Jump to content

Stevaelin

Members
  • Posts

    46
  • Joined

Reputation

10 Good
  1. That, the conquest popup and the stronghold popup. A trio of eyesores is what they are.
  2. I beat the cats on Vet ... but the three assassin elites later on destroyed me. I'm guessing veteran is intended more for a replay, or a second character than for your first playthrough. Can't really object to that.
  3. The graphical improvements are noticeable and impressive, I agree.
  4. Signed. The match notes advertise this as being for our convenience but it's anything but.
  5. Sometimes achievements get bugged and reset by accident, only for Bioware to fix it later. Happened with the nightlife event, and is still happening for me with the wookie boss on Cademimu. I hope this is another incident. Also, weird to find myself hoping its yet another bug ... EDIT: Just saw on the dev tracker that its deliberate. Strike 1 for this expansion.
  6. This changed would be highly desirable. In the process, you should also remove the requirement to have recruited the companion in question before you can buy a customization for them. That would makes things a lot more convenient.
  7. As an addendum to this, since two capital letters are now allowed, please add the option to capitalise the letter after an -. For example the W in Obi-Wan, as opposed to Obi-wan. I've had a character who uses that naming convention since I got my Founder title, and while it isn't a deal-breaker by any means, to this day that lowercase letter irritates me.
  8. The option to check or uncheck whether to que for arenas or just regular warzones is one of my most desired additions to the game. I'd happily accept a longer loading time if it let me avoid the arenas. These days I've taken to just quitting as soon as the loading screen gets out of the way and lets me, so having the option not to que for them at all would save me the annoyance of two loading screen waits and my would-be team the annoyance of starting with only three.
  9. It isn't reallly, and my characters are quite happy to fight it since their allegiances are already with Zakuul's enemies. But all the stuff Zakuul does, the Sith and the Republic do as well. They basically seem to be a bigger, more powerful Alderaan. I'm happy enough to fight them, but if the writers want me to get invested in the whole "Boo, Zakuul is evil, we must destroy it!" thing, they are going to have to have them do something significantly more heinous than they have so far.
  10. I prefer it this way. My characters feel powerful on lower level planets, but they don't act like they found a god-mode cheat somewhere. I never liked the way you could challenge a supposedly bad-*** character like Malgus or Revan and then just go afk in the middle of the fight, safe in the knowledge that your character would be perfectly fine when you got back. That's not getting more powerful, that's just the game being silly.
  11. You answered your own question just then. They didn't respond because the poor customer service guy who read your e-mail was too busy rolling his eyes and laughing at how idiotic it was.
  12. I just logged onto the board to suggest this very thing. With the substantial rise of available companions, listing them by influence level in the Crew Skills screen would help with crafting significantly.
×
×
  • Create New...