Jump to content

darth_trajian

Members
  • Posts

    15
  • Joined

Reputation

10 Good
  1. edit - security key. Will still work providing you dont remove it from your account. If you happen to get a new phone like I did almost a year ago. You might screw yourself out of that too. Unless you have the actual security key. /edit Most of your questions have been answered. Except for 1. Artifact equipment authorization. After 2 years of being a preferred player and rarely playing. I purchased SoR and also subbed within the last 2 months to prepare for 4.0. I can tell you that during that time as a preferred player. That you will not need an artifact authorization. Any gear you have now will still be usable. Providing you dont strip out the mods. Even if you unequip said item/s you will still be able to use them. Any gear you purchase with any of the comms you can use. There are no restrictions on those. Same with gear tokens from OPs. If you get one you can use the item. Unless they changed that within the last 6 months. I honestly purchased an artifact authorization off of the GTN before my subbed dropped 2 yrs ago. Still have it sitting in my stash. To answer a few questions that were never asked. You will only get creds and the scrap parts from conquest rewards. Quest rewards such as the companion gear from the Yavin 4 weekly, you will not be able to get. Requires a sub, not artifact authorization. Unify colors still works providing you dont swap gear out. Then you actually need the unlock. Same with hide helmet. Still works providing you dont take off your helmet.
  2. NYCC Cantina 10.10.2015 http://www.swtor.com/user/ce/iksnb PAX Prime Cantina 08.29.2015 http://www.swtor.com/user/ce/iksna
  3. Just skimmed through the first and thrid pages of this thread. As a former sorc healer from launch, During NM EV, KP, EC (shadowlands empire side 4th guild), TFB progression. If you are using a parser of some kind. Look for the % of over heals. smaller the better. If a healer can stay under 15% over healing. Not only is your group not standing in stuff. But they are also a rock star and not wasting heals.
  4. I have only ran HM blood hunt 4 times since I came back to the game. All within the last 2 weeks. Only do enough HM's for the weekly 3. I also just bought SoR within the last 2 weeks as well. So I had no experience with the FP other then solo'ing it once through the Rishi quest line. I am a sorc healer that was in mostly 186 basic comm modded orange gear with barely any augs. And those few i did have wererated 156.. Maybe even a couple of slightly better 190 or 192 gear. I can tell you that HM blood hunt is a joke. As long as you dont have stupid people standing in circles. On another very similar subject. A tad bit to late, like 2 years to late. But HM Lost Island was a cake walk as well. Even before the huge nerf bat hit the FP. Yea the first day when HM LI was released it was rough as hell. Took some members of our guild 4 hours to complete. But once we learned the mechanics of HM LI, we got that flashpoint down to under 25 minutes (non bonus boss). And when bioware nerfed the flashpoint, members of my guild were able to complete it in around 15-20 mins. Even after the nerf, people on this forum were complaining it was still to hard. Why did I bring up HM LI? Well, I use to run pugs in HM LI trying to farm the rakghoul pets when I found out they were in there. That is to say. I only queued for HM LI, and did so 3 or 4 times a day for weeks. And I use to teach the pugs how to do the FP, to those willing to learn anyways. And every group I took the time to teach managed to complete the FP. I even ended up seeing some of the same pugs multiple times and since they were taught the FP by me. As a pug group, managed to clear it in a very respectable time with only a wipe or 2. Some times none. I try not to be an *** online. But HM bloodhunt is clearly a learn to play issue. The difficulty is honestly to easy. The first boss is as difficult as it should be. The other bosses Jos & Volk, and torch honestly need to be made more difficult to actually make it a HM FP. As a some what undergeared healer. I spent 2/3s of the time healing and the other 1/3 dps'ing. If I have enough time to DPS as a healer. One of two things is happening. Either the content is super easy. Or I am running something with exceptional players that know what they are doing. TL:DR Bloodhunt doesnt need to be fixed. People just need to learn to play their class. And dont be an idiot that stands in boss mechanics taking damage.
  5. Killing any boss in NM EC is an accomplishment. But seeing as you appear to be a new guild posting to the progression thread for the first time. You have any proof of killing T&Z and the tanks on NM EC? To some it might appear that all you might have done is change the difficulty to NM for vorgath. Just to be placed high on the progression thread.
  6. http://swtor.askmrrobot.com/character/b017f34e-a860-441b-969c-d6433a0b2514 My full dreadguard gear. Fully buffed/stimmed /willpower datacrons crit rating = 164 surge = 360 Willpower = 2102 power = 1394 alacrity = 240 Gives me.. bonus healing = 843.7 crit = 35.61 crit multi = 77.74 I personally feel that this is a good amount of crit and surge. While stacking power everywhere I can.
  7. I find this quite interesting. The droid parts take 19 stabilizers to craft a full set of the new droid gear. (rest of the mats being extremely cheap on shadowlands server.) Yet it takes 28 stabilizers just to craft two full pieces worth of mods for dread guard rated gear. So modding out his 7 pieces of gear and his mainhand and offhand would be far more expensive. I'm figuring the major factor on your server compared to mine is the enriched duristeel. On Shadowlands enriched dropped to under 10k per. Where I am guessing on your server they probably jumped to like 200k or some extreme price close to it. Of which I was secretly hoping for on my server as well. Had a rather large stash. But I am also guessing that on your server the stabilizers are far cheaper then the 200-225k per on my server. I know there are a lot of factors that determine the price. But I still find it funny that actually modding out his gear is cheaper then the new droid parts on your server. If you look at HK's companion abilities tab. He only has 2 tech attacks. the other 3 are ranged attacks (not counting assassinate). I find the default distribution of stats on his orange 118 gear to be a good guide into how he should be geared. Especially considering he gets the exact same bonuses from either aim or cunning. So in the end it doesnt really matter how he is geared. He does not get anything extra from having one base stat over the other.
  8. I was on the fleet when you said that exact thing. I forgot the exact name of the toon looking for Saih to craft him an item. But I clearly remember you typing that Saih was in your guild. Just face it. You changed your name when your server merged with ours. due to most of the people on your old server not wanting to deal with you. Now that old and new people are use to your new names, people dont want to deal with you again. You sir just have a poor rep as a crafter and as a player. I also find it funny. that somebody with over 100 million in creds, maybe even 200. Complained enough to start this whole thread in the first place. Bout how competition was ruining his business. BTW anybody have any popcorn, I ran out, and wish to continue enjoying this thread.
  9. This a great thread and all. But If you are going to keep this thread as up to date as possible. You should also check out the actual server forums for kills as well. You might find your rankings are messed up already. For example. http://www.swtor.com/community/showthread.php?t=533573 But otherwise. cool thread
  10. I love my white crystal. I grinded my behind off doing dailies to get enough creds for a +41 power. Cost me 2.5 million. If bioware brings them back, I expect no less of a price tag. I understand everybody wants the best gear., or even teh best looking. But I am a staunch supporter of having extremely rare and limited items in game. Sure it sucks for the new people that didnt start playing until after something has been released. But at the same time it gives people something unique to work towards. And they are extremely rare, atleast on my server. I only know 4 people with a white crystal. 1 being myself, 2 are guild mates. And one of the guild mates is a mara, and believe it or not. He duel wields white sabers.
  11. The only difference between an 8man and 16man OP are the bosses themselves. The trash is the same with the exception of boss immunity on more NPC's in 16man. So bioware would have to recode EC to change the chests. And they only fix what is broken or unbalanced. Not because people want more loot. And why is the OP really complaining. You are in one of the largest and most experienced guilds from shadow hand, and still the same in shadowlands with the mergers. Running 2 8man groups should not be a problem for Anger. Especially when your guild no longer requires gear anymore. The only reason you guys still run it for is crafting mats and mods (mods=armoring, hilts etc...). Now if you guys are intimidated by 8man HM EC. that is another topic. To bad your not on shadowlands. With the exception of the over priced stabilzers. EC mats sell real fast on our server. I buy any stabilzer I see under 180k no matter the amount listed on the GTN. Whether it is 2 or 16.
×
×
  • Create New...