Hihi,
Mosh mentioned that ppl started calling his list of players as "Elite" and I thought I'd give it a look over since its always interesting to see what Dalborra's pvpers are thinking.
I can't comment on the list beyond saying most of its about right and that, as always, there are ppl missing. That said, the Com/Merc tickled me a little because of its gender composition and I know of a few more females that I'd put on that list; I reckon its got something to do with the level of intuition required to play that class properly.
Personally, laziness does play a huge part in not leading (I wanted VR100 just so I didn't have to), but theres always the possibility that your team mates would know better ways of dealing with things. Even if they don't and they're trying something new, there's always the possibility that they'll learn a new way to exploit the opposition, which is always good. One person always leading makes the game stale and ppl often get irritated when told to do something; much better to adapt to the newbies and let them learn while silently carrying them from the sides, or if that's not possible, letting them know what you're going to do so that they can choose what to do themselves. Its better to offer corrective advice after a game since they can then correlate cause to effect and don't have to take you at face value.
I would. Explosive Round is so far from the usual Gunnery Priority List that using it implies fairly unique circumstances. There are better abilities for single autotargeted dps, for dps while moving, and for instant aoe; however no other skill does all three for gunnery. So if a Gunnery Commando is using it, barring nubness, the player was probably in a situation where he couldn't stand still and needed to do minor damage to multiple targets immediately e.g. last man standing with multiple reds on you with multiple reds planting. Afaik, all troopers have it so some vanguard specs would (and have) benefit from its uniqueness as well.
Its unfortunate but yeah most mercs and commandos just can't play gunnery in pvp. I quite like your videos and can completely understand why you can't play arsenal but that's fine since pyro's there and is definitely better suited to your talents. If you ever find that you don't have the luxury of surviving encounters, arsenal might make sense to you then, but otherwise just stick with pyro; much simpler and satisfying to most ppl.
I <3 Ange's merc, I just follow him on Temerance all the time doing mediocre dps, and whenever he gets somewhere its inevitably a point where an objective's about to be achieved, so I peel off for a rotation, make sure the objective's not taken, and go back to Ange and resume looking like I'm trying to take Ange down. It also makes his heals and my dps seem larger, so no one loses much out of it.
Could be, Explosive Round's my goto button for fast prevention of door plants; I run out of the timer gate, stay behind the front ranks to prevent being cc'ed, then use Explosive Round at range to prevent multiple reds from planting the door. Its great for doing the same from behind pillars too. I'd hate to think that's all Carthy see's me do, because that would be lol in so many ways.
Unfortunately, I think its supposed to be that way tho. In almost every way the spec is tightly tuned so as to not appear unreasonably OP. The ability to play with the opposition's perception of their team's state necessarily comes with the opposition's ability to prevent that from happening, ergo our apparent weakness. If a skilled gunnery/arsenal user survives, even if they're being attacked consistently, they will win the encounter for their team.
Lastly, giving kudos for the above statement; tis always a pleasure playing with Valorous (I know Elkizrah said something similar).
tl;dr? Its ok, this post probably wasn't for you.