 1 idiot who said this level 11 Operative killed me in 2 hits....that one was post of the year.

     

    @Fakata We won both games, if anything it was the Sorc that sucked balls haha.

     

    Prolly not the sorc's fault that you're terrible, though, as you'll find other posters in this thread who are not sorcs who heal for just as much.

  3. I'm excited for this quest now. A few weeks ago I kept seeing threads about Vivicar and the Jedi before him being so hard, but they turned out to be an absolute snooze. I haven't found a challenge yet in the class story line, so I hope this is as advertised.

     

    Sadly this turned out to not be difficult, too. I just think that Seer spec'd Sages must have it easy when it comes to PvP. Keep Qyzen's gear up-to-date, and everything's a breeze.

  4. So should the people who don't get MVP votes complain that they are also being rewarded less? There's two reward systems, and some classes benefit from one more than the other.

     

    Oh give me a break. One's integrated into the system, and the other is completely at the whim of your fellow players. Obviously Bioware can't make players pick certain people for MVP, but what they CAN do is even the medal load out so pure healers have access to just as many as pure dps.

  5. If some guy disappears I know exactly where he is, exactly where he just disappeared at. I have about 2 seconds to do something within that area to catch him before he escapes

     

     

     

    Now if sorc/sage players in this thread are calling me a baddie for not being able to handle a 2 second run ability, anyone that has a problem with vanish must also be a baddie for not having an aoe ability to use quickly to unstealth people

     

    So your argument then is that neither are OP since each have clear counters? I'll concede, then. You're right!

  6. While stealth makes you invisible it doesn't widen the gap as quickly as force speed does, in addition to the fact that any kind of AOE damage unstealths you, you can still be seen while stealthed if you're close enough to people, and some classes have abilities that unstealth people that you would only ever use if someone was stealthed, unlike the abilities that counter speed (stuns, etc) that you use on other people as well as just people using force speed.

     

    bahaha. I think it widens the gap a little more since you become INVISIBLE and therefor aren't susceptible to all the counters that force speed has (stuns, roots, etc.). I will GLADLY trade force speed for vanish. Do it nao.

  7. Oh yeah. Not to mention that the Ops frame fairly regularly somehow forgets to add 1-2 people to it. So you'll have 8 people in the Ops, but you'll only see 7 in the list. That's great fun, but I guess a complaint for a different thread.
  8. Just look to the left at your ops' health bars and heal the people that are low on health

     

     

     

     

    Works for me usually

     

    There's more than just healing. Pre-shielding someone with the huttball, or Rescusing someone requires knowing exactly who they are...and they might not be taking damage. Or maybe they're in with a group of people all taking relatively similar amounts of AE damage. I mean. Using the ops list works for me for most things, but I agree there's some times when I need to just know who it is.

     

    Edit: Here's a good example. Ball carrier gets stunned over a fire trap. I need to target them to rescue them across, or at least cleanse them so they can get across it before it ignites. However, their name is obscured by titles and surnames of him and/or other friendlies. That 1 - 2 second delay determining their name could be the difference between fried ball carrier and a point. Uncommon scenario, maybe, but I can't say it hasn't happened.

  9. Fairly sure without that CC you'd be useless aswell

     

    Wha? Did you read my post? Not every Sorc/Sage spec has all of this fabled CC. I play a healer. My healer has the baseline stuff. The 4 second stun. The mez that has a cast time, heals you, and DOES NOT stun on break. And very short knockback that DOES NOT root.

     

    I don't consider myself useless, even without this CC, but if you start taking away baseline things like force speed. I definitely will be.

  10. Force speed is only a problem on sages/sorcs, a class with so much cc and control doesn't need that silly sprint.

     

    Therein lies the problem. ALL sorcs have force speed. NOT all Sorcs have "so much cc and control." Only certain specs do. So why remove force speed, and hurt the unrelated specs, when you can deal with the real problem: the cc and control?

  11. Wow I've never had a thread get over 2000 views before or 100 posts! Clearly this is an issue that BioWare should address since it's as sensitive a topic as it is.

     

     

     

    I feel like I really accomplished something today thanks guys :)

     

    You have a lot of hits because it's such an absurd nerf request. I see names in this thread who are advocating FOR sorc Nerfs in other threads, but are calling your idea bad. Plenty of people agree that certain specs of sorcs have too many tools in their toolkit.

     

    I for one agree that light/madness hybrid builds have too many tools. But removing a baseline ability? One that's baseline to ALL Inquistors, not just Sorcs. I mean, how absurd. Focus your aggression where it should be. Move 1-2 talents around so they don't have the blind, stun, instant mez, reduced cooldown mez, extra long lockout on interrupt, stun on mez break, knockback root in one build. Don't hurt very balanced specs, like healing, or the other AA, Shadow, in your blind hatred.

  12. I could see jolt and force speed being assassin only, but it's too late now.

     

    Jesus. Healing Sorcs would have literally NOTHING but a 3k damage bubble every 20 seconds and a 50% snare on a cooldown.

     

    For ****'s sake people. It's not the baseline abilities that are a problem. It's the amount of talented CC available to hybrid lightning/madness builds.

  13. Uh do you not spec for pvp or something

     

     

     

    And also "hey look I was backstabbed, better use aoe knockback with root and force speed away"

     

    Sages have this thing called the Seer tree. It lets them actually heal effectively. Despite what you may think, Sages with 0 points in Seer can really only heal up if they're not being targeted because their only decent heal suffers full pushback, takes 3 seconds, and heal for like 2k. If you're full Seer to get the AoE heal, you don't get blind on shield break, knockback on root, instant whirlwind, stun on whirldwind.

     

    I've said this in many other threads. Stop blaming things that are baseline like Force Shield and the bubble. The ONLY problem with Sorc/Sages is that hybrid 0/20/21 or similar builds that have access to ALL of the CC. Force speed is not the problem.

  14. I already did

     

     

     

    Shield sucks up all damage, bunch of stuns, aoe knockback with root and force speed

     

     

     

     

    Since you're typing words I'm assuming you're literate and not just hitting keys at random so go back and actually read things

     

     

     

    just because you're capable of dying doesn't mean that you aren't overpowered bro

     

    I have ONE stun and no root on my knockback, and as said, the shield absorbs about 3k damage. That's about 2k less than I get backstabbed for.

  15. where did you find this out?

     

    It's kinda common knowledge in the MMORPG world. It's a term that's been around for a while. Anytime you get hit when you're casting a spell, that spell suffers pushback. You'll see the bar nudge back a little, causing the total casting time to be longer than advertised. Talents/Abilities that prevent this are good for situations (like PvP) where you may be getting hit consistently, frequently.

     

    Edit: And yeah, as said above, it affects channeled spells by reducing the amount of time it channels for resulting in fewer ticks of said ability.

  16. Um, pvp doesn't work that way

     

     

     

    Me: Usually it's "hey I found a sorc, time to shoot at him"

     

     

    *sorcs force speed is on cooldown*

     

     

    Sorc: Time to cast bubble so all his damage does nothing!

     

     

    *bubble dies*

     

     

    Sorc: Better use one of my many stuns to keep letting force speed recharge!

     

     

    *I'm stunned, break it*

     

     

    *3 of my teammates show up*

     

     

    Sorc: Better use my AOE knockback that also roots!

     

     

    *force speed is off cooldown*

     

     

    Sorc: Bye! *zooms off, heals self*

     

     

     

    This doesn't happen with other classes

     

    Oh I see. So that whole time his force speed was coming off cooldown, but your stun wasn't. Gottcha. They're both 30 seconds, champ.

  17. Stun is a good counter to force speed, the problem is stun has cooldowns and I'm rarely fighting just 1 person every 30 seconds, since I'm playing pvp

     

     

     

    And sorcs already have things like the bubble, and all their different cc abilities, very strong dps, and very strong healing abilities because they're squishy. Adding force speed into the mix means that sorc/sage can make the most mistakes in a fight without ending up dead out of every other class in the game.

     

    Not all in one spec they don't. Oh, and just like your stun goes on cooldown, so does Sorc CC/speed/bubble/etc. I'm sorry if you were fighting someone with all of their cooldowns up while all of yours were down, but that doesn't make force speed OP.

  18. I wasn't aware you were perfectly fine with broken game mechanics.

     

     

     

    Whining is how things that need to be changed actually get changed, bro.

     

    Broken implies there's a bug or exploit associated with it. There's not. You could say imbalanced, and I'd disagree, but at least your terminology would be more accurate.

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