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GeromeDoutrande

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  1. Most of the double-bladed lightsaber models were already to big when "holstered". Any change should be towards making them smaller, not larger. Edit: Warmaster Double-bladed lightsaber is now twice as long when holstered. Of course I got it, because it was shorter than most of the other ones. Well done.
  2. I am curious what the forum population is thinking about the state of Progenitor population, both short-term and long-term. Do you feel it is going up, stable, going down? Do you have any problems because of the server population being too low or too high now? Do you anticipate any for the future?
  3. My second ticket did get resolved after a few days, so customer support is (maybe slowly) working on resolving this manually if you have raised a ticket.
  4. In response to my petition for this issue I received what I assume is a canned response for non-class quests ("please be advised that we currently only offer support for class story missions"). I assume that the support person didn't read what I put into the ticket.
  5. I have the same issue with the smuggler that I finished today. I find this quite annoying, and "a future patch" doesn't sound very promising. I assume that customer service will also not do anything about this for individuals when we report this?
  6. Great, thank you all for the quick responses. I just wanted to make sure whether there is a particular "etiquette" for that map.
  7. I am pretty sure we were massively ahead on kills, so I think it is unlikely that someone wanted to throw the match.
  8. I am new to SWTOR and PVP. Yesterday I was playing Voidstar. We had successfully defended first without losing any area and were attacking in the second round. About halfway through the timer there was an opportunity to plant a bomb at the door, which I did and defended. So our team won at that point. Then I saw (newb, too busy pushing buttons to read stuff in chat) that someone had asked in ops chat not to capture (or specifically "cap"), which I assume means he didn't want me to end the scenario at that time. I am wondering why this would be asked for (maybe achievements?) and if this is the normally expected behaviour in Voidstar? If this is not normal, when would I be expected to plant a bomb vs. not? How would a tie be broken in Voidstar if no team opened any doors?
  9. I play an Infiltration Shadow Consular as my "main" and really enjoy that class. It's fun to play and comes with a handy stealth ability that lets you skip mobs if you want to.
  10. I think your general idea seems to be an "RP guild for everyone", which I think is fine. What I don't see in your description is a motivation for why characters have joined the guild and why they would do certain jobs. So you could come up with something for that. A simple idea would be that your organisation/guild is a "job brokerage" that people can join and where some characters basically work as "quest brokers", handing out missions and creating teams for their customers (which can be made up by the brokers or can be player characters who act as clients). Some people could join this for profit, others could join because they value access to the intelligence provided by the network (Jedi for instance). I am sure there are many other ideas. You could also change this further and think of your guild as something that doesn't feel as much as a guild or indeed the main occupation of a character. Think of a guild that is a - private bar - England-style member's club - archaeological society - charity organisation - gym - online gaming clan - gambling club - adventure tour operator - space ship tuning club - social network - political party or any other location or organisation that people could join or regularly use that is not directly related to their main "job". That will limit what the guild should do (gyms don't participate in conquests for anything other than gym market share I would think), but it can also give you a different range of things you can do in the guild.
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