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LaucianNailor

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Everything posted by LaucianNailor

  1. Just transferred 6 characters over to Red Eclipse and it only took about 10 minutes till all were available. Really smooth and quick....thank you BW. Great to log in to the Fleet and instead of seeing about 40, I was met with 277
  2. I think this is two seperate things. Pushback affects abilities that have a cast time (induction) such as a heal, where the effect 'hits' at the end of the induction completing. A good example was given above about a 2 second induction eventually taking 3 seconds due to pushback. It just takes longer to cast the ability. Force-Choke is not an induction ability, but is a 'channelled' ability i.e. where damage/effect is in place or spread across the duration of the channel. Motor Volley would be another example of this, where the damage is spread across 'ticks' through the period of the channel. Damage wouldn't 'push-back' a channel but would in fact knock it forward or interrupt it. The effect would be to reduce the duration or damage impact of the ability being channelled. So both are affected in different ways, but the net effect is that both inducted and channelled become less effcient. Sorry, long winded explanation, but hopefully clear....ish
  3. I think the character copy has been registered loud and clear as an essential (and if all settings/binding are copied over as well, then a player can jump right in and not have to adjust to their 'live' play). This will help to throw up direct comparisons to show the impact of changes. Second key thing for me is to please keep the PTS up when the live servers are taken down for a patch/maintenance. You'll get a big influx (especially from Europe) who can test content during this period.
  4. One thing that I find frustrating is that every quest marker shown above an NPC in the world or on the map, irrespective of whether its a solo, heroic or flashpoint, is represented by exactly the same symbol. This sometimes results in long conversations, simply for the quest to be abandoned when it shows in the quest log, as a player may deliberately running solo for whatever reason (RP etc). On returning to a quest hub, where sometimes new quests appear after hand-in's, you then have to run through the whole process again (possibly even with the same NPC if its been a while since you logged in) if you can't remember if you spoke to them before. In short, create a new 'quest available' marker for group content. - Soloists can avoid cluttering their quest logs if they wish - Guilds/friends know who to speak to if they simply wish to only play heroics in a zone and are grouped up - Quests can be shared in any event, so if a group if formed whilst out adventuring, then this will still allow someone to have it shared with them
  5. What I believe you are seeing is the approach BW are using to managing servers and play worlds rather than a problem with low server limits. For example, a server may have a limit of 10,000 to hit full. These players are spread all over the SW Universe, however at the start of the game, to have all of these players in exactly the same space could ruin the game.....all waiting to get that 1 spawn or get that one interractive item. How BW has approached this is to make multiple versions of the same play space (say Korriban) and when the players reach, say 100 or 150, create Korriban 2 and start to add players to that 'instance'. This continues to a Korriban 3, 4, 5 etc. You are probably just looking at your 1 'instance' of where you are and as such can't see the other, say 500 people all in the same zones as you but in another instance.
  6. One of the reasons I think may stop this ever coming in is that it would make it possible to create an alt, ship across a ton of items and money, which is then passed on to other players (outside legacy linked) before deleting the character. In other words, an easy way to create almost no restrictions in passing over any item across factions unless all the items became account bound....but that will likely create a S***storm of complaints as well. Dev's will be in a no-win situation with it. May not be the reason the responder had in mind though
  7. So you consider 'fans', so much so that they create guilds prior to launch and BW assign them to a server, whose members suddenly discover (for those lucky enough to have access so far) a 2 hour queue to get on the server that BW put their guild on, a success? What's the CSR answer to solve this problem - roll elsewhere...kind of undermines the whole guild early deployment point Why not launch new servers with capped populations, at each wave invite, deploy new servers whilst simultaneously increase existing server caps to allow a balanced spread of new players across servers, which also provides headroom to allow players to actually join their guildmates. It just doesnt feel like that's being done. It feels painfull to see (and experience) in the afternoon (in EU) 25 full servers and many more showing a very heavy load. Not that smooth to be fair.
  8. Don't be an ***, I'm pointing out an inconsistency...too subtle for you?
  9. So let me get this correct, unless I've misinterpreted your post: Anyone whose already added a code, you are paying from the 20th Anyone who'll actually get their code or physical box....err forget where you've put it for a couple of days and we'll let you have an extra 2 days free. Makes completely no sense whatsoever. Why not do the common sense thing and have all subscriptions commence 30 days following the end of the 2 day grace period and that will encourage everyone to simple enter their code as soon as received and ensure all are being treated equally.
  10. I've got to admit to feeling very concerned about this and worried that somehow the server numbers/type/distribution strategy just isn't well thought through. Quite a number of us were planning to join together from WoW, LoTRO as well as some recent MMO absentee's to form a guild on an English PvE server. We have 1 who is in so far on Hydian Way and even 5 days out from actual launch, when a number were planning to join, the server was reporting as full at just after 6PM, probably 2 or so hours from peak UK server pop times. I'm just not sure we'll even have the opportunity to play on the same server which will absolutely impact the number that stay with the game (or even buy on day 1) as we keep in touch on Vent as about how things have been progressing so far.
  11. Entered my pre-order code on the 9th December.....web-site bug's out so mail BW with all the details on the 9th. 7 e-mails, 2 calls, 3 hours on hold finally results in the CS team adding the code to my account....but dated the 13th, when they input it rather then the 9th when it was first added. Stephen to his credit did tweet me to say it will make no difference to access that its the 13th as opposed to the 9th..........can I hold you to that when invite waves go out Stephen Fingers, toes....hell anything I can cross is being attempted
  12. Oh I hope so. Asked ny daughters to order for Christmas at the end of November....they hadn't done it by the 8th December, so took it into my own hands :-) Had pre-order code bug out on the 9th December and when BW added it for me they dated it the 13th December rather than the 9th.....so I'm going to be so.........if the 9th Dec is let in today but not the 13th
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