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Crowleyz

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Everything posted by Crowleyz

  1. Scored 4 times in a match, didn't go for medals though. 600 valor. GG for playing objective, BRILLIANT rewards for actually trying to win games.
  2. The credit is awarded at the end of each warzone. Sorry, this isn't possible.
  3. But that makes it completely impossible to use knockbacks the way are intended to use. Just extremely unfair, I have no way of knowing if you moved or not, so if I knock you back I sometimes end up pushing you forwards...
  4. Are we really that few that are getting extremely annoyed by this crap? Force Push and Overload is pretty much a gamble right now, you might save a win, you might secure a loss, and there's absolutely no way for you to know it, because where people appear on your screen is completely irrelevant...
  5. Every time an effort to improve something is made, there is someone complaining about how great things used to be. When the first aqueducts were built, there were old people claiming it was a curse and that it would destroy civilization. When mankind made the first pair of pants, people were still in love with their leafs and probably claimed it was an afront to nature(nothing like 80 year old junk hanging in your face all day). When the first fire was made, the creators were probably flogged and stoned to death. Get with the goddamn times already...
  6. Because 5 years ago or so, other games had a 1 hour mail system.
  7. It really doesn't have to, or should, be like this. Kinda making it impossible to for serious pvpers to utilize their skills in a tactical manner.
  8. Because it's impossible to know where the dude is when he isn't "actually" where you see him on your screen, obviously. If the system is based around people not getting knocked back as you see them, then what is the damn point? Just make the spell "knocks target in a random direction" instead, less feeling of hopelessness though level of frustration remains about the same. Look at Battlefield 3. If actual hitting was based on server perception instead of client side perception, you would never hit anything. And arguing that it should stay this way... what the ***? Oh let's advertise with competitive PvP in this game! But let's make sure people can't use their skills in tactical way harhar! Have you ever been killed when you had already run around a wall in an fps game? That's because it's based on client side perception, your attacker shot at you where he perceived you, which due to natural lag due to server interaction, distance etc,(which at the moment is unsolvable) was not the position you perceived yourself in. Yes, it can be frustrating at times, but there really is no better way to do it. At the moment you're taking quite a gamble when doing a knockback on a ball carrier. To make absolutely sure that your kb works as it's supposed to, you have to slow or stun them first, then do the kb to make absolutely sure they don't move. And even then, a fast trinket + a few steps can ruin it all without you having a chance of knowing that it happened.
  9. Will this issue be adressed at all? Quite annoying to charge a ball carrier out of the respawn, do your knockback only to discover he goes flying behind you over the line. How do you expect to maintain any community of competitive PvP when obvious flaws like these are just left as they are? And please don't tell us that it's too hard to fix, other games have managed to implement client-side view based effects. This is annoying and rediculous...
  10. We know this already(read before you reply), but if you play against one that isn't simply sh*t then it just doesn't matter unless you're several people on him at the same time. And even then it takes a long time if he has any idea what he's doing. Just drop the "L2P" arguement already, if you're hoping to start an arguement you're just barking up the wrong tree. If you think the class is fine as it is, especially compared to other healers, then just say so.
  11. Never really had much problems with sorcerers to be honest, just time your cc and interrupts and you can outplay them. However, you don't really have that option with commandoes. Even if I time everything just right I can interrupt at most 5 of their heals, and even then they have 2 instants and their bubble. I really don't understand the point of the class at all. One tree has GRAV ROUND and one tree has this crap... Was it like "Hey let's see how people react to IWIN!" or? Just beyond my ability to comprehend what the idea behind this was.
  12. One of the definately worst Commando's on our server just went healer, and he still survives easily twice as long the other healing classes with 3 people waililng on him. Just rediculous how broken this class is.
  13. That vanish arguement is pretty lame, once every 2 minutes, and even then you gotta have force shroud ready since you're most likely dotted. And even then again a reasonably non-moronic person can pop you out of it stealth. As for the stunlock, every class has the trinket equalent, and every class has counter cc. Wether it be a stun, a knockback, a thing that makes you incapacitated. On my assassin I have 41 keybinds. 35 of which are used actively in combat. I was actually quite surprised at how fewer active skills Juggernauts have than Assassins both while leveling up and after hitting 50. 17 abilities only on your jug? On mine I have about 30ish keybinds, 24 of which are used actively in combat. Judging from your skill level, yes Juggernaut might appear to you to be the most difficult class. But it's not. If you want, I can post some screenshots of my UI if you don't believe me. I'm not saying Assassin is the hardest or the most "skill-requiring" one either, but it certainly is NOT Juggernaut.
  14. Claiming this is the hardest class to play is just a futile statement to bolster your own ego. Got a Rage Jugg rank 56 and a Sin rank 63. Getting sick amount of damage on a Rage Jugg is EASY! Goddamn how easy it is... In mostly Centurion gear and still do sickass damage. As a sin though, unfortunately I've gotten a reputation on my server and I get focused to **** every time I show myself. Still, with Madness specc you can achieve equal numbers as a Rage Jugg without too much effort. Hard to judge which class is the hardest to do well with in this game imo, but I am 100% sure it is NOT a rage jugg.
  15. My alt is rank 55, 3 Champion items total. My main is rank 63, 2 Battlemaster items total. 50 bags and 6 commendations. Having seen people at valor rank 30 with full Champion sets and people getting 8 Battlemaster commendations from 11 bags, I have concluded that this just isn't wortwhile. These changes are implemented on the heels of the more hardcore players completing their sets, leaving the poor casuals and people who wanted to take their time leveling far, far, faaaaaaar behind and forced to possibly spend as much as 5 times the amount of time to get equalent gear. That doesn't seem fair to me. But as for the thread, yes by all means let us exchange centurion for champion and champion for battlemaster. But please don't overdo the ratio like the current wz commenations and make the whole thing completely rediculous.
  16. Sad to see so many people flaming others for complaining about this. So we want the hours we spend in the game every week to feel rewarding, is that really such a terrible thing? Friend of mine got 8 commendations from 11 bags, I've gotten 6 from about 50.
  17. I agree, they could've put more working into creating ambience and promote that feeling of immersion and action people love from other games. Don't get me wrong, I love a good "Pewpewpewpew-BZZZM-BZZZM-PEWPEWPEW!" as much as everyone else, but some stuff could of course be improved
  18. Immune and interrupts to CC while casting Tracer Missile please.
  19. Hi there! I'm an Assassin and I strongly disagree with this. If I get knocked off a ledge I don't have the option to do the smart thing and save my charge for just such an occasion. Why? Because I don't have a charge! And while my awesome 10m abilities more than make up for this, I... uhm wait... And also: What do operatives have that prevents the exact same thing from happening to them?
  20. It really is nothing like a rogue in my opinion. It has stealth, Maul(backstab), CoS analogue and Vanish analogue(which Operatives also have), the similarities end there. There are no combat points and finishers, we have Assassinate which is more like Execute for Warriors in WoW. Using this "backstab specc" = you never open with backstab, and you basically never use it unless you have a very specific proc up, with a 10(?) second internal cooldown. As for enhancement shaman? Yeah I'd say that's more on the spot. Most of the abilities you use as a deception assassin are force attacks(ie, "spells"), while the operative relies way more on their out of combat stun + dmg.
  21. That 100% resist to force and tech is pure gold. Use that while running over a fire trap and you won't get cc'd, big, big, BIG advantage right there.
  22. As someone who plays Darkness in PvP, I can testify that we do NOT need more survivability. It's totally fine. Our damage is crap, but we're tanks so what can you do. My analysis: 1. Stealth to a fire trap. 2. Wait for the enemy carrier and his 5 healers to walk by. 3. Drag victim to fire trap right before it starts up. 4. Apply crowd control in the form of stun/knockdown. 5. /laugh 6. Take ball. 7. Press sprint. 8. Move towards goal line ---> 9. /s WINNING!!! 10. Score. 11. Repeat as needed.
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