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Fubbik

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  1. Making mods at midlevels for profit is not easy when you can buy a purple of equal level for almost no credits. Assuming you don't care about looks, it's usually quicker and cheaper to just go with purples (or blues). Sure, some might have a subpar stat, but it's usually a lot easier than trying to find sellers for 3 (or 4) different mod-slots. People are too spoiled with AHs/GTN/similar to even consider making personal relations with crafters, which is too bad. Next time you need an upgrade (or just before), check who made your last one (assuming it was crafted), send a friendly mail to the player and ask if they have anything worthwhile to meet your coming need. Even if they don't have anything specific REd for the slot/level, your request might actually make them put some time and effort into getting something as they know they have at least one customer (and a potential market due to the request).
  2. You can only learn recipes through RE from items made from schematics (trainer or dropped). I believe you actually need to know the item schematic of the item you are REing in order to be able to learn the new schematic (though I could be wrong on this one). Too bad though, as REing everything for schematics would be a lot more fun than the current system. Of course they could put restrictions on certain items to avoid unbalancing (i.e. non-manufacturable).
  3. I was probably labeled "fanboy" in the early stages of the game (late beta, EGA and first weeks of release) as I really liked the initial feel of the game. Lately I must say there is really nothing keeping my interest in the game, even though I log on every day, it's mostly to craft and do some trading. First of all I must say that I do think that BW managed to bring the "feel" of Star Wars into the game, regardless of the many shortcomings. The first few weeks of leveling, with voice acting and settings that were familiar from the movies, really made it feel like I had hoped and expected. Unfortunately BWs lack of understanding the MMORPG world has been made obvious the more I have played the game. Not gonna go into details, but I must say that itemization in this game is among the worst I have seen over the years. Has anyone at BW heard about balance ? Too bad that there is nothing (else) worth playing on the market currently.
  4. For pure profiteering you want to take up UWT, at least if you are on a server with a healthy pop. Of course it means you will need to interact with the GTN terminals to cash in
  5. Honestly, you shouldn't start assuming a lot about people just because you think you "know" something. I have a university degree in math and can teach you all day long about how probabilities work. Even if a computer can't generate a truly random number, for math purposes we have to pretend it can. Not gonna comment on the RNG used in Swtor as I think blaming it for being more flawed than others is just a lame way of excusing bad streaks. Noone knows the chance to RE a single item of a specific level of a specific tier in this game (among players that is). You could have been extremely unlucky or the chance can be extremely small per attempt, but as long as there is no set boundary or convergence number for a streak of REs, you could theoretically go on forever. What YOU consider to be a reasonable number and what the designers have intended, do not necessarily need to be in line with each other.
  6. Random is random. I went through 18 greens to RE a level 9 (yes, 9 !) pistol and then another 22 blues to get the purple schematic for it. This at max level skill. Same pattern for a L45 pistol, 19 greens and 25 blues. Last night I got 3 blue schematics from 4 REs on L37 implants (on my alt)... It's all about the RNG.
  7. Incorrect according to BW themselves. At least they have a loading screen "tip" that says: "Affection improves a companions mission and crafting results as well as reduces the amount of time required for them to perform crew skill tasks" Wether this is actually true or not in-game is a different issue.
  8. Lots of useful pointers above, thought I'd add some. Don't expect to upgrade every slot at every tier through your crafting. Check the GTN to see what slots are lacking wares for sale for the next tier and focus on those. RE until you get a blue schematic (aug slot for yourself) and sell off a few extras to make a profit (or just fund your skill/crafting). If you have extra mats for the tier, then you can go for a purple schematic for a slot or two. If you find a niche (i.e. an item that sells really well), keep making those and use the profit to buy good stuff for the slots you don't have blue/purple schematics for.
  9. No reason for them to be BoP if they have a skill requirement. Bio reusables don't and it's a good thing.
  10. 1) Get rid of the "You already know this scematic" 2) Get rid of all useless recipes. Vibroknives with Aim ? Really ? 3) Fix broken recipes/missing itemization. (Can't RE scatterguns and vibroknives, no orange recipes for armstech L1-49, severe lack of dropped recipes for many crafts for many level ranges) 4) Re-organize your RE structure to make sense. Maybe something like this: Redoubt (+Defense) -Anti-Armor (+Defense, +Power) -Exactitude (+Defense, +Crit) -General's (+Defense, +Absorb) -Veracity (+Defense, +Shield) - ?????? (+Defense, +Endurance) Critical (+Critical) -Endowment (+Critical, +Surge) -Fervor (+Critical, +Accuracy) -Leadership (+Critical, +Power) -Supremacy (+Critical, +Alacrity) -Tempest (+Critical, +Endurance) Overkill (+Power) -Leadership (+Power, +Crit) - Expert (+Power, +Surge) - Hawkeye (+Power, +Accuracy) -Rampart (+Power, +Endurance) -Vehemence (+Power, +Alacrity) XXXXXXX (+Presence) -yyyyyyy (+Presence, +Crit) -zzzzzzz(+Presence, +Accuracy) -nnnnnnn (+Presence, +Endurance) -bbbbbbb (+Presence, +Power) - sssssss (+Presence, +Defense) Disregard the names, it's more about structuring the stats to make sense. Adding Presence as a T1 prefix as it a) Is non-existant at L1-49, where it is actually the best stat available and b) It's occurence as T2 prefix at L50 is the worst possible idea ever. Also removing all useless combinations, streamlining the stats in a logic way (I am sure there are improvements to above list, just an idea of what it could look like).
  11. You get missions from Slicing (T5 rich and all T6 missions can yield L340 missions).
  12. Quesh is the place for T4. Almost exclusively diatium and resinite nodes here, and strong robots as well.
  13. Never played SWG, but it sounds like something I would have loved Personally I think the crafting system in Horizons was excellent. Unfortunately not many people ever saw that game, but it is by far the most addictive crafting I have been sinking time into over the years. Oh, and it had playable dragons
  14. I don't have an android myself, so can't say how it works, but I think it's a remote desktop variant that requires you to log in to your Swtor account before you leave home. Then you remotely control the in-game stuff through the app, so no input of any secret information if I understand it correctly.
  15. I only run the two rich T5 missions and the two T6 missions and am still getting mission procs about 30-35% of the time. Random is random.
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