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Abatement

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  1. Welcome to the marauder, sniper, and assassin zone. I hope you enjoy your stay because at the rate this stuff is getting looked at, you will be there forever. Sorry, just disenfranchised with the way bioware is handling this. I haven't seen classes so unbalanced since RO.
  2. Seriously, no game should be released with a flaw this obvious. Would you play an fps where it takes u a second and a half to shoot from the time u click your mouse? No. Would you play a RTS where it takes you a second and a half to move your troops after you send them? No. Why is it okay here? I still don't understand peoples brazen defense over things that are obviously terrible.
  3. And yes there is a problem with expertise. Sorc/Sage and Mercs/comm both get extra healing which makes your argument moot. This bonus breaks mechanics because it makes classes that can heal better then any other class because for the other classes it washes.
  4. The inability of opening champion bags before 50 is very simple. Complex Zipper.
  5. Perfect timing would have been 2 years ago. How does no one fix that in YEARS of development. Maybe they should have budged for game play not just large quantities of voice overs.
  6. You missed two here: Sorcs bubble is a stupid mechanic that scales better then pretty much any other defensive ability in the game. Expertise only boosts healers or Allows 1 player to face roll other players. It negates it self for anyone but healers who will intern heal for an extra 10%. Otherwise, it give someone both an offensive and defense advantage that is virtually insurmountable.
  7. Expertise is again flawed by math. 3 examples will explain the huge flaw in the system. 1) Player A has 10% expertise, Player B has 0% Player A now has a 10% damage advantage and Reduction Advantage over Player B. Player A should Always win. 2) Player A has 10% expertise, Player B has 10% Expertise is a wash in this situation. Now example 3 is where this whole system is horribly flawed. 3) Player A is a Sorc with 10% expertise, Player B just has 10% expertise Player A wins simply because the bubble (counts as healing) gains 10% and all other bonuses wash. Result Healers get 10% bonus where everyone else is pretty much stuck with needing it to not get rolled.
  8. Right now Kinetic and Energy damage hit the highest. Every class that manged a 8k+ hit has done it with those types of damage. Since the devs will still not comment and the nerfs that happened to biochem the numbers shouldn't be over 7k with bis and all buffs, but the top damage skills are still Kinetic and Energy. Sorry Snipers and Marauders, you picked fail classes.
  9. I am tired of the, "It is a new game let them fix the bug excuse." It 2012, at what point does the consumer get a product that is semi-complete when the game launches? Everquest came out 12 years ago. World of Warcraft cam out 7 years ago. At what point does the consumer say, "I don't accept lemons."
  10. Abatement

    Tank stats in PVP

    Fact tanks have procs off shield chances and since more then 60% of attacks ignore shield and dodge they are losing those procs.
  11. Thanks for taking my quote out of context, Anyone right now with enough Expertise, a pocket healer and guard is unkillable.
  12. People keep saying that they have level 50 jugs walk across the field unstoppable. Yes, this happens, but it changes nothing. A jug who is guarded with a sorc following with bubble is almost unkillable, but so is pretty much any other class. The problem is that there are plenty of skills that tanks need to function properly, Bonus rage, Energy boost, bonus attacks etc. that don't function because of this.
  13. Simple they have 2% more damage reduction, 16% more armor, and rely the least on things that crits ignore.
  14. if that is the case then hands down Powertechs are the best tanks for both pvp and pve. If your and assassin or jugg you might as well reroll.
  15. Well i did get a warning for bumping, but they don't take the time to read the posts.
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